Latest Comments by STiAT
Quern - Undying Thoughts, a puzzle game inspired by Myst released day-1 on Linux
6 Dec 2016 at 9:00 pm UTC
6 Dec 2016 at 9:00 pm UTC
Yeah, have that one on my watchlist. Will check it out this weekend, hopefully it's really inspired by Myst, I loved it.
Open source RTS game 0 A.D. has a new project leader, continues towards next Alpha version
5 Dec 2016 at 11:23 am UTC
5 Dec 2016 at 11:23 am UTC
I love this game, though, it's probably the game which has the longest development history ever still being in Alpha stage ;D.
But to be fair, I never ever have seen a game in alpha stage which was as polished as 0AD.
But to be fair, I never ever have seen a game in alpha stage which was as polished as 0AD.
Edge Of Eternity, a beautiful indie tribute to J-RPG classics is waiting on Unity & Vulkan
5 Dec 2016 at 11:20 am UTC
5 Dec 2016 at 11:20 am UTC
My guess is that they think everyone will be just happy hearing the port will come as a Vulkan port.
Fact is, it's a reason just to have an excuse to delay the ports. But I understand that nobody would polish towards OpenGL now and go for Vulkan later.
For me, it would have been more straight if they said that. "We're not going to do an OpenGL port because we want to do a Vulkan and Metal port at a later time". That's straight forward and nobody would get the pitchforks for that. Rather the opposite.
But we have to say that Unity (especially in earlier versions) and in general OpenGL has performance issues when it comes to a lot of draw calls. Pushing forward three features as reasons which are definitely there is a bit ... strange.
Fact is, it's a reason just to have an excuse to delay the ports. But I understand that nobody would polish towards OpenGL now and go for Vulkan later.
For me, it would have been more straight if they said that. "We're not going to do an OpenGL port because we want to do a Vulkan and Metal port at a later time". That's straight forward and nobody would get the pitchforks for that. Rather the opposite.
But we have to say that Unity (especially in earlier versions) and in general OpenGL has performance issues when it comes to a lot of draw calls. Pushing forward three features as reasons which are definitely there is a bit ... strange.
Inner Chains, an incredibly brutal looking UE4-built FPS that's coming to Linux shows off some gameplay
2 Dec 2016 at 1:29 pm UTC
2 Dec 2016 at 1:29 pm UTC
Atmosphere freaks me out. Very well done. A lot of glitches still (animations, the rocks falling and simply disappearing), but hey, it's pre-alpha..
Unity 5.5 released, removes legacy OpenGL support
1 Dec 2016 at 10:49 am UTC
1 Dec 2016 at 10:49 am UTC
Quoting: LordpkappaWe'll see an upgrade to the actual games that use Unity like Cities Skylines?They're pretty fast upgrading the eninge for their game. Two days ago (29th of November) they released on Unity 5.4 which was released on 10th of August, so it took them only close to two month. So I'd guess with the next bigger content they release we'll see Unity 5.5 support.
The developers of 'Darksiders' comment on the Linux version, they couldn't fix the issues
30 Nov 2016 at 11:38 am UTC Likes: 2
30 Nov 2016 at 11:38 am UTC Likes: 2
Would be interesting what kind of issues they experience with the port in a bit more detail. Seriously, with all the issues even really experienced porting studios as Feral describe, it's not unexpected with lesser experienced porters to find cases they can't solve. With our graphics stack still lacking (and we KNOW it) we can't even complain if some find it too-much-effort ...
Though, I can't say I'm personally sad, because I never understood this kind of games / they never were fun to me, but it's sad for one more title not releasing on linux which may have brought joy to a lot of linux gamers.
Though, I can't say I'm personally sad, because I never understood this kind of games / they never were fun to me, but it's sad for one more title not releasing on linux which may have brought joy to a lot of linux gamers.
VK9, the open source project to implement d3d9 over Vulkan continues to improve
29 Nov 2016 at 10:37 am UTC
29 Nov 2016 at 10:37 am UTC
Quoting: MyeulCIt does not just source one DLL. It sources a lot of Windows native DLLs by sourcing windows.h. Anyway, it uses the MEAN_AND_LEAN macro, so you probably could provide this functionality as well. But that's basically a smaller port of Wines WinAPI implementation, but ye - it could be included into projects natively. But that's a chunk of work.Quoting: STiATHmh, I don't really get the point in the project except if it is for academic purpose (which is perfectly fine, don't get me wrong there!). Providing a d3d9->vulkan mapping for systems which ship with d3d9? In the end, 2020 we'll rather see Vulkan/DX12 things popping out than having D3D9 or even 11 being used, since most engines will be there by then.Let me disagree with your last point. To concentrate on this translation layer, I believe it is just easier to work on... Windows, which already supports both APIs, and as such, is just one DLL remplacement away, not involving wine.
But yet, for Wine which already does all this (basically, providing a WINAPI, HRESULT, IDirect3D9* stuff and windows event handler / STDMETHODCALLTYPE etc.), it may be a good starting point if they wanted to do a d3d9 to vulkan mapping.
That's interesting, but I wonder if there isn't reusable things in gallium nine, which does the same, albeit a bit higher level.
It also has its use cases where G9 isn't available, too.
VK9, the open source project to implement d3d9 over Vulkan continues to improve
28 Nov 2016 at 12:09 pm UTC Likes: 1
28 Nov 2016 at 12:09 pm UTC Likes: 1
Hmh, I don't really get the point in the project except if it is for academic purpose (which is perfectly fine, don't get me wrong there!). Providing a d3d9->vulkan mapping for systems which ship with d3d9? In the end, 2020 we'll rather see Vulkan/DX12 things popping out than having D3D9 or even 11 being used, since most engines will be there by then.
But yet, for Wine which already does all this (basically, providing a WINAPI, HRESULT, IDirect3D9* stuff and windows event handler / STDMETHODCALLTYPE etc.), it may be a good starting point if they wanted to do a d3d9 to vulkan mapping.
But yet, for Wine which already does all this (basically, providing a WINAPI, HRESULT, IDirect3D9* stuff and windows event handler / STDMETHODCALLTYPE etc.), it may be a good starting point if they wanted to do a d3d9 to vulkan mapping.
GSC Game World have confirmed that the Linux version of Cossacks 3 will come to GOG
23 Nov 2016 at 4:38 pm UTC
23 Nov 2016 at 4:38 pm UTC
I'm hoping it will release on Linux :-) ... that's another game I'm really looking forward to.
Earth Liberation, a surprisingly good looking traditional RTS should come to Linux
23 Nov 2016 at 4:36 pm UTC
23 Nov 2016 at 4:36 pm UTC
Yeah, a starcraft clone more or less :-) ... I think I would love that one.
And on greenlight it says it comes with a campaign :-) .. that's a must-buy if they don't mess it up completely.
And on greenlight it says it comes with a campaign :-) .. that's a must-buy if they don't mess it up completely.
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