Latest Comments by Grogan
Morrowind modern game engine OpenMW 0.48 is readying to release
5 Jul 2023 at 9:32 pm UTC Likes: 1
5 Jul 2023 at 9:32 pm UTC Likes: 1
Finally done... this wasn't a nice thing to do on my poor (somewhat minimalist) custom from-scratch system.
This project uses a lot of third party components... Bullet3 physics engine, opengraphscene (specific fork and configuration), and MyGUI
Additional build deps... luajit scripting, yaml-cpp.
Now for me, it didn't like my QT5 version. I had to build a new one in an alternate location and set variables to use it for the build. (I don't want to upgrade mine for various reasons). This also means I have to run openmw with a wrapper to set QT5DIR and LD_LIBRARY_PATH and friends before launching the game. It requires Boost and not just the headers (first barfage if boost iostream library isn't there). That's something I don't want anywhere near my system (don't want that dependency getting pulled into builds!), so built it in an alternate location too. OK, that shit is just me.
Finally, don't try to use MyGUI from git master unless you want to hunt and poke for hours and fix all the declarations and stuff, use MyGUI 3.4.2 :-)
So I've got OpenMW version 0.49.0 (git master) and it runs far enough to fail on the missing assets, so I should be good to go after I purchase the game files.
Hurrah! It'll be retro RPG'ing for me tonight.
P.S. Well, there was just one more snag. To get out of installing unshield, I had turned off building the openmw-wizard with the cmake option. I was passing the data location on the command line when launching openmw, but it turns out it wasn't so optional so I added yet one more little thing to my system and rebuilt openmw without disabling that, and now it's all working. Graphics settings all configured and I'm playing. Nice clean terminal output too (no errors or missing file noise etc.) and it quits "peacefully" (their word, and fair enough lol)
This project uses a lot of third party components... Bullet3 physics engine, opengraphscene (specific fork and configuration), and MyGUI
Additional build deps... luajit scripting, yaml-cpp.
Now for me, it didn't like my QT5 version. I had to build a new one in an alternate location and set variables to use it for the build. (I don't want to upgrade mine for various reasons). This also means I have to run openmw with a wrapper to set QT5DIR and LD_LIBRARY_PATH and friends before launching the game. It requires Boost and not just the headers (first barfage if boost iostream library isn't there). That's something I don't want anywhere near my system (don't want that dependency getting pulled into builds!), so built it in an alternate location too. OK, that shit is just me.
Finally, don't try to use MyGUI from git master unless you want to hunt and poke for hours and fix all the declarations and stuff, use MyGUI 3.4.2 :-)
So I've got OpenMW version 0.49.0 (git master) and it runs far enough to fail on the missing assets, so I should be good to go after I purchase the game files.
Hurrah! It'll be retro RPG'ing for me tonight.
P.S. Well, there was just one more snag. To get out of installing unshield, I had turned off building the openmw-wizard with the cmake option. I was passing the data location on the command line when launching openmw, but it turns out it wasn't so optional so I added yet one more little thing to my system and rebuilt openmw without disabling that, and now it's all working. Graphics settings all configured and I'm playing. Nice clean terminal output too (no errors or missing file noise etc.) and it quits "peacefully" (their word, and fair enough lol)
Skullgirls got review-bombed on Steam after some art changes
4 Jul 2023 at 9:55 pm UTC Likes: 2
4 Jul 2023 at 9:55 pm UTC Likes: 2
Nothing pisses me off more than games getting changed out from under foot after purchase. You want to add new stuff? Fine... just make it optional content. (don't make me jump through new hoops and don't nerf weapons etc. years later)
Yanking stuff out that I was accustomed to? Maybe it's nothing to you, but it may be something that made me laugh and endeared me to the game. Nope... I'll be vindictively angry too if you remove something I liked.
(I don't care about this game, I'm not interested in the least and as far as Nazis go, they exist solely for me to kill in entertaining ways. It's the general principle of the matter I'm at odds with)
Yanking stuff out that I was accustomed to? Maybe it's nothing to you, but it may be something that made me laugh and endeared me to the game. Nope... I'll be vindictively angry too if you remove something I liked.
(I don't care about this game, I'm not interested in the least and as far as Nazis go, they exist solely for me to kill in entertaining ways. It's the general principle of the matter I'm at odds with)
7 Days to Die gets another huge overhaul in Alpha 21
4 Jul 2023 at 9:41 pm UTC Likes: 1
4 Jul 2023 at 9:41 pm UTC Likes: 1
I've almost bit the hook for that game a few times, simply because the zombies have such funny faces lol
(tempted again... I don't like monotonous zombie games though)
(tempted again... I don't like monotonous zombie games though)
Morrowind modern game engine OpenMW 0.48 is readying to release
4 Jul 2023 at 9:37 pm UTC Likes: 1
4 Jul 2023 at 9:37 pm UTC Likes: 1
Quoting: TimeFreezeInnoextractThanks, I haven't purchased yet. I'm getting everything compiled first, then we'll see about getting the game data. I didn't know what packer they use for the GoG archives.
Morrowind modern game engine OpenMW 0.48 is readying to release
4 Jul 2023 at 6:45 pm UTC Likes: 1
4 Jul 2023 at 6:45 pm UTC Likes: 1
I would imagine Morrowind is even more of a hard core RPG than Oblivion, which I found a bit too confusing (I didn't get far). When I reach a point in an RPG where I haven't a clue what I'm supposed to be doing, or where I'm supposed to be going, I tend to have resistance getting back to it.
All the same, I think I'm going to buy it on GoG to have another open source game (well, the programming parts... not the license for the content)
I still have my beloved Doom 3 because of RBDOOM-3-BFG (instead of having to use workarounds for the Windows version in Steam)
P.S. In this case it's more practical to buy it on Steam
1) I just want the data and I intend to copy it out of there then uninstall the game. Steam will just download it inline, whereas with the GoG download I'll have to set up a prefix and, run the installer and then copy the data.
2) Morrowind GOTY is $7.99 on Steam and $19.99 on GoG :-)
All the same, I think I'm going to buy it on GoG to have another open source game (well, the programming parts... not the license for the content)
I still have my beloved Doom 3 because of RBDOOM-3-BFG (instead of having to use workarounds for the Windows version in Steam)
P.S. In this case it's more practical to buy it on Steam
1) I just want the data and I intend to copy it out of there then uninstall the game. Steam will just download it inline, whereas with the GoG download I'll have to set up a prefix and, run the installer and then copy the data.
2) Morrowind GOTY is $7.99 on Steam and $19.99 on GoG :-)
Half-Life Alyx NoVR continues to impress and evolve
4 Jul 2023 at 4:54 pm UTC
4 Jul 2023 at 4:54 pm UTC
I don't imagine it'll be a ton of fun, while designed for VR, but I might do it just to see the game. I doubt I'm ever going to get VR headgear.
I was disappointed when I first heard of it, "oh wow, a new Half Life game!" then my eyes fell on VR only.
I was disappointed when I first heard of it, "oh wow, a new Half Life game!" then my eyes fell on VR only.
Valve appear to be banning games with AI art on Steam (updated)
1 Jul 2023 at 10:45 pm UTC Likes: 2
But it's not always going to be that way. Right now it's a bunch of new legal issues that need to be sorted for when AI does become something a bit more sophisticated.
1 Jul 2023 at 10:45 pm UTC Likes: 2
Quoting: Purple Library GuyThe hype would be quite a bit smaller if they weren't calling it "artificial intelligence", which it really isn't.That's right, now it's essentially a bunch of machine learning algorithms that they are calling "AI". They also call the behaviour of NPC's in video games "AI" (and that's a stretch of wordsmithing that has always made me laugh)
But it's not always going to be that way. Right now it's a bunch of new legal issues that need to be sorted for when AI does become something a bit more sophisticated.
The final free game in the GOG Summer Sale 2023 is Beholder 2
1 Jul 2023 at 5:41 am UTC Likes: 1
1 Jul 2023 at 5:41 am UTC Likes: 1
Well, it runs for me out of the box on my pure 64 bit system (that's where I want these Gog installer games, something to do) as there are binaries for both. I don't see any problems other than the mouse breaking out of the game if I move it to screen edges (I don't have to, it's not used for navigation)
I have trouble with side scrollers, but the mode of navigation doesn't matter for this game, it's a point and click story game and traversal simply involves pressing the A key. I'm going to admit that I'm getting pulled in and want to discover the story.
Sloppy scripting though...
$ ./start.sh
Running Beholder 2
chmod: cannot access 'Beholder2.x86_644': No such file or directory
... no need for more output
It doesn't prevent it from running (just that it can't chmod it if it needs to), but line 22 in start.sh
Simply change "Beholder2.x86_644" to "Beholder2.x86_64".
I cannot let something like that stand lol
I have trouble with side scrollers, but the mode of navigation doesn't matter for this game, it's a point and click story game and traversal simply involves pressing the A key. I'm going to admit that I'm getting pulled in and want to discover the story.
Sloppy scripting though...
$ ./start.sh
Running Beholder 2
chmod: cannot access 'Beholder2.x86_644': No such file or directory
... no need for more output
It doesn't prevent it from running (just that it can't chmod it if it needs to), but line 22 in start.sh
# Actions
run_game() {
echo "Running ${GAME_NAME}"
cd "${CURRENT_DIR}/game"
if [ "$(uname -m)" == "x86_64" ]
then
chmod +x "Beholder2.x86_644"
./"Beholder2.x86_64"
else
chmod +x "Beholder2.x86"
./"Beholder2.x86"
fi
}Simply change "Beholder2.x86_644" to "Beholder2.x86_64".
I cannot let something like that stand lol
Valve appear to be banning games with AI art on Steam (updated)
30 Jun 2023 at 5:46 pm UTC Likes: 2
Right now AI is rudimentary, but soon it will be doing much more than mixing and matching samples it has learned.
30 Jun 2023 at 5:46 pm UTC Likes: 2
Quoting: Purple Library GuyYeah, but the point is everything an AI produces is somebody's Yoda or Harry--maybe two or three somebodies mixed together if you're lucky.Everything everybody creates has elements of something somebody else has created. It's how humans progress, by building on the work of others.
Right now AI is rudimentary, but soon it will be doing much more than mixing and matching samples it has learned.
Valve appear to be banning games with AI art on Steam (updated)
30 Jun 2023 at 5:16 pm UTC Likes: 1
30 Jun 2023 at 5:16 pm UTC Likes: 1
I don't think anything is wrong with AI art, the problem is arrogant people who think they've reinvented the wheel every time they draw a breath and everyone else owes them homage... and a litigious nation it's all staged in.
Sorry, but I paint mountains for a living and your terrain generator algorithms you used for your game graphics are infringing on my work. Those are my texture patterns! ( /sarcasm )
P.S. I should say that I don't think AI art should be copyrightable. If you use it, you don't get those protections.
Sorry, but I paint mountains for a living and your terrain generator algorithms you used for your game graphics are infringing on my work. Those are my texture patterns! ( /sarcasm )
P.S. I should say that I don't think AI art should be copyrightable. If you use it, you don't get those protections.
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