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Latest Comments by tuubi
Work is underway to better support ASUS ROG laptops on Linux
20 Apr 2020 at 11:18 am UTC Likes: 5

Quoting: TheSHEEEP
Quoting: EikeWhen comments get just too sheepish, it's time to block. Time is too valuable for such nonsense.
Like clockwork. As fragile as an old fortune cookie.
Those of weak mind will always opt to create a bubble to pretend everyone agrees with them instead of facing the opposition...
1. Those with an inflated ego (like children) always think everybody should be required to listen to their bullshit, and every platform should be made available for them just because they have an opinion.
2. The one with the loudest voice is rarely the one with the strongest mind.
3. Social media platforms are sources of noise, not sources of information. Blocking random internet pests has no downsides.

Godot Engine powers up GLES2 with batching coming in Godot 3.2.2
20 Apr 2020 at 4:49 am UTC Likes: 1

Quoting: PhlebiacOff topic: is "Bartleby Lawnjelly" a real name?!?
Maybe they're a Unity developer working on Godot under a pseudonym so they don't get caught! ;)

GNOME's Mutter gets 'fullscreen unredirect' supported on Wayland
19 Apr 2020 at 11:22 am UTC Likes: 2

Quoting: Hori
Quoting: NanobangI imagine there's some coding reason that whoever came up with it was unable to use the simpler and saner existing word "direct." After all, to un-redirect, as far as I can see, simply means to direct.
But in this particular case, although I don't really know the technicalities, I think your argument could make sense but I still prefer "unredirect".
I'm no graphics expert but I'll take a stab at a justification for this bit of technical jargon. Expect some simplification (or "lies to children" as Pratchett et al. put it in one of the Science of Discworld books).

When people talk of direct rendering, they mean drawing stuff directly on your screen. Now, if you want to do even rudimentary desktop composition, you need to redirect the rendering of your various applications to off-screen buffers, which then get composited onto the screen. And if one of these applications should be able to write directly on the screen and avoid the desktop composition pipeline completely, for performance or other technical reasons, you have to avoid redirecting the rendering of that particular application. Here the redirection is intentionally and actively disabled, or in short, the rendering is "unredirected".

This might absolutely infuriate people who actually know about this stuff, but I'll accept that risk. Corrections welcome. :)

F1 2020 announced for release on July 10 with Google Stadia support
16 Apr 2020 at 6:37 pm UTC Likes: 3

Quoting: Pinguino
Quoting: tuubiI bet it's all about support. Porting to Linux and supporting on Linux are two different things after all.
Why can't devs just say "We built this on our favorite Linux distro, which we are willing to support. If you want to run it on a different Operating System, you're on your own. Best of luck, though."
You are picturing an indie outfit where game developers make business decisions. Most companies able to command an AAA level budget have a more complex (and less flexible) structure. In their boardrooms catering for a niche market like ours gets easily sidelined in favour of any investment with a bigger projected ROI. Don't know how things work at Codemasters of course.

Although I guess even the assumption that a significant portion of game developers are familiar enough with Linux to pick a favourite distro might be a bit optimistic at this point.

F1 2020 announced for release on July 10 with Google Stadia support
16 Apr 2020 at 2:21 pm UTC Likes: 4

Quoting: rustybroomhandle
Quoting: Eike
Quoting: Pinguino
Quoting: EikeIt will [...] not be published alone.
What do you mean by that?
"Standalone" would have been the better word probably.

They have to make it run on Linux to put it on Stadia. But they don't need to adapt it to general desktop usage and publish it. We're not many, so... they might well avoid this.
The amusing thing is, according to a dev at iD, the best way to port to Stadia is to make it work in regular non-Stadia Linux first, then add all the Stadia crap on top of that.
I bet it's all about support. Porting to Linux and supporting on Linux are two different things after all.

Selfless Heroes, a sweet programming-puzzle game where you help heroes in a dungeon - with source code available
15 Apr 2020 at 2:45 pm UTC Likes: 2

Quoting: GoboThe thing that I dislike about this graphical programming approach is that it doesn't scale well. Rather soon you'll hit a complexity that makes it hard to keep track of everything. So I was pleased to see that later on in the trailer they were showing actual code being edited to solve puzzles.
You can freely switch between the two modes.

Selfless Heroes, a sweet programming-puzzle game where you help heroes in a dungeon - with source code available
15 Apr 2020 at 12:48 pm UTC Likes: 3

Quoting: Ehvis
Quoting: tuubiThat interface looks a lot like Human Resource Machine / 7 Billion Humans, but that's not a bad thing at all.
The game is a bit too much like 7 Billion Humans. Only a few minor differences for good measure as far as I can see.
I'm perfectly fine with more of that goodness. ;)

Bought.

Selfless Heroes, a sweet programming-puzzle game where you help heroes in a dungeon - with source code available
15 Apr 2020 at 12:35 pm UTC Likes: 1

This should be right up my alley.

That interface looks a lot like Human Resource Machine / 7 Billion Humans, but that's not a bad thing at all. I guess whether the game is actually good depends mostly on the level design.

I guess I'll treat the free versions like a demo, give it a quick try and buy it if I like what I see.

UNIGINE 2 Community is a new edition of the powerful cross-platform game engine that's free to use
14 Apr 2020 at 5:01 pm UTC Likes: 7

Quoting: pete910Vulkan yet ? :whistle:
Not yet:
Quoting: Technical SpecsMulti-API renderer:
DirectX 11
OpenGL 4.5
Apparently Vulkan and DX12 are the main focus for version 3 of the SDK, at least according to their Support Coordinator on the community forums. No idea about when. I couldn't find a roadmap stretching that far. But they are members of the Vulkan advisory board so I'm sure support will be there eventually.

Unbound: Worlds Apart Prologue, a free intro to an upcoming metroidvania puzzle-platformer with portals
13 Apr 2020 at 5:46 pm UTC

Quoting: scaine
Quoting: Liam Dawe
Quoting: scaineAw man, I really wanted to try this - looks like an accessible Hollow Knight. But it doesn't detect my wired Xbox360. I'm gonna give xboxdrv a shot, see if that does the trick.
Weird. My Logitech F310 worked out of the box, what I recorded with!
Yeah, first game I've come across that can't detect a wired 360! It's not working with xboxdrv either. I also tried launching it form big picture - obviously the gamepad is fine in that, but then nothing when I launch the game. I'll check the Steam discussions and see if it's a general thing, a wired 360 thing, or a Linux Mint thing.
My F710 works out of the box on Mint, so I doubt it's a Linux Mint thing.

EDIT: The game/demo itself is a bit awkward. It's beautiful, and the idea is nice enough, but the gameplay is not very satisfying. The "jump and quickly smash the other button twice to move the portal" mechanic was annoying enough, but the bit in the dark with the light shrinking when you move grated on my nerves.