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Latest Comments by omer666
Metro 2033 Redux & Metro Last Light Redux Launch On Linux, Sorta (UPDATED)
15 Dec 2014 at 8:31 am UTC

Quoting: ForgePrimus, 343.36, segfault.
See this patch on Linux bugs thread [External Link]
Quoting: pete910Well! I can say it runs crap on a 290x :'( Shame really. Bought it as I didn't have 2033 only last light.

Old gen last light plays fine. Fired up 2033 redux and its a slide show on medium.
What is your SSAA setting? Turning it to 0.5 could help...

Metro 2033 Redux & Metro Last Light Redux Launch On Linux, Sorta (UPDATED)
13 Dec 2014 at 8:16 pm UTC

Quoting: Gorguts
Quoting: omer666
Quoting: GorgutsGuys the game has no tessellation, and no volumetric lighting. Stop arguing about if it has it or not. Its pretty obvious that it does not. The r_dx11_tess setting is from the windows version...obviously.
I'm not arguing, am I? Also I didn't even mention volumetric lightning...

There is obviously some parallax mapping, I was just wondering if that was the "tessellation" people refer too, as it's a pretty ambiguous term, and I just can't find any reference for comparison.
Also a port that still carries references to DX11 even if it's running OpenGL doesn't shock me, because of obvious internal engine organization (or use of Valve's TOGL), so that's why I asked.

But you are right, as it is, there is no proper tessellation in Metro Redux... I was just questioning its existence on Windows version as it is also questioned on the link I provided earlier.

As for volumetric lightning, I definitely didn't see the effect in-game so you're right to point this out.

Maybe we should start a topic in the support forums? There's little chance that they notice it, but trying won't cost us too much either.
Parallax mapping is NOT tessellation. Tessellation is not an ambiguous term either. Theres either tessellation or theres not. There is no fake tessellation or "proper" tessellation. Guys, even at the highest settings theres no tessellation on linux. Bump mapping and parallax mapping are NOT tessellation.
OK, was this page that confused me, sorry:
http://www.nvidia.com/object/tessellation.html [External Link]

Metro 2033 Redux & Metro Last Light Redux Launch On Linux, Sorta (UPDATED)
13 Dec 2014 at 9:45 am UTC

Quoting: GorgutsGuys the game has no tessellation, and no volumetric lighting. Stop arguing about if it has it or not. Its pretty obvious that it does not. The r_dx11_tess setting is from the windows version...obviously.
I'm not arguing, am I? Also I didn't even mention volumetric lightning...

There is obviously some parallax mapping, I was just wondering if that was the "tessellation" people refer too, as it's a pretty ambiguous term, and I just can't find any reference for comparison.
Also a port that still carries references to DX11 even if it's running OpenGL doesn't shock me, because of obvious internal engine organization (or use of Valve's TOGL), so that's why I asked.

But you are right, as it is, there is no proper tessellation in Metro Redux... I was just questioning its existence on Windows version as it is also questioned on the link I provided earlier.

As for volumetric lightning, I definitely didn't see the effect in-game so you're right to point this out.

Maybe we should start a topic in the support forums? There's little chance that they notice it, but trying won't cost us too much either.

Metro 2033 Redux & Metro Last Light Redux Launch On Linux, Sorta (UPDATED)
13 Dec 2014 at 12:35 am UTC

Quoting: Psycroptic
Quoting: DeformalAl least one game, that equals to Windows version.
No, It doesn't have all the settings Windows has. No tessellation too which has me really upset... They said it would be exact to the Windows version.
In fact I see some parallax mapping of some sort in many textures... and the r_dx11_tess parameter is set to 1 by default. Could we have some reliable screenshot comparison? I've been looking for some on the web but didn't find anything apart from that:
http://n4g.com/news/1569549/metro-redux-pc-versus-2033-and-last-light [External Link]

Metro 2033 Redux & Metro Last Light Redux Launch On Linux, Sorta (UPDATED)
12 Dec 2014 at 2:38 pm UTC

Quoting: leillo1975The "problem" when you activate SSAA is a game's problem, not of the Linux port. Windows version have the same issue:

http://www.tomshardware.co.uk/answers/id-2290958/metro-2033-redux-ssaa-low-fps-gtx780ti.html [External Link]

http://steamcommunity.com/app/286690/discussions/0/34096318683314583/?l=spanish [External Link]
Oh, I never meant to criticize the port, did I?
Thanks for the links BTW

Quoting: SkullyIt does have a SSAA option of .5 / 2 / 4
.5 works fine on mine 660ti but any higher is a slideshow.
Yes but it felt like SSAA 0.5 made the game run in 720p instead of full HD... am I wrong?

Metro 2033 Redux & Metro Last Light Redux Launch On Linux, Sorta (UPDATED)
12 Dec 2014 at 10:14 am UTC Likes: 3

Played Metro 2033 Redux for half an hour.
In fact, resolution is included in the general "Graphics Quality" option, which sucks.
The other thing that sucks is that the only anti-aliasing that is available is SSAA, which allows you to play 2K, 3K or 4K on a HD screen. Well, my GeForce GTX660 can't handle that :p So I'm without any anti-aliasing and it's kind of... pixelated sometines.

But on another hand:
- I run this maxed out (appart from SSAA of course :p)
- I run this with PhysiX and that's really awesome
- It never crashed
- It was the best looking thing I ever played on PC

To sum it all up, I'm really, really pleased.
THANK YOU 4A Games.

Trine Enchanted Edition For Linux Released
11 Dec 2014 at 8:09 pm UTC

Quoting: Beamboom
Quoting: facelessSo, Trine: Enchanted Edition, The Talos Principle and Metro Redux games, all really good games judging from Metacritic, released today.
Wait a second - Redux released today too? Oh yay, finally!
Yeah, but no download yet, we've got to be patient !

Empire: Total War Available Now For Linux - Conquer Both On Land And Sea
10 Dec 2014 at 3:03 pm UTC

Just bought and tried it, wonderful.
I already told that, but I'm so glad Feral & Aspyr joined in. Love both these companies and I still have tons of Mac game boxes with their names proudly written on it.

Speculation: BioShock Infinite Might Be an eON port
8 Dec 2014 at 7:17 pm UTC Likes: 1

Well, I finished The Witcher 2 on my gaming rig without any further problem or slowdown after patch n°3.
VP guys did a pretty good job at supporting this game and I'm quite happy they did.

BUT. I had to wait MONTHS after I bought the game, with long hours of troubleshooting and looking for any mysterious option that could MAKE the game just playable.

I like what VP guys did, but sorry, I won't buy another port from them, no matter what. No harm intended.
Also Bioshock Infinite isn't worth bothering once again with all this, I mean, far less than The Witcher 2.

If it's true that the port is from eON, it'll be a pass. Unless, of course, early players state it works flawlessly (which I'd situate at around 90% of Windows performance - something The Witcher 2 still isn't up to...).