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Latest Comments by sr_ls_boy
Dying Light & Dead Island Definitive Edition might soon work on Mesa
15 May 2017 at 4:27 am UTC

What's the format for steam launch options?

Is it VAR=val @@command@@ ? or %%command%%

Dying Light & Dead Island Definitive Edition might soon work on Mesa
14 May 2017 at 10:44 pm UTC

That's good. I just purchased an RX460. I will be using Mesa.

Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
30 Mar 2017 at 3:06 pm UTC Likes: 7

Can you imagine how mad windows users are right now ?!

Mad Max meets Vulkan in a new fully public beta for Linux, benchmarks and OpenGL vs Vulkan comparisons
30 Mar 2017 at 3:05 pm UTC

Quoting: Guest
Quoting: Guest
Quoting: elmapulwait, this is a linux only feature or windows is supported?
Quoting: CorbenAm I right and this is a Linux exclusive? Like, there is no Vulkan version of Mad Max on Windows?
This is only available on the Linux version of the game :)
DAYUMN!!!

"It's on like Donkey Kong!"
:D

Sumoman, the hilarious UNIGINE-powered puzzle platformer with physics is now out on Linux
28 Mar 2017 at 11:35 pm UTC

The store page say it's only in Japanese with English subtitles.

Serious Sam HD: The First Encounter should get the Fusion update with Linux & Vulkan on Monday or Tuesday
18 Mar 2017 at 11:02 pm UTC

Quoting: wolfyrionwell lets hope they will NOT create another version of the game

Serious Sam HD: The First Encounter for Mac & Linux
So much for "No Tux, No Bux!"

Arma: Cold War Assault released for Linux & Mac, but it's separated from the Windows version
14 Mar 2017 at 10:25 pm UTC Likes: 7

I see people complaining because they can't replay a
title that has already counted as a Windows sale.
VP made the right choice here.

Wine 2.3 released with more Direct3D command stream and Shader Model 5 work
5 Mar 2017 at 2:35 pm UTC Likes: 1

Quoting: JudasIscariot...you may want to submit a bug report to Wine HQ under the Wine Staging product...
I wrote to Lackner. He said that others are reporting this and it would be fixed when 2.3(S)
is released.

Wine 2.3 released with more Direct3D command stream and Shader Model 5 work
5 Mar 2017 at 1:03 pm UTC

Anyone having problems during compilation? This is with the patches.

make[1]: Entering directory '/home/sr_ls_boy/src/wine/build64/dlls/concrt140'
../../tools/winegcc/winegcc -o concrt140.dll.so -B../../tools/winebuild -m64 -fasynchronous-unwind-tables -shared ../../.././dlls/concrt140/concrt140.spec \
../../libs/port/libwine_port.a -Wl,-rpath,/usr/lib64 -L/usr/lib64 -Wl,-rpath,/lib64 -L/lib4
../../.././dlls/concrt140/concrt140.spec:349: function '_CurrentScheduler_Id' not defined
winegcc: ../../tools/winebuild/winebuild failed
make[1]: *** [Makefile:165: concrt140.dll.so] Error 2
make[1]: Leaving directory '/home/sr_ls_boy/src/wine/build64/dlls/concrt140'
make: *** [Makefile:5982: dlls/concrt140] Error 2