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Latest Comments by tuubi
The Wine Development Release 1.9.8 Is Now Available
16 Apr 2016 at 9:01 am UTC Likes: 1

@Teal: Everything related to wine development lives at winehq.org [External Link]. The public git repo can be found here [External Link]. Whatever Crossover does with their commercial products is done behind closed doors, but their wine contributions end up in wine's public repository and are discussed on the wine-devel mailing list [External Link].

Steam Client Beta updated, fixes performance with Vulkan and Steam Overlay
15 Apr 2016 at 1:15 pm UTC Likes: 1

Quoting: wvstolzingThough seriously, why is it spelled with a 'k'? The word obviously derives from the Latin "Vulcanus" -- the Roman equivalent of Hephaestus; and in Latin the letter 'c' accounts almost exclusively for the 'k' sound.

I mean, if the 'k' were at the beginning, I would've suspected intervention by the KDE e.V.; but that doesn't seem to be the case.
Maybe for the same reason the organization is called Khronos group instead of Chronos group?

Some early The Talos Principle Vulkan benchmarks
14 Apr 2016 at 1:13 pm UTC

Quoting: JSalemI never mentioned asking other/better in-game benchmarking tools; on the contrary, it is possible already for us to look at the data
Ah, go ahead and analyse all you want then. :) I still think that while possibly interesting, any in-depth analysis and reporting on this preview-level Vulkan backend is not useful at this point to anyone but the developer, and based on their previous communication we can assume they already know what they need to work on.

Some early The Talos Principle Vulkan benchmarks
14 Apr 2016 at 8:31 am UTC

Quoting: JSalem
Quoting: tuubi
Quoting: JSalemIt would be really useful to have the actual frame data of the benchmark, instead of a short summary (average, extremes etc.). It would be possible to calculate other important metrics (median, for example) and have a more in-depth comparison of vulkan vs opengl vs dx
It's a bit too early for that sort of scrutiny. Their Vulkan backend is very much a work in progress, and you wouldn't get useful data out of the analysis.
I think it would still be useful; ideally you should be able to see exactly where, in their automated demo, there are significant differences between the APIs. This would potentially be insightful for the developers themselves.
More data is always good (provided that the data is annotated clearly)
I'm sure the developers already have this data. They can use dedicated tools for the analysis. What I meant was that providing better in-game benchmarking tools for us "outsiders" isn't a good use of their time at this point.

Some early The Talos Principle Vulkan benchmarks
14 Apr 2016 at 7:06 am UTC Likes: 1

Quoting: JSalemIt would be really useful to have the actual frame data of the benchmark, instead of a short summary (average, extremes etc.). It would be possible to calculate other important metrics (median, for example) and have a more in-depth comparison of vulkan vs opengl vs dx
It's a bit too early for that sort of scrutiny. Their Vulkan backend is very much a work in progress, and you wouldn't get useful data out of the analysis.

Survival game Rust adds female player models, assigns gender to Steam accounts at random
13 Apr 2016 at 8:48 am UTC

[quote=Kimyrielle]
Quoting: tuubiHow can you possibly know that any significant number of players actually hates this feature enough to stop playing? /quote]

Did you read the OP? At all?
Yes, I did, and I didn't find anything concrete that would have answered my questions. I address Garry's "twitter being full" in my post with the comment about people making noise about it on the internet. Does that mean ten people? A hundred? Thousands? Were they even customers or just your run-of-the-mill Internet angry people? My questions were of genuine curiosity, I'm not calling anyone a liar. Maybe players collectively and genuinely hated the change as you said. I just don't see much evidence of this significantly hurting their business, and Facepunch hasn't imploded just yet.

BTW, I do get it that you and many others feel that being able to customize your game experience is important, whereas I see it a bit like demanding at least two versions of every book and movie with alternate protagonists so that the audience can pick and choose whichever they find most relatable. And if this is about ideology, I agree that there's a lot of prejudice, bigotry and downright idiocy in the world, but demanding artists and entertainers to fix this is a bit too much to ask.

Survival game Rust adds female player models, assigns gender to Steam accounts at random
12 Apr 2016 at 7:05 pm UTC

Quoting: KimyrielleWell, thing is that according to their own postings they knew that their players would hate it.
How can you possibly know that any significant number of players actually hates this feature enough to stop playing? Are there any statistics available? There are loud people on the intertubes making noise about it, but does that mean it's seriously hurting their business? I guess it's possible.

On the other hand, it isn't hard to imagine this stunt (because a stunt it clearly is) might even bring them enough publicity to result in a net win.

Survival game Rust adds female player models, assigns gender to Steam accounts at random
12 Apr 2016 at 8:09 am UTC Likes: 3

Quoting: KimyrielleSo that game would force assign me a female character in the game because that's what I am in real life?
Once again, your sex and race are randomly assigned based on your SteamID. Basically your SteamID is used as the "seed" for the RNG. I guess they want a somewhat even distribution of races and sexes, not an accurate reflection of their player base.

Personally this type of game doesn't even remotely interest me so I'll likely never try it, but I don't see what all the fuss is about. Tons of great (and bad) games, novels, movies and other forms of entertainment feature main characters that look nothing like me. So what? I know which protagonist I'd pick if the choice was between an interesting and likable gelatinous blob or a mirror image or boring old white human male me. I don't necessarily want to transform into said blob, but this is entertainment we're talking about.

I know some people have trouble mustering empathy towards anyone remotely different, which might understandably hinder their enjoyment. If they're so small-minded(/racist/homophobic/misanthropic/misogynic/whatever), I'd say the problem is theirs alone.

Nvidia releases 364.16 Vulkan driver, improved Optimus support, improved multi-threaded scaling
11 Apr 2016 at 7:35 am UTC

Quoting: ZeloxI think a restart is needed in windows aswell. If u want the new drivers to work.
Otherwise I think you are still using the old driver.

But I dont mind a restart, like I said. If it works Im happy ^^
The Windows driver model at least since W7 has allowed "hot swapping" of graphics drivers. I don't know if all the installers make use of this. But if I'm using the computer for something so important that restarting is out of the question, upgrading my graphics driver can surely wait until it's done.

Nvidia releases 364.16 Vulkan driver, improved Optimus support, improved multi-threaded scaling
10 Apr 2016 at 8:41 am UTC

Quoting: TheRiddickDoes Shadow of Mordor have Vulkan support? that would be awesome if it did!
The game was released for Windows in 2014, more than a year before Vulkan, and there's no way WB would fund the development of an entirely new graphics backend for the engine at this point. And I doubt Feral would do the work either for a port they released something like nine months ago. Would be awesome of course, but hardly worth the effort for them.

I'd think the latest Arkham would be a more worthwhile Vulkan/DX12 candidate for WB, seeing as it performs like crap on Windows and the Linux port was canceled. But I don't see this happening either.