Latest Comments by tuubi
Gibbous - A Cthulhu Adventure a comedy point 'n click on Kickstarter, has Linux demo
9 Apr 2016 at 1:14 pm UTC Likes: 1
9 Apr 2016 at 1:14 pm UTC Likes: 1
Certainly looks good. The video doesn't have me ROTFL, but I guess it isn't easy to write great comedy in a foreign language. Or any language for that matter.
Definitely interested in any case. I'm a sucker for traditional graphical adventure games after all. (Heh, "graphical adventure". Kinda showing my age there.)
Definitely interested in any case. I'm a sucker for traditional graphical adventure games after all. (Heh, "graphical adventure". Kinda showing my age there.)
Story-driven cyberpunk platformer Until I Have You released on Steam
6 Apr 2016 at 7:42 am UTC Likes: 2
6 Apr 2016 at 7:42 am UTC Likes: 2
There were a few non-adventures made with AGS back in the day, I think Yahtzee's first experiment might have been The Art of Theft, a stealth platformer starring Trilby from his original Chzo series, but there were others before. (I used to lurk in the AGS forums years ago, playing the games in wine and later using the experimental Linux builds of the runtime.)
P·O·L·L·E·N, an incredible looking interactive first person sci-fi exploration game could come to Linux
5 Apr 2016 at 8:35 pm UTC
5 Apr 2016 at 8:35 pm UTC
Quoting: ShmerlCan't speak for them. Depends on things like the amount of custom shaders they've written and their familiarity with GLSL I guess.Quoting: tuubiUnity's tools for HLSL->GLSL conversion only support DX9 level shaders. That's probably what they mean.I see. And it's too hard for them to rewrite it in GLSL from scratch?
The Witness may one day see a Linux port, for fun or for ideological purposes
5 Apr 2016 at 1:36 pm UTC
5 Apr 2016 at 1:36 pm UTC
Quoting: rustybroomhandleHe might very well be a self-satisfied twit and a drama queen, but the bottle of "piss" you're talking about was just a prop for an in-game video.it would be a substantial loss financially, and it would reduce our quality of life since we would be kind of miserableThis is a dev who proudly boasted about being connected via tube to a bottle so he could piss without leaving his desk.
As for the port - I bet he could ask someone less dramatic to port it and he can spend quality time with his bottle of piss.
P·O·L·L·E·N, an incredible looking interactive first person sci-fi exploration game could come to Linux
5 Apr 2016 at 8:26 am UTC Likes: 1
5 Apr 2016 at 8:26 am UTC Likes: 1
Quoting: ShmerlUnity's tools for HLSL->GLSL conversion only support DX9 level shaders. That's probably what they mean.We still haven't decided around Linux support. Currently the game needs DX11 and doing the Linux (or OSX) version would require us to rewrite all the DX11 shaders and some other stuff to work on DX9 level APIs so unfortunately it's not just a simple change of a platform in Unity.That's weird. Unity supports OpenGL 4.5: https://docs.unity3d.com/Manual/OpenGLCoreDetails.html [External Link]
May be they are using some ancient version of Unity?
Oculus Rift has some shady stuff in their terms & privacy policy
4 Apr 2016 at 2:51 pm UTC
4 Apr 2016 at 2:51 pm UTC
Quoting: Mountain ManRazer products are junk.You've tried all of them? Don't know about Razer, but some Logitech products I've used were junk, others were not.
Xamarin announces Mono will be put under an MIT license
1 Apr 2016 at 7:57 pm UTC
1 Apr 2016 at 7:57 pm UTC
Quoting: Mountain ManI don't know anything about the MIT license. Is it possible for someone to withdraw the license at a later date?Copyright owners can always switch licenses, but not for stuff that's already out there. Once you've released some code under a permissive license it stays free. If MS decides to make the project proprietary at some point in the future, you're free to keep using the MIT licensed older code. Or fork it and keep developing it further, as long as you don't violate the license.
Linux now has 2,000 games on Steam, big milestone
1 Apr 2016 at 8:53 am UTC Likes: 1
I say bring it all, we can take it.
EDIT: I see I'm echoing Cimeryd here...
1 Apr 2016 at 8:53 am UTC Likes: 1
Quoting: AnxiousInfusionOther genres which could please stop flooding Linux are point-and-click, retro 2D, visual novels and puzzle games. There are thousands! Now we need focus from AAA commercial releases.So, you think we don't get AAA releases on Linux because the pipes are blocked by all the other stuff? Like the AAA developers are actively prevented from releasing their games on our platform by the indies? Makes no sense. At all.
I say bring it all, we can take it.
EDIT: I see I'm echoing Cimeryd here...
Epistory - Typing Chronicles, an atmospheric adventure typing game now fully released
30 Mar 2016 at 9:09 pm UTC
30 Mar 2016 at 9:09 pm UTC
Quoting: dean36963Perfect game if you want to check that you can touch type in a hurry!Makes no difference if you can touch type, I'd imagine. ;)
But this game could be very tense if your keyboard looks like this:
Developers of ARK: Survival Evolved facing a lawsuit from the Dungeon Defenders devs
29 Mar 2016 at 6:31 pm UTC
29 Mar 2016 at 6:31 pm UTC
Quoting: Mountain ManI personally would never sign a non-compete contract myself, but I don't see any reason why they should be illegal.Yeah, I can't say they don't have their place anywhere. I've signed a couple myself, promising not to design a competing product for a competitor of a client. Purely a formality, and not even a realistic prospect in these cases. As always, there are a lot of colours and shades other than black and white. This thread is about a specific contract with a specific NC clause though.
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