Latest Comments by tuubi
Half-Life: Alyx now available on Linux with Vulkan
16 May 2020 at 1:29 pm UTC Likes: 2
16 May 2020 at 1:29 pm UTC Likes: 2
Quoting: FaalhaasUnfortunately the last few months my Valve Index freezes my entire Linux system as soon as I hit that "VR" button in Steam.I got a Steam client update popup this morning with "- Fixed hang on SteamVR startup." in the release notes [External Link]. Not relevant for me, but maybe for you?
Play Next is live on Steam to remind you of all your unplayed games
15 May 2020 at 11:01 am UTC Likes: 5
15 May 2020 at 11:01 am UTC Likes: 5
Quoting: PatolaFor introverts (like me) social interaction might be fun but it's also quite stressful. I'm pretty much permanently "invisible" in the Steam friends list for example, and I have no social media accounts. I like people in general, and I definitely like my friends, but these features do not scratch an itch for me. Although I wouldn't say I'm particularly annoyed; I mostly just ignore them.Quoting: TcheyThe "news" may be annoying, but something that bothers me more is the "your friend XXX has a new achievement" "XXX now owns ZZZ game" etc. I don’t care about that part at all. I want only game related news posted by the team... And i can’t find any option to remove it.I love these features. One of the best parts of gaming is being social, to know what your friends have been playing, to talk to each other. And Steam does that better than any other gaming client. This is specially precious in these times of lockdown, and a way to keep in touch with friends and gaming news. It is also very discreet, I don't see how could anyone be annoyed by this.
If you feel the need to take down capitalism then Tonight We Riot is out now
14 May 2020 at 9:49 am UTC Likes: 1
14 May 2020 at 9:49 am UTC Likes: 1
Quoting: GuestThat's meaningless if the people who need those resources haven't got access to them.Quoting: NagezahnA system that's built upon eternal growth in an environment that only has limited resources doesn't sound very future proof to me.The universe may have finite resources, but even if you give us a million years to strip it we won't even make it through 1% of it. What limited resources?
According to NetMarketShare during April we saw a big bump in Linux use - Ubuntu gains big
14 May 2020 at 5:43 am UTC Likes: 1
EDIT: A bit clearer now, hopefully. Shouldn't comment in a hurry.
14 May 2020 at 5:43 am UTC Likes: 1
Quoting: Cyba.CowboyThis is hardly proof that the the Bill & Melinda Gates Foundation is actually doing something wrong or malicious - just evidence that you and / or the author of those articles don't share the same vision as the Bill & Melinda Gates Foundation.The charter school stuff is admittedly political, and even if they're rather obviously disguising their own business and political interests as charity, I see your point. The most common criticism I've seen is about their medicine related efforts in the third world. Can't really spend time (at work) looking for good sources, but a google/duckduckgo search with "gates foundation controversy" will get you started. Of course you might argue that this is all political, but that doesn't mean we shouldn't expect some ethical standards as long as they call it a charity.
EDIT: A bit clearer now, hopefully. Shouldn't comment in a hurry.
Linux version of Blasphemous still coming, due to arrive with the first DLC
12 May 2020 at 6:51 am UTC Likes: 2
12 May 2020 at 6:51 am UTC Likes: 2
Quoting: scaineSince when did people start associating all conical headwear with a bunch of racist idiots from the US? I never knew garden gnomes were KKK members.Quoting: ModanungBlasphemy!Yeah, that hat... holy cow. The imagery is really hard to see past, eh?
There's something about that klu klux knight which tells me to stay away from this title. :S:
If you feel the need to take down capitalism then Tonight We Riot is out now
10 May 2020 at 2:34 pm UTC Likes: 7
10 May 2020 at 2:34 pm UTC Likes: 7
Quoting: DorritAh, the glory days back when European empires were still free to exploit their colonies, women could not vote, the majority of people were servants, peasant farm workers or factory workers who had no rights to speak of, and so on. Oh and my own country was still a few years away from winning its independence, but I guess your definition of Europe is quite specific and excludes large parts of it.Quoting: tuubiCan you be more specific? At what point in history exactly was Europe a better place to live? Just curious.1914 was a watershed.
After that governments never stopped absorbing more and more power, never let a crisis go to waste. We were finally left with crumbs of our former liberties, in exchange for sclerotic leviathans we call States, EU on top as a rotten cherry.
Now they're taking away even the crumbs, in the name of health security.
I pray for all to crumble back to that August, when Governments were small and people free to decide for themselves.
If you feel the need to take down capitalism then Tonight We Riot is out now
10 May 2020 at 12:57 pm UTC Likes: 5
Or do you perhaps mean something else when you say "former glory"?
10 May 2020 at 12:57 pm UTC Likes: 5
Quoting: Dorritthe return to healthy individualism will return Europe to its former glory.Can you be more specific? At what point in history exactly was Europe a better place to live? Just curious.
Or do you perhaps mean something else when you say "former glory"?
Software news: Inkscape finally hits 1.0 and Krita 4.3.0 gets a first Beta
7 May 2020 at 2:21 pm UTC Likes: 3
7 May 2020 at 2:21 pm UTC Likes: 3
Quoting: PhiladelphusOn the other hand I've never actually used Krita, I don't think. How does it compare to GIMP (which I'm moderately familiar with)? Not in a "which is better" way, I just want an honest evaluation of the strengths and weaknesses (or maybe the different design goals) of each. I'm always interested in finding and learning another cool FOSS tool. :)Gimp is a general purpose raster graphics editor whereas Krita's main focus is digital painting. If I need to manipulate an image in any way, I grab Gimp. If I feel creative and want to doodle a picture, Krita's slick UI and workflow can't be beat. Oh and Krita also has tools for keyframe-based 2D animation, but I'm not very familiar with that side of things.
Software news: Inkscape finally hits 1.0 and Krita 4.3.0 gets a first Beta
6 May 2020 at 8:44 am UTC Likes: 2
6 May 2020 at 8:44 am UTC Likes: 2
Quoting: Purple Library GuyWe still as far as I can tell have nothing decent to wrangle .pdf files. Nowadays trying to edit .pdf is the only time I ever wish I had my work Windows desktop when I'm on Linux at home, because I know of nothing remotely analogous to Acrobat pro. And I mean I don't even really like Acrobat that much as software, in terms of how it handles workflow or whatever, but when it comes to taking scissors and tape to a .pdf file nothing else seems willing to do much at all. I dunno, maybe some of the art-type programs can, but that's from a completely different paradigm, not much use dealing with text and merging files and shuffling pages.Simple merging and page shuffling you can achieve easily with pdfshuffler. It has no editing features, but it does what it says on the tin and it does it intuitively. Just drag and drop files and pages, then save the result.
Linux gaming overlay 'MangoHud' improves OpenGL support, better NVIDIA detection and more
6 May 2020 at 8:26 am UTC Likes: 1
My point was that with a lower level API like Vulkan or DX12, the developer is in control of memory allocation. Of course MangoHud will also reserve some VRAM, but any large differences are most likely down to the graphics backend implementation of whatever game you're playing, or emulator in this case. Wouldn't hurt to test without the hud or external Vulkan layers in general though, with a command line tool like radeontop or something.
And as for why a developer might choose to reserve more memory with Vulkan, well that's something you might want to ask them. Might be a simple case of inefficient code, or maybe a different allocation strategy (pre-allocation vs. ondemand). Could be a combination of things.
Of course I am always happy to educate myself if you've got a good source that shows that I'm talking out of my ass. I'm no graphics developer so I won't pretend to be an expert.
6 May 2020 at 8:26 am UTC Likes: 1
Quoting: fagnerlnI know you didn't mean that the API itself uses memory.Quoting: tuubiDude, please...Quoting: fagnerlnIt's really awesome, because of it I discovered a big inconvenient, Vulkan uses A LOT of VRAM, I played some games with pretty bad performance and my GPU is good enough to run it, and I noticed that my VRAM was filled up, so I need to turn down some effects to put the game on <4GB range.Vulkan doesn't use any more VRAM than any other API. A Vulkan renderer might, but that's up to the developers.
I have a 580 4GB, it's like driving a good car with the hand brake applied.
I remember that I've read some post explaining some differences between Vulkan and high level api, and one of the points are about vram, that uses a slightly more of it (which is not a bad thing), but I can't find it anymore.
The point is that same games uses more VRAM on Vulkan, I don't see any reason to a dev "choose" to use more VRAM on different api without needing, on Doom 2016 have problems in 2GB card on Vulkan, Rainbow Six Siege have people complaining about low vram messages when using Vulkan, I have some games that uses considerably more VRAM on Linux (native and proton using vulkan) than Windows (DX11).
Before I post this comment, I did a small test using the Dolphin Emulator with Mangohud, 2 runs with Vulkan and 2 runs with OGL, the same configuration, the result is that on OGL it uses aprox 1,0GB and Vulkan aprox 1,3GB, 30% is a lot.
I know that the API itself doesn't use more VRAM, but a API without application is useless. I know that there's a lot of variables that changes the VRAM utilization (like the GPU vendor), but my point when I said "Vulkan uses A LOT of VRAM" is that the GAME that uses Vulkan uses more VRAM that the same game on other API, wasn't my intention to said that a API uses more RAM, doesn't make sense.
My point was that with a lower level API like Vulkan or DX12, the developer is in control of memory allocation. Of course MangoHud will also reserve some VRAM, but any large differences are most likely down to the graphics backend implementation of whatever game you're playing, or emulator in this case. Wouldn't hurt to test without the hud or external Vulkan layers in general though, with a command line tool like radeontop or something.
And as for why a developer might choose to reserve more memory with Vulkan, well that's something you might want to ask them. Might be a simple case of inefficient code, or maybe a different allocation strategy (pre-allocation vs. ondemand). Could be a combination of things.
Of course I am always happy to educate myself if you've got a good source that shows that I'm talking out of my ass. I'm no graphics developer so I won't pretend to be an expert.
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