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Latest Comments by STiAT
Mesa now has more games in the whitelist for threaded GL
15 Sep 2017 at 10:09 am UTC

Ahh, Hitman :-). Yea, that ran a bit crappy here.

For TW2 it worked wonders.

City-building strategy game 'Banished' is no longer having a Linux port
13 Sep 2017 at 6:01 pm UTC

Good I didn't buy it early. Was looking forward to that one. Sad it isn't coming, but it sounds like they've plans for another project and couldn't get the ports done in time.

A bunch of Feral Interactive Linux ports may be broken on Arch and others, here's a possible workaround
11 Sep 2017 at 8:56 pm UTC

I've looked a bit closer at this, and it seems that Feral / games with this issue use glibcs hwcaps to determine the architecture. Formerly, it reported x86_64 on all x86_64 platforms, and seems to have moved on to reporting either haswell or xeon_phi (side-note, for x86 it reported i386, i486, i586, i686, so managing different x86_64 platforms actually makes sense on a long-run).

Not sure if we can lay that out as ABI break, but it seems very much like it, since it used to report something different from 2.25 to 2.26.

Fact is, I'm a not so sure if it's wise to rely on hwcaps for determining the target platform, or in other words, rely on it to determine the path for your platform specific libraries.

It should be pretty easy to fix for Feral if they want to, but they'd have to do that for all their games...

But doing getconf LONG_BIT or uname -m seems more reliable than going for glibcs hwcaps which can be subject to change on new architectures.

The Frostbite engine apparently has partial Linux support but that doesn’t mean we’ll get ports anytime soon
8 Sep 2017 at 4:31 pm UTC

Hmh, nice to hear of that, but I did not cross a EA Game in the past years I'd have wanted to buy. Maybe DA:I, but DA2 somehow got me off that sequel...

EA is huge, and if they are, as Blizzard was known to be, having an internal client for Linux to see when they can support it officially and actually being able to calculate costs behind porting that's still positive.

I put my bet somehow on snaps + when Vulkan on all drivers has grown major that they'll start calculating.

Origin is written in Qt, porting that one probably wouldn't be a huge undertaking.

Linux desktop market share has hit another all time high above 3%, according to netmarketshare
1 Sep 2017 at 3:20 pm UTC Likes: 3

Yeah, it's very likely that it's chromebooks which change the market share. It's becoming popuplar in the US. My best guess is that we've a quite stable number of linux users (~1.5-1.6 % marketshare), and that chromebooks account for about the same number, if not even more.

That would clarify as well why steam sees quite stable numbers on Linux while the marketshare is rising by a lot - there is no steam on chromebooks.

Looks like a Linux version of Ashes of the Singularity: Escalation with Vulkan is still on the table
25 Aug 2017 at 8:08 am UTC Likes: 1

I dont care when they release, if they do its a must buy.

Wine Staging 2.15 released with more Direct3D 11 improvements
23 Aug 2017 at 9:57 pm UTC Likes: 1

Gave up on wine quite a while ago. I have enough to play in Linux, and last time I tried wine was more of a hassle to get a game working at all than it was worth it. I even had to create several steam-wine-prefixes because games were getting in each others way.

The VM option is feasable - but nah, seriously.

Please support me on Patreon, we need your help to continue on
22 Aug 2017 at 2:23 pm UTC Likes: 3

Jul 21, 2017:
Patreons: 311
Earnings per month: $1,219.38

Aug 1, 2017:
Patreons: 306
Earnings per Month: $1,215.10

Aug 21, 2017:
Patreons: 314
Earnings per month: $1,211.56

There was a one-time-high peak on July 31:
Patreons: 314
Earnings per month: $1,234.43

I'd say it was very stable over the past month, generally very stable since July. I can't see a trend which would require this post, but it's always good to remind the community ;-).