Latest Comments by tuubi
LEGO Bricktales is out now with Linux support and Steam Deck Verified
17 Oct 2022 at 1:37 pm UTC Likes: 1
17 Oct 2022 at 1:37 pm UTC Likes: 1
Already wishlisted. The demo was slightly clunky, but not enough to spoil the fun. A bit of a casual time waster maybe, but that's not always a bad thing.
UNCHARTED: Legacy of Thieves Collection gets Steam Deck Verified ahead of release
17 Oct 2022 at 11:22 am UTC Likes: 2
Developing for and publishing on Linux might not be judged desirable for short-sighted business reasons, but that's just shifting the goal posts. Business decisions are not always logical, and they're often made by people whose only concern is to produce nice graphs pointing upwards for the next quarterly report, additionally influenced by the sort of largely unfounded prejudice you're putting forward here. We've heard this sort of FUD about Linux for a couple of decades now, and it's less true now than it was back then.
An indie dev might just be pushing a button in an export dialog (and hopefully doing a bit of QA before release), but someone developed that game engine and managed to make it support Linux in the first place. AAA devs are very likely to possess the resources to do that with their own games and engines, but of course that doesn't mean they're obligated to do so.
EAC broke due to an unfortunate combination of poor technical decisions on their part (apparently relying on an ELF section that had been de-facto deprecated for more than a decade), and arguably poor handling of the whole deprecation and removal process by the glibc maintainers, but it's not as if you can't find instances of games and software getting broken by Windows updates just as—if not even more—easily. I fully understand that there are reasons why supporting Linux requires effort that many developers are unwilling to put in, and expertise they might be lacking. Who am I to say that their reasons are all invalid. In the end it's their decision, and I'm not too bothered either way.
In any case, I suspect investors and publishers will forget all about the supposed technical barriers if the Linux gaming market ever grows large enough to make it harder to ignore.
17 Oct 2022 at 11:22 am UTC Likes: 2
Quoting: LeopardI do know what is being talked about, and I also know I've got native AAA games that still work fine several years after release. I quoted and replied to a specific assertion of yours. "Going native" is clearly not impossible, or even prohibitively hard from a technical standpoint. I am not being pedantic. I am simply refusing to accept your hyperbole.Quoting: tuubiNo? It is mostly a non issue to get a native build for indies because engines they used has export options.Quoting: LeopardThing is; businesses are targeting immediate/relevant markets as they are all there to make money. So going native is just not possible at any rate as of now.Yet there are thousands of native games on the market. Seems to blatantly contradict your assertion.
Article is about Uncharted which is an AAA game, message that started debate says/implies they should have gone with native.
So you really don't need to be pedantic here. You know very well what is being talked about here.
Developing for and publishing on Linux might not be judged desirable for short-sighted business reasons, but that's just shifting the goal posts. Business decisions are not always logical, and they're often made by people whose only concern is to produce nice graphs pointing upwards for the next quarterly report, additionally influenced by the sort of largely unfounded prejudice you're putting forward here. We've heard this sort of FUD about Linux for a couple of decades now, and it's less true now than it was back then.
An indie dev might just be pushing a button in an export dialog (and hopefully doing a bit of QA before release), but someone developed that game engine and managed to make it support Linux in the first place. AAA devs are very likely to possess the resources to do that with their own games and engines, but of course that doesn't mean they're obligated to do so.
EAC broke due to an unfortunate combination of poor technical decisions on their part (apparently relying on an ELF section that had been de-facto deprecated for more than a decade), and arguably poor handling of the whole deprecation and removal process by the glibc maintainers, but it's not as if you can't find instances of games and software getting broken by Windows updates just as—if not even more—easily. I fully understand that there are reasons why supporting Linux requires effort that many developers are unwilling to put in, and expertise they might be lacking. Who am I to say that their reasons are all invalid. In the end it's their decision, and I'm not too bothered either way.
In any case, I suspect investors and publishers will forget all about the supposed technical barriers if the Linux gaming market ever grows large enough to make it harder to ignore.
UNCHARTED: Legacy of Thieves Collection gets Steam Deck Verified ahead of release
17 Oct 2022 at 5:56 am UTC Likes: 1
17 Oct 2022 at 5:56 am UTC Likes: 1
Quoting: LeopardThing is; businesses are targeting immediate/relevant markets as they are all there to make money. So going native is just not possible at any rate as of now.Yet there are thousands of native games on the market. Seems to blatantly contradict your assertion.
UNCHARTED: Legacy of Thieves Collection gets Steam Deck Verified ahead of release
15 Oct 2022 at 1:31 pm UTC Likes: 1
The Uncharted series looks fun enough, but I'll stick to games with official Linux support. I don't care if they're wrapped, as long as they do some QA on (desktop) Linux as well.
15 Oct 2022 at 1:31 pm UTC Likes: 1
Quoting: itscalledrealityMy snipe at Unix to Linux is to point out that the Playstations are traditionally Unix platforms. An OS that has traditionally not been used heavily for visual applications and is the cousin of Linux. So why did it take until almost 2022 to give us Linux gaming if we were playing on Unix the whole time?Unix and Linux are cousins in a sense, but Linux is not Unix. And the game was ported to Windows, which is definitely not a close relative. Still, it's nice that they made sure (or let Valve make sure) that it works on Proton.
The Uncharted series looks fun enough, but I'll stick to games with official Linux support. I don't care if they're wrapped, as long as they do some QA on (desktop) Linux as well.
A.W.O.L. is a new FREE retro FPS using the Build Engine (Duke Nukem 3D, Ion Fury)
18 Sep 2022 at 3:04 am UTC Likes: 1
18 Sep 2022 at 3:04 am UTC Likes: 1
Quoting: Avehicle7887Looks nice, would play if it didn't require you to install Steam to download it.It doesn't. You can get it on itch.io [External Link] as well.
Mask of the Rose from Failbetter Games gets a brand new trailer
15 Sep 2022 at 5:30 pm UTC
15 Sep 2022 at 5:30 pm UTC
Unless the trailer is intentionally misleading, this one promises to dial up Failbetter's normally judicious use of dark humour a whole lot. And I like it.
Dating sims and visual novels aren't exactly my cup of beverage -- I'm more of a non-visual novel kind of guy -- but I might just have to wishlist this regardless.
Dating sims and visual novels aren't exactly my cup of beverage -- I'm more of a non-visual novel kind of guy -- but I might just have to wishlist this regardless.
Heroes of Might and Magic II & III open source game engines get new releases
15 Sep 2022 at 7:49 am UTC Likes: 2
15 Sep 2022 at 7:49 am UTC Likes: 2
Quoting: Craggles086It was released in 1990, so obviously DOS and C64. Then a graphically enhanced port to Amiga with more comfortable mouse controls.Quoting: hardpenguinCould have been. Was the first one a Dos game?Quoting: Craggles086Trying to remember the name of the Dos game made before Heroes of Might and Magic. When they were developing some of the ideas that went into Heroes.King's Bounty?
Can not seem to remember, but would love an open source version of it.
Linux Mint 21 is out now and you can easily upgrade
14 Aug 2022 at 8:06 am UTC Likes: 1
14 Aug 2022 at 8:06 am UTC Likes: 1
Quoting: uglyOne major issue for me is that I'm not getting 165Hz on my monitor. I have a dual screen setup with one monitor 1080@60Hz and another monitor 1440@165Hz. I can tell the animations in Cinnamon are not smooth on my 165Hz screen.Must be due to the big window manager rebase in Mint 21 Cinnamon.
Monster Boy and the Cursed Kingdom gets a Steam Deck update
13 Aug 2022 at 4:59 pm UTC
Maybe check your Steam Input settings? I haven't used Logitech gamepads in a couple of years, but I think I sometimes had to disable Steam Input completely for a title if it was interfering with the game somehow.
13 Aug 2022 at 4:59 pm UTC
Quoting: haikuD might work better in a few old games, but X is almost always the right mode to be in.Quoting: tuubiIs your F310 in X (XInput) or D (DirectInput) mode? Try flipping the input mode switch on the bottom.thanks, it was X and i try both without success :unsure: I might be unlucky
Maybe check your Steam Input settings? I haven't used Logitech gamepads in a couple of years, but I think I sometimes had to disable Steam Input completely for a title if it was interfering with the game somehow.
Monster Boy and the Cursed Kingdom gets a Steam Deck update
11 Aug 2022 at 7:55 pm UTC
11 Aug 2022 at 7:55 pm UTC
Quoting: haikuIs your F310 in X (XInput) or D (DirectInput) mode? Try flipping the input mode switch on the bottom.Quoting: robvvThanks but sadly i also own a F310 but it does not work. Which update are you talking about ? I use Manjaro/latest proton experimentalQuoting: haikustill unable to play with a controller :angry:There's been an update recently. My Logitech F310 was picked up straight away, so maybe your controller will be, too?