Latest Comments by STiAT
KDE developer suggests Plasma needs to be simpler by default
30 Nov 2021 at 9:44 pm UTC Likes: 1
KDE is more complex than necessary, especially because of the reason that you can customize so much.
The ony thing which I find really stable is KWin, and it's certainly better than mutter.
Everything else breaks every here and there, KIO in Dolphin, GetNewStuff, Settings crashing applying a global theme (as in the cuttent version), shell "hangs" because some effect ticks out, panel crashing, dual screen not working properly (not saving settings, not setting wallpaler, can't interact with one screen, not enumerating devices properly, having issues having two identical monitors to identify them properly), Dolphin can't display Android Storage any longer (complaining you should use MTP while you do already), audio devices disappearing and never showing up again...
And thats just a few of those I experienced in the past 6 Month only using stable releases.
They break a lot, often in the name of fixing something breaking some other stuff. The beast is so complex it's almost impossible to test.
30 Nov 2021 at 9:44 pm UTC Likes: 1
Quoting: EikeThey break stuff on a regular base. I am using it as a daily driver too since 1998 (1 year break using Budgie though), and have been contributing to KDE for some years (I do not any longer).Quoting: KallestofelesMaybe one day, in a perfect world, KDE would finally become stable enough to daily drive it. But I guess that's besides the point.Running it daily for many, many years.
Don't know what you're talking about.
KDE is more complex than necessary, especially because of the reason that you can customize so much.
The ony thing which I find really stable is KWin, and it's certainly better than mutter.
Everything else breaks every here and there, KIO in Dolphin, GetNewStuff, Settings crashing applying a global theme (as in the cuttent version), shell "hangs" because some effect ticks out, panel crashing, dual screen not working properly (not saving settings, not setting wallpaler, can't interact with one screen, not enumerating devices properly, having issues having two identical monitors to identify them properly), Dolphin can't display Android Storage any longer (complaining you should use MTP while you do already), audio devices disappearing and never showing up again...
And thats just a few of those I experienced in the past 6 Month only using stable releases.
They break a lot, often in the name of fixing something breaking some other stuff. The beast is so complex it's almost impossible to test.
GOG to go through some reorganization after suffering losses
30 Nov 2021 at 12:21 pm UTC Likes: 1
30 Nov 2021 at 12:21 pm UTC Likes: 1
I'd like a competitor to Steam. Currently publishers go with "their own" platforms for saving the cut steam takes, but for me that's no option. I do not want a dozen tools, so I do not buy games which are not on Steam.
If another platform with a proper Linux client existed which provides games from all publishers we could talk about me installing a second client. But as a buyer, there would need to be incentive to do so - meaning lower prices on the other store, why else would I switch?
And making it "the other one exclusive" is pretty much the same as with their own launchers, they will cut their profits by that by quite a good margin, since a lot of people see Steam as their "gaming platform".
From what we know / hear, Valve seems not to be very flexible on the cut they take, and the 30 percent (which I think are pretty much a fact by now) seems a lot, especially for smaller developers.
It's a cash cow.
If another platform with a proper Linux client existed which provides games from all publishers we could talk about me installing a second client. But as a buyer, there would need to be incentive to do so - meaning lower prices on the other store, why else would I switch?
And making it "the other one exclusive" is pretty much the same as with their own launchers, they will cut their profits by that by quite a good margin, since a lot of people see Steam as their "gaming platform".
From what we know / hear, Valve seems not to be very flexible on the cut they take, and the 30 percent (which I think are pretty much a fact by now) seems a lot, especially for smaller developers.
It's a cash cow.
Two years on, Stadia seems to have no direction left
23 Nov 2021 at 1:34 am UTC Likes: 3
Even not needing multiple high-end GPUs. My current PC cost ~2000 Euros. In a rate of a gaming rig, which should be about 5 years, that's about 400 Euros a year. Paying 12 bucks a month would still be cheaper. I may be a casual player, but that does not necessarily mean I do not like new titles.
I see cloud streaming not as a replacement to buying my games, it's a replacement of buying a gaming rig. And ye, that could be a lot more efficient to me, and even profitable to Valve.
23 Nov 2021 at 1:34 am UTC Likes: 3
Quoting: KimyrielleIf you buy games on a DRM platform as Steam you basically agree by their AGB that you only rent them.Quoting: STiATI'd happily pay valve 12 bucks a month if I could use it to play my whole library without the hassle of nvidia.That is honestly the only way I can see cloud gaming to become a desirable thing - as an premium add-on service to stream the games you already own anyway. That way, you can play games on your PC when at home, and on your tablet/phone when travelling. Best of both worlds.
But other than that, I have no desire to rent my games, or have to rely on a service that might or might not close shop tomorrow morning. Or clog my bandwidth with multiple GB per hour just to stream a game that my PC can easily run locally.
Quoting: STiATAnd ye, not an option for competitive players, but for casuals like me good enough. If I had something like that I would not have bought a new gaming PC. That's a lot of month until it pays off buying my own gaming rig.Honestly, the save-on-hardware argument doesn't hold much merit, particularly not for more casual players that don't need (multiple) high-end GPUs. Unless you really use your PC for gaming ONLY and can argue not to need a PC at all anymore when streaming games, the difference in price between a pure office PC and a casual gaming PC is actually pretty marginal.
This is actually why I still fail to understand the economics of game-streaming. Casual players don't save enough on the hardware to make the streaming subscription the cheaper choice in the long run, and hardcore players typically don't want any extra lag when playing games, so they will have to buy high-end hardware anyway.
Even not needing multiple high-end GPUs. My current PC cost ~2000 Euros. In a rate of a gaming rig, which should be about 5 years, that's about 400 Euros a year. Paying 12 bucks a month would still be cheaper. I may be a casual player, but that does not necessarily mean I do not like new titles.
I see cloud streaming not as a replacement to buying my games, it's a replacement of buying a gaming rig. And ye, that could be a lot more efficient to me, and even profitable to Valve.
Two years on, Stadia seems to have no direction left
22 Nov 2021 at 11:58 pm UTC
22 Nov 2021 at 11:58 pm UTC
Quoting: GuestI am sure it would, drivers are not there (yet).Quoting: STiATI'd use some silent mini PC instead of my 24kg tower with passive heatpipe cooling, save space and would not have big invests every few years.I would Stadia an awful lot more if it ran on a raspberry pi 4. If it runs on a phone, I'm convinced that the pi4 hardware is capable enough.
Two years on, Stadia seems to have no direction left
22 Nov 2021 at 10:58 pm UTC Likes: 1
I have a work PC which is just missing GPU power.
22 Nov 2021 at 10:58 pm UTC Likes: 1
Quoting: KimyrielleI can be a casual player and still want to play AC: Valhalla or Cyberpunk? Or Bannerlords. I do not see a reason why I could not.Quoting: STiATI'd happily pay valve 12 bucks a month if I could use it to play my whole library without the hassle of nvidia.That is honestly the only way I can see cloud gaming to become a desirable thing - as an premium add-on service to stream the games you already own anyway. That way, you can play games on your PC when at home, and on your tablet/phone when travelling. Best of both worlds.
But other than that, I have no desire to rent my games, or have to rely on a service that might or might not close shop tomorrow morning. Or clog my bandwidth with multiple GB per hour just to stream a game that my PC can easily run locally.
Quoting: STiATAnd ye, not an option for competitive players, but for casuals like me good enough. If I had something like that I would not have bought a new gaming PC. That's a lot of month until it pays off buying my own gaming rig.Honestly, the save-on-hardware argument doesn't hold much merit, particularly not for more casual players that don't need (multiple) high-end GPUs. Unless you really use your PC for gaming ONLY and can argue not to need a PC at all anymore when streaming games, the difference in price between a pure office PC and a casual gaming PC is actually pretty marginal.
This is actually why I still fail to understand the economics of game-streaming. Casual players don't save enough on the hardware to make the streaming subscription the cheaper choice in the long run, and hardcore players typically don't want any extra lag when playing games, so they will have to buy high-end hardware anyway.
I have a work PC which is just missing GPU power.
Two years on, Stadia seems to have no direction left
22 Nov 2021 at 6:15 pm UTC Likes: 2
22 Nov 2021 at 6:15 pm UTC Likes: 2
Valve should buy the tech and do their own streaming service on the technology.
Nvidia is ok, but the virtual desktop is really annoying, always having to log in, copy/paste not working, wrong keyboard layout.
I'd happily pay valve 12 bucks a month if I could use it to play my whole library without the hassle of nvidia.
I think something like that would be the next logical thing if valve does not want to fall behind.
And ye, not an option for competitive players, but for casuals like me good enough. If I had something like that I would not have bought a new gaming PC. That's a lot of month until it pays off buying my own gaming rig.
I'd use some silent mini PC instead of my 24kg tower with passive heatpipe cooling, save space and would not have big invests every few years.
Nvidia is ok, but the virtual desktop is really annoying, always having to log in, copy/paste not working, wrong keyboard layout.
I'd happily pay valve 12 bucks a month if I could use it to play my whole library without the hassle of nvidia.
I think something like that would be the next logical thing if valve does not want to fall behind.
And ye, not an option for competitive players, but for casuals like me good enough. If I had something like that I would not have bought a new gaming PC. That's a lot of month until it pays off buying my own gaming rig.
I'd use some silent mini PC instead of my 24kg tower with passive heatpipe cooling, save space and would not have big invests every few years.
KDE Discover gets update to prevent you breaking your Linux system
21 Nov 2021 at 4:35 pm UTC Likes: 1
21 Nov 2021 at 4:35 pm UTC Likes: 1
Damn, they're taking out the fun in my linux experience bricking my system. Not very nice of them.
Beyond All Reason is shaping up to be a truly massive RTS
19 Nov 2021 at 9:43 pm UTC
19 Nov 2021 at 9:43 pm UTC
There are some fps drops / lags :D. They probably will need something better than OGL for that kind of stuff :D.
No, seriously, I gotta' check this out. Hope we'll find an option to pay/donate to them for their efforts though, like a paid and free version on Steam, which can be identical but with one we have the option to support them.
No, seriously, I gotta' check this out. Hope we'll find an option to pay/donate to them for their efforts though, like a paid and free version on Steam, which can be identical but with one we have the option to support them.
GTA modders behind re3 and reVC fire back in court
19 Nov 2021 at 9:35 pm UTC
The mistake was to actually use decompiled code. But in any case they'd have to do reverse engineering, and you always put a target in front of you doing a reimplementation. Some studios accept this, some don't.
However it's played, you're using some kind of their technology, even in a green field approach you write code to load their assets.
I'd argue the more intelligent studios/publishers just ignore those things, the potential market for this engines is limited - how many users actually do know about it, use it or know how to use it or want to put up the effort? Especially if you still need the original game data files (which you could pirate of course, but you could do that with the original games too if that was your intention), and if you have the game already it does not make a difference on which engine you run it financially.
If people were enthusiastic enough to use those engines to play the game they own, they'd very likely go for the definitive edition too. Hell, I'd have done that (and I still have a copy of those engines, I do own the original games on steam) if this definitive edition was not a steaming pile of ****. I'd have bought it once I knew I could run them on wine or proton and if they were actually any good.
I think that there were no previews and was no media coverage or pre-tests by selected gaming media should have told us that this release is going to be bad.
19 Nov 2021 at 9:35 pm UTC
Quoting: Purple Library GuyYou'll very likely be doing reverse engineering, even if your implementation differs then using a green field approach. If you base it upon the assets of the original game, you'll need to load them, you'll need to reverse engineer missions etc.Quoting: GuestFrankly, that all sounds kinda weak. I don't think I'd buy it if I were a judge. And there's discovery, which could require them to hand over stacks of emails and such which might well totally prove they knew all along.Quoting: psy-qIn a lawsuit Take-Two has to prove that the ones that uploaded the content actually decompiled the binaries or were aware of it (code being decompiled from binaries).Quoting: NeoTheFoxAFAIK the repo contained nothing owned or copyrighted by Take-Two, the reverse-engineering effort is clean room [...]It wasn't clean-room, unfortunately, the team decompiled Take Two/Rockstar's binaries [External Link] to get there.
If X decompiles the binaries, send the code to Y without telling him/her that, Y publish it on, how exactly is Y guilty of something when X only told Y that he/she can do whatever he/she wants with the code received...
Y can't check a copyright claim in the case of a closed sourced code unless Y receive the code. And if X was smart enough to rename some easy to rename things (done with a simple search and replace) you end up in a situation where it's debatable if the code is stolen or not (history show us that more than one person discovered the same thing in same way).
Now if the decompiled code has been patched to fix bug situations changes dramaticaly because it's no longer looking like the original and it's no longer acting like the original... This can easily be explain by the fact that 2 people can think and code in a really similar way, but it's not identical way...
Take-Two has to prove some not easy to prove things and without providing their own code there is no real way to prove things. Once you provided that code in court things can easily go into even more similar situation showing up.
There is also another problem. What % of the code has to match to be considered breaking the law.
There are particular things that are coded in exactly same way (declaring variables, even variable names (some prefer a,b,c; others names, other a1,a2; but you will find code with same variable names doing the same blody thing), that part can't really be considered as breaking the law.
In fact it's open sourced code that you will be surprise to find out that can be found inside products that are being sold and nowhere they admit that they used open sourced code (breaking the license for that open source code. (I've found a browser game that used open sourced code and they were so dumb not to change the hardcode admin password; the admin page was exactly like in the open source code, the hardcoded admin password was the same. Illegal access if someone was going to troll delete players accounts or breaking the open source code license?)
They would have been amazingly better off going clean room and I think they were utter fools not to. To be honest, I think the reverse engineering thing leaves the defendants with two chances, neither all that great:
1. Rely on lack of prior case law and some impressive arguments to get a groundbreaking ruling that actually, reverse engineering code can under the right circumstances be fair use. But most judges probably don't want to be this activist.
2. Get a ruling that yes, it was copyright infringement, but because the resulting project requires one to buy copies of the game from the publisher in order to use it, and for that matter results in the creation of a community of enthusiasts of the game which would improve the publisher's reputation, all the publisher's damage claims are false and so the defendants should have no or minimal penalties.
I would figure their chances for (2) would be way better than their chances for (1). Although US copyright laws like the DMCA are pretty vicious and may have minimum penalties.
The mistake was to actually use decompiled code. But in any case they'd have to do reverse engineering, and you always put a target in front of you doing a reimplementation. Some studios accept this, some don't.
However it's played, you're using some kind of their technology, even in a green field approach you write code to load their assets.
I'd argue the more intelligent studios/publishers just ignore those things, the potential market for this engines is limited - how many users actually do know about it, use it or know how to use it or want to put up the effort? Especially if you still need the original game data files (which you could pirate of course, but you could do that with the original games too if that was your intention), and if you have the game already it does not make a difference on which engine you run it financially.
If people were enthusiastic enough to use those engines to play the game they own, they'd very likely go for the definitive edition too. Hell, I'd have done that (and I still have a copy of those engines, I do own the original games on steam) if this definitive edition was not a steaming pile of ****. I'd have bought it once I knew I could run them on wine or proton and if they were actually any good.
I think that there were no previews and was no media coverage or pre-tests by selected gaming media should have told us that this release is going to be bad.
Kingdom Come: Deliverance gets shown off on the Steam Deck
18 Nov 2021 at 3:50 pm UTC Likes: 2
While I do agree that this kind of game is better played keyboard/mouse (most games are in my opinion), I played it with the steam controller through steam link, and it worked really nicely.
18 Nov 2021 at 3:50 pm UTC Likes: 2
Quoting: kaimanQuoting: mahagrKingdom Come works very well in Linux, I get 4K (FSR Ultra) / ~60 FPS with almost everything maxed out using RTX 3070 Ti.Yeah, no doubt it'll run just fine on the Steam Deck. With Wine + DXVK I got 30 FPS on my GTX 950 on medium settings, and it still looked fantastic. Wondering about the controls, though ... I felt it was a game better played with keyboard and mouse. And that's perhaps a general concern ... it's one thing if games run without effort from the developer's side, but perhaps a bit of effort should be spent at least in optimizing the control scheme for the Deck.
Quoting: kaimanI guess the control scheme is what they are working on, we got a lot of some KB patches of KCD recently doing nothing more tan updating controller options and settings.Quoting: mahagrKingdom Come works very well in Linux, I get 4K (FSR Ultra) / ~60 FPS with almost everything maxed out using RTX 3070 Ti.Yeah, no doubt it'll run just fine on the Steam Deck. With Wine + DXVK I got 30 FPS on my GTX 950 on medium settings, and it still looked fantastic. Wondering about the controls, though ... I felt it was a game better played with keyboard and mouse. And that's perhaps a general concern ... it's one thing if games run without effort from the developer's side, but perhaps a bit of effort should be spent at least in optimizing the control scheme for the Deck.
While I do agree that this kind of game is better played keyboard/mouse (most games are in my opinion), I played it with the steam controller through steam link, and it worked really nicely.
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