Latest Comments by nullzero
Steam Controller Demo From Pax Prime With Valve Talking About It
15 Sep 2015 at 8:51 pm UTC
let me me see my email box... Yay! Also got one!
15 Sep 2015 at 8:51 pm UTC
Quoting: ricki42Just got an email from Steam to verify my shipping address by Sep. 25. Looking forward to getting my hands on the controller!*cough* *cough* What?!
let me me see my email box... Yay! Also got one!
Crimsonland Arrives On Linux 11 Years After Windows, Promises Top Down Bloody Action
7 Feb 2015 at 9:33 pm UTC
7 Feb 2015 at 9:33 pm UTC
Initially the Linux version had the gamepad axis switched, but now it is working quite well. I'm loving it!
The only thing that grinds my gears, is than unlike the original one, you have to unlock the survival mode by playing some of the first few levels.
After that it gets awesome for some instant gratification action, on par with Luft Rausers.
The only thing that grinds my gears, is than unlike the original one, you have to unlock the survival mode by playing some of the first few levels.
After that it gets awesome for some instant gratification action, on par with Luft Rausers.
Apotheon Now In Open Beta For Linux, Some Thoughts
7 Feb 2015 at 9:27 pm UTC
7 Feb 2015 at 9:27 pm UTC
Quoting: maodzedunGame looks very interesting but the thing that drew me away was the horrible movement/ragdoll effects I saw in the trailer.That description instantly reminds me of their other game Capsized. But for me that one really played out quite well.
Out There: Omega Edition, A Hard Sci-fi Space Exploration Game Now In Beta For Linux, My Thoughts
29 Jan 2015 at 6:43 pm UTC
29 Jan 2015 at 6:43 pm UTC
Got the original android game, and it sure was great! A sci-fi combat-less game with the spirit of a quick roguelike romp.
Aspyr's Fahrenheit: Indigo Prophecy Remaster Is Real And It's Out, We Have Keys For You [Key hunt is over]
29 Jan 2015 at 6:37 pm UTC
29 Jan 2015 at 6:37 pm UTC
**Still hopping for Omikron The Nomad Soul HD remake too**
Anyway, most thrilling story was in Sanitarium. Being with amnesia and a bit crazy on and off the levels while fighting for your life was nuts. Also miraculasly escaping a fire and ending up in a asteroid fallen land where only children survived and they keep talking about a strange "Mother" and finding that stuff out was really creepy!
As for the best scary moment. System Shock. The music is a bit electronic and trippy, but if you play the game with the soundtrack from the Sci-fi horror movie Event Horizon you'll sure get scared. The music even has background eerie voices, and one of the times when I got stalked by a zombie and turned around by chance, I nearly fell from my chair!
Anyway, most thrilling story was in Sanitarium. Being with amnesia and a bit crazy on and off the levels while fighting for your life was nuts. Also miraculasly escaping a fire and ending up in a asteroid fallen land where only children survived and they keep talking about a strange "Mother" and finding that stuff out was really creepy!
As for the best scary moment. System Shock. The music is a bit electronic and trippy, but if you play the game with the soundtrack from the Sci-fi horror movie Event Horizon you'll sure get scared. The music even has background eerie voices, and one of the times when I got stalked by a zombie and turned around by chance, I nearly fell from my chair!
Linux Game Of The Year Awards Voting Open
3 Jan 2015 at 12:37 am UTC
3 Jan 2015 at 12:37 am UTC
*sniff** no OpenXCOM. And it reached v1.0 this past year!
Defenders Quest Getting A Big Update, Removes The Need For Adobe Air
10 Nov 2014 at 8:30 pm UTC
10 Nov 2014 at 8:30 pm UTC
They were in the Humble Weekly Opensource Bundle, supporting the engines Ren'Py and Haxe so it not that unexpected!
They have a great linux "howto [External Link]" for running they're game and install Adobe Air, while ending with this:
They have a great linux "howto [External Link]" for running they're game and install Adobe Air, while ending with this:
"Our future games will be developed with Haxe/OpenFL so that we can get true native support for Linux without having to mess with this junk."So I guess it is finally coming! :)
Halfway Turn Based Strategy Released For Linux, It's Good
23 Jul 2014 at 7:25 pm UTC
Also I was just watching a youtube video about Brutal Doom and the player (skilled btw) easily misses the enemies when they are very near, like 3 meters (10 feet , 2 "squares" in D&D), even more easily than when they are a bit far, specially if turning around the player.
And 70% accuracy is like 30% missing? Because like 3 planes crashing every 10 wouldn't be a very good ratio... :D
And finally... where would be the suspense if you could never miss that last bullet you shoot to the enemy that just got near to you (like a Chrysalid in XCOM)
23 Jul 2014 at 7:25 pm UTC
Yep... ad the assumption of the turn based combat is that 'in reality' though the enemies don't seem to move when you shoot them, the accuracy is supposed to account for the fact that indeed do...One thing that does bug me also bugs me in a lot of other games like Halfway. Your soldiers have terrible aim! I've repeatedly been two squares away from an enemy with ~70% accuracy and missed, and this happens a lot. Trained soldiers my arse!True. That’s a gripe I have with many turn based games. Halfway just isn’t any different in that respect- unfortunately.
Also I was just watching a youtube video about Brutal Doom and the player (skilled btw) easily misses the enemies when they are very near, like 3 meters (10 feet , 2 "squares" in D&D), even more easily than when they are a bit far, specially if turning around the player.
And 70% accuracy is like 30% missing? Because like 3 planes crashing every 10 wouldn't be a very good ratio... :D
And finally... where would be the suspense if you could never miss that last bullet you shoot to the enemy that just got near to you (like a Chrysalid in XCOM)
Hmmm... if its story related it is good! And thinking about it... character fatalities usually just means that the player would load and retry anyways as most are probably not found of an iron man mode.Quoting: nullzeroCorrect, they fall unconscious and are out for the rest of the battle. After the battle, they also have only limited HPs, which makes any following encounter considerably tougher. If the whole team is taken out (which can happen easily) the player has to restart the mission again.What I do love though is that it's much more forgiving than games like XCOM, as your soldiers don't die...
don't die? So what happens then, do they fall unconscious and are just out of that particular battle?
I think the developers choose this way because Halfway is pretty much a story driven game and the characters are an essential part of it.
Halfway Turn Based Strategy Released For Linux, It's Good
22 Jul 2014 at 7:56 pm UTC
don't die? So what happens then, do they fall unconscious and are just out of that particular battle?
22 Jul 2014 at 7:56 pm UTC
What I do love though is that it's much more forgiving than games like XCOM, as your soldiers don't die...
don't die? So what happens then, do they fall unconscious and are just out of that particular battle?
Towns Building Sim Is Alive Again, Version 14d Released
20 Jul 2014 at 11:23 am UTC
This first release was to fix some more immediate things that have been haunting the game as an unfinished product, like the lack of tutorial and some fixes.
There seem to be more on the way.
20 Jul 2014 at 11:23 am UTC
Quoting: KelsSo are the same people still developing it? Or did it end up in someone else's hands?Its back to same people!
This first release was to fix some more immediate things that have been haunting the game as an unfinished product, like the lack of tutorial and some fixes.
There seem to be more on the way.
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