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Latest Comments by tuubi
Survival game Rust adds female player models, assigns gender to Steam accounts at random
12 Apr 2016 at 8:09 am UTC Likes: 3

Quoting: KimyrielleSo that game would force assign me a female character in the game because that's what I am in real life?
Once again, your sex and race are randomly assigned based on your SteamID. Basically your SteamID is used as the "seed" for the RNG. I guess they want a somewhat even distribution of races and sexes, not an accurate reflection of their player base.

Personally this type of game doesn't even remotely interest me so I'll likely never try it, but I don't see what all the fuss is about. Tons of great (and bad) games, novels, movies and other forms of entertainment feature main characters that look nothing like me. So what? I know which protagonist I'd pick if the choice was between an interesting and likable gelatinous blob or a mirror image or boring old white human male me. I don't necessarily want to transform into said blob, but this is entertainment we're talking about.

I know some people have trouble mustering empathy towards anyone remotely different, which might understandably hinder their enjoyment. If they're so small-minded(/racist/homophobic/misanthropic/misogynic/whatever), I'd say the problem is theirs alone.

Nvidia releases 364.16 Vulkan driver, improved Optimus support, improved multi-threaded scaling
11 Apr 2016 at 7:35 am UTC

Quoting: ZeloxI think a restart is needed in windows aswell. If u want the new drivers to work.
Otherwise I think you are still using the old driver.

But I dont mind a restart, like I said. If it works Im happy ^^
The Windows driver model at least since W7 has allowed "hot swapping" of graphics drivers. I don't know if all the installers make use of this. But if I'm using the computer for something so important that restarting is out of the question, upgrading my graphics driver can surely wait until it's done.

Nvidia releases 364.16 Vulkan driver, improved Optimus support, improved multi-threaded scaling
10 Apr 2016 at 8:41 am UTC

Quoting: TheRiddickDoes Shadow of Mordor have Vulkan support? that would be awesome if it did!
The game was released for Windows in 2014, more than a year before Vulkan, and there's no way WB would fund the development of an entirely new graphics backend for the engine at this point. And I doubt Feral would do the work either for a port they released something like nine months ago. Would be awesome of course, but hardly worth the effort for them.

I'd think the latest Arkham would be a more worthwhile Vulkan/DX12 candidate for WB, seeing as it performs like crap on Windows and the Linux port was canceled. But I don't see this happening either.

Gibbous - A Cthulhu Adventure a comedy point 'n click on Kickstarter, has Linux demo
9 Apr 2016 at 1:14 pm UTC Likes: 1

Certainly looks good. The video doesn't have me ROTFL, but I guess it isn't easy to write great comedy in a foreign language. Or any language for that matter.

Definitely interested in any case. I'm a sucker for traditional graphical adventure games after all. (Heh, "graphical adventure". Kinda showing my age there.)

Story-driven cyberpunk platformer Until I Have You released on Steam
6 Apr 2016 at 7:42 am UTC Likes: 2

There were a few non-adventures made with AGS back in the day, I think Yahtzee's first experiment might have been The Art of Theft, a stealth platformer starring Trilby from his original Chzo series, but there were others before. (I used to lurk in the AGS forums years ago, playing the games in wine and later using the experimental Linux builds of the runtime.)

P·O·L·L·E·N, an incredible looking interactive first person sci-fi exploration game could come to Linux
5 Apr 2016 at 8:35 pm UTC

Quoting: Shmerl
Quoting: tuubiUnity's tools for HLSL->GLSL conversion only support DX9 level shaders. That's probably what they mean.
I see. And it's too hard for them to rewrite it in GLSL from scratch?
Can't speak for them. Depends on things like the amount of custom shaders they've written and their familiarity with GLSL I guess.

The Witness may one day see a Linux port, for fun or for ideological purposes
5 Apr 2016 at 1:36 pm UTC

Quoting: rustybroomhandle
it would be a substantial loss financially, and it would reduce our quality of life since we would be kind of miserable
This is a dev who proudly boasted about being connected via tube to a bottle so he could piss without leaving his desk.

As for the port - I bet he could ask someone less dramatic to port it and he can spend quality time with his bottle of piss.
He might very well be a self-satisfied twit and a drama queen, but the bottle of "piss" you're talking about was just a prop for an in-game video.

P·O·L·L·E·N, an incredible looking interactive first person sci-fi exploration game could come to Linux
5 Apr 2016 at 8:26 am UTC Likes: 1

Quoting: Shmerl
We still haven't decided around Linux support. Currently the game needs DX11 and doing the Linux (or OSX) version would require us to rewrite all the DX11 shaders and some other stuff to work on DX9 level APIs so unfortunately it's not just a simple change of a platform in Unity.
That's weird. Unity supports OpenGL 4.5: https://docs.unity3d.com/Manual/OpenGLCoreDetails.html [External Link]

May be they are using some ancient version of Unity?
Unity's tools for HLSL->GLSL conversion only support DX9 level shaders. That's probably what they mean.

Oculus Rift has some shady stuff in their terms & privacy policy
4 Apr 2016 at 2:51 pm UTC

Quoting: Mountain ManRazer products are junk.
You've tried all of them? Don't know about Razer, but some Logitech products I've used were junk, others were not.

Xamarin announces Mono will be put under an MIT license
1 Apr 2016 at 7:57 pm UTC

Quoting: Mountain ManI don't know anything about the MIT license. Is it possible for someone to withdraw the license at a later date?
Copyright owners can always switch licenses, but not for stuff that's already out there. Once you've released some code under a permissive license it stays free. If MS decides to make the project proprietary at some point in the future, you're free to keep using the MIT licensed older code. Or fork it and keep developing it further, as long as you don't violate the license.