Latest Comments by STiAT
Valve COO on Epic's Tim Sweeney "you mad bro?" when launching the Epic Store
18 Mar 2024 at 6:33 pm UTC
18 Mar 2024 at 6:33 pm UTC
I think it's not that easy.
One thing valve provides especially to indies is ... a huge base and platform. They'd stay unknown or only sell 10 % of what they do if it was not for steam and their huge user base, which makes a loss of 30 % still a win.
I do not know what models Valve has, but for small indies things like "first 100k copies are only 10 %, 200k are 20 %, 300k+ are 30 %, and after a million we scale down to 20 % again" or something like that.
Could have huge implications to the platform though, so I am sure Valve has thoughts about that. But since they're spammed with indies anyway it shouldn't have too much of an impact.
One thing valve provides especially to indies is ... a huge base and platform. They'd stay unknown or only sell 10 % of what they do if it was not for steam and their huge user base, which makes a loss of 30 % still a win.
I do not know what models Valve has, but for small indies things like "first 100k copies are only 10 %, 200k are 20 %, 300k+ are 30 %, and after a million we scale down to 20 % again" or something like that.
Could have huge implications to the platform though, so I am sure Valve has thoughts about that. But since they're spammed with indies anyway it shouldn't have too much of an impact.
Fedora Workstation 41 will drop GNOME X.Org session as fallback option
8 Mar 2024 at 3:50 pm UTC Likes: 1
8 Mar 2024 at 3:50 pm UTC Likes: 1
Hope we can use NVK by then... since I have little hope that the proprietary nvidia wayland support will get better, to be true, it got worse from 535 to 545 :D. Those flickering issue in certain applications is annoying.
Open-source Vulkan driver for NVIDIA hardware in Mesa, NVK, is now ready for prime time
1 Mar 2024 at 10:53 pm UTC
1 Mar 2024 at 10:53 pm UTC
Hope I'll be able to try that on Fedora 40. Would love nothing more than to get rid of the proprietary nvidia driver.
The future has arrived - KDE Plasma 6 desktop released
1 Mar 2024 at 10:48 pm UTC
1 Mar 2024 at 10:48 pm UTC
Oh, the overview is in! That could draw me from Gnome again. I got so used to it for window switching in Gnome that I could not go back to KDE.
Good Job KDE Team!
Good Job KDE Team!
NVIDIA open source driver to use NVK + Zink for OpenGL on newer GPUs
27 Feb 2024 at 10:01 am UTC
27 Feb 2024 at 10:01 am UTC
Good, I hoped that this would happen at some point and hope that will free up resources (generic implementations usually do). Now we only need NVK to perform well enough for gaming and we don't need the proprietary driver anymore only the GSP.
Some time down the road, but hey - there is a road!
Some time down the road, but hey - there is a road!
Paradox confirm no Linux support for Prison Architect 2 but investigating Steam Deck
16 Feb 2024 at 11:52 pm UTC
Let's agree to disagree on that one.
16 Feb 2024 at 11:52 pm UTC
Quoting: constThe time and effort which is required for that is a huge step. I don't see many developers or publishers going that route for not even 1 % of the playerbase, when they can do steam deck with proton/dxvk and minimal QA.Quoting: STiATI think a middle ground would be good.I don't think the time for native builds is over. A well done native build, linked against a stable runtime, can perform much better then a proton version. What we don't need any more are lazy 3rd party ports with proprietary middle layers and ending support contracts. These have not aged well and were replaced by Proton.
I don't mind playing on proton/dxvk, it's a stack to build on for Linux, I don't see it as more or less than that. I even switched to that for titles which actually do have native linux support since the native linux versions are so badly optimized and the games just run better on proton/dxvk.
I think they should consider actually supporting Proton/dxvk for their desktop builds and steam deck, that would be a middle ground I'd like to see.
I think the time for native builds is certainly over. DXVK got too good for that, and we have to give kudos to Philip Rebohle, Joshua-Ashton and all the other contributors for that. And Valve for sponsoring that work.
Most of the times I have issues with games it's rather proton related than dxvk related.
And proton/dxvk/steam runtime is a lot less volatile and diverse than the current linux world, so it makes sense.
Let's agree to disagree on that one.
Paradox confirm no Linux support for Prison Architect 2 but investigating Steam Deck
15 Feb 2024 at 4:31 pm UTC Likes: 1
15 Feb 2024 at 4:31 pm UTC Likes: 1
I think a middle ground would be good.
I don't mind playing on proton/dxvk, it's a stack to build on for Linux, I don't see it as more or less than that. I even switched to that for titles which actually do have native linux support since the native linux versions are so badly optimized and the games just run better on proton/dxvk.
I think they should consider actually supporting Proton/dxvk for their desktop builds and steam deck, that would be a middle ground I'd like to see.
I think the time for native builds is certainly over. DXVK got too good for that, and we have to give kudos to Philip Rebohle, Joshua-Ashton and all the other contributors for that. And Valve for sponsoring that work.
Most of the times I have issues with games it's rather proton related than dxvk related.
And proton/dxvk/steam runtime is a lot less volatile and diverse than the current linux world, so it makes sense.
I don't mind playing on proton/dxvk, it's a stack to build on for Linux, I don't see it as more or less than that. I even switched to that for titles which actually do have native linux support since the native linux versions are so badly optimized and the games just run better on proton/dxvk.
I think they should consider actually supporting Proton/dxvk for their desktop builds and steam deck, that would be a middle ground I'd like to see.
I think the time for native builds is certainly over. DXVK got too good for that, and we have to give kudos to Philip Rebohle, Joshua-Ashton and all the other contributors for that. And Valve for sponsoring that work.
Most of the times I have issues with games it's rather proton related than dxvk related.
And proton/dxvk/steam runtime is a lot less volatile and diverse than the current linux world, so it makes sense.
Apple M1 gets OpenGL 4.6 and OpenGL ES 3.2 support on Linux
15 Feb 2024 at 4:20 pm UTC Likes: 2
15 Feb 2024 at 4:20 pm UTC Likes: 2
Impressive. No arguments there.
Steam Deck SteamOS 3.5.15 Preview brings a HDR improvement, GPU crash improvements
14 Feb 2024 at 4:42 pm UTC
Library Game-Page: The game screen is not properly loaded, respectively, instead of the title picture of the game or even sometimes the whole window it is transparent showing the window you have below.
That changes as soon as you manually trigger a full window redraw (resizing, taking a screenshot) to the correct behavior, until it occurs again. Running OBS fixes this too, so I guess it's something to do with how redraws are conducted.
May be related to Nvidia drivers though, but it really is a ugly issue happening often enough (like every 5th click). Since this only happens in Steam and with no other application, I'd guess whatever they use (their own toolkit?) is not properly handling at least on Nvidia+Wayland.
14 Feb 2024 at 4:42 pm UTC
Quoting: omer666Library: You select one title, if you mouse-over other titles, it sometimes just soft-highlights other titles fully or partially (sometimes more than one) and flickers those highlights in-out with mouse move. Sometimes it even manages to show the game-page of the flickering title you did not mouse over - even without selecting the game you are currently mouse-overing. The faster you move over your library titles, the more often it occurs, and the more extreme it gets. If you move out of the selection and just mouse-over "maximize" in example it also soft-highlights the last title you did hilight over and flickers. If you resize the window to a smaller size it happens less.Quoting: STiAT"Fixed Wayland flickering issues" is missing. Oh ye - they didn't. Again.I'm on Wayland and I don't have flickering at all, could you explain the issue?
Library Game-Page: The game screen is not properly loaded, respectively, instead of the title picture of the game or even sometimes the whole window it is transparent showing the window you have below.
That changes as soon as you manually trigger a full window redraw (resizing, taking a screenshot) to the correct behavior, until it occurs again. Running OBS fixes this too, so I guess it's something to do with how redraws are conducted.
May be related to Nvidia drivers though, but it really is a ugly issue happening often enough (like every 5th click). Since this only happens in Steam and with no other application, I'd guess whatever they use (their own toolkit?) is not properly handling at least on Nvidia+Wayland.
Steam Deck SteamOS 3.5.15 Preview brings a HDR improvement, GPU crash improvements
11 Feb 2024 at 12:28 am UTC
11 Feb 2024 at 12:28 am UTC
"Fixed Wayland flickering issues" is missing. Oh ye - they didn't. Again.
- AMD say the Steam Machine is "on track" for an early 2026 release
- GOG did an AMA and here's some highlights - like how they'll continue using generative AI
- Epic Games Store saw a 57% increase in purchases for third-party PC games in 2025
- Civilization VII major update "Test of Time" will stop the forced civ swapping
- Discord is about to require age verification for everyone
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck