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Latest Comments by tuubi
RUINER announced for Linux, an incredibly stylish cyberpunk Unreal Engine 4 shooter
21 Apr 2016 at 5:58 am UTC

Time Ruiner: The Game? Does Straub get a cut?

But seriously, looks nice. I'm rarely into shooters, but if it's got a nice story and a balanced difficulty curve to go with the pretty visuals, I'm in.

Testing The Talos Principle OpenGL vs Vulkan again, now that Valve have fixed the Steam Overlay
20 Apr 2016 at 10:41 am UTC

Quoting: TheRiddickWhy is this site so anti AMD? I find that almost no1 mentions performance numbers with AMD cards here? They do have a Vulkan driver out, it works only on Kernel4.2 thought.
So post your performance numbers or ask someone with suitable hardware to post them. Liam runs Nvidia hardware—just like the majority of us—as it generally works best for Linux gaming at this point. That doesn't make this site anti anything. You're reading the wrong blog if you expect wide hardware coverage in every test.

Nekro has been abandoned by one of the creators, the story isn't so clear
19 Apr 2016 at 5:19 pm UTC Likes: 2

Quoting: WurmphlegmSo then what happens to people who all pledged for physical items?
Kickstarter's not a shop. There are no guarantees of getting what you paid for, physical or digital.

Quoting: Ignis@Storminator16, lawyers are fine but slow. It's not like you can't do both.
Lawyers and lawsuits are also damned expensive. If this guy is telling the truth, of course that Scott character deserves to get sued, but this is real life, not Matlock. You need money to get justice. And lots of time like you said.

Feral Interactive release the Linux system requirements for Tomb Raider (updated)
18 Apr 2016 at 12:11 pm UTC Likes: 1

Quoting: linuxgamerMaybe use the Feral Logo instead and the word announce, not release.
Maybe read the whole title instead of some words here and there? :D It's not that confusing, honestly.

Testing The Talos Principle OpenGL vs Vulkan again, now that Valve have fixed the Steam Overlay
16 Apr 2016 at 11:18 am UTC

Resolution is only one part of the performance equation unless you're doing extremely simplistic rendering. Both tests shuffle the same amount of textures and geometry and much of the processing and memory bandwidth requirements are the same, unless Liam changed other settings as well.

The Wine Development Release 1.9.8 Is Now Available
16 Apr 2016 at 9:01 am UTC Likes: 1

@Teal: Everything related to wine development lives at winehq.org [External Link]. The public git repo can be found here [External Link]. Whatever Crossover does with their commercial products is done behind closed doors, but their wine contributions end up in wine's public repository and are discussed on the wine-devel mailing list [External Link].

Steam Client Beta updated, fixes performance with Vulkan and Steam Overlay
15 Apr 2016 at 1:15 pm UTC Likes: 1

Quoting: wvstolzingThough seriously, why is it spelled with a 'k'? The word obviously derives from the Latin "Vulcanus" -- the Roman equivalent of Hephaestus; and in Latin the letter 'c' accounts almost exclusively for the 'k' sound.

I mean, if the 'k' were at the beginning, I would've suspected intervention by the KDE e.V.; but that doesn't seem to be the case.
Maybe for the same reason the organization is called Khronos group instead of Chronos group?

Some early The Talos Principle Vulkan benchmarks
14 Apr 2016 at 1:13 pm UTC

Quoting: JSalemI never mentioned asking other/better in-game benchmarking tools; on the contrary, it is possible already for us to look at the data
Ah, go ahead and analyse all you want then. :) I still think that while possibly interesting, any in-depth analysis and reporting on this preview-level Vulkan backend is not useful at this point to anyone but the developer, and based on their previous communication we can assume they already know what they need to work on.

Some early The Talos Principle Vulkan benchmarks
14 Apr 2016 at 8:31 am UTC

Quoting: JSalem
Quoting: tuubi
Quoting: JSalemIt would be really useful to have the actual frame data of the benchmark, instead of a short summary (average, extremes etc.). It would be possible to calculate other important metrics (median, for example) and have a more in-depth comparison of vulkan vs opengl vs dx
It's a bit too early for that sort of scrutiny. Their Vulkan backend is very much a work in progress, and you wouldn't get useful data out of the analysis.
I think it would still be useful; ideally you should be able to see exactly where, in their automated demo, there are significant differences between the APIs. This would potentially be insightful for the developers themselves.
More data is always good (provided that the data is annotated clearly)
I'm sure the developers already have this data. They can use dedicated tools for the analysis. What I meant was that providing better in-game benchmarking tools for us "outsiders" isn't a good use of their time at this point.

Some early The Talos Principle Vulkan benchmarks
14 Apr 2016 at 7:06 am UTC Likes: 1

Quoting: JSalemIt would be really useful to have the actual frame data of the benchmark, instead of a short summary (average, extremes etc.). It would be possible to calculate other important metrics (median, for example) and have a more in-depth comparison of vulkan vs opengl vs dx
It's a bit too early for that sort of scrutiny. Their Vulkan backend is very much a work in progress, and you wouldn't get useful data out of the analysis.