Latest Comments by omer666
Darksiders Is Still Coming To Linux, But A Silly Graphical Glitch Is Stopping It
12 Nov 2014 at 4:45 pm UTC
12 Nov 2014 at 4:45 pm UTC
Leszek could not finish the Deadfall port, hence explaining why its quality is not that great.
The problems seem to come from the editor and not from the man, who's a really nice guy.
The problems seem to come from the editor and not from the man, who's a really nice guy.
Rich Geldreich On The State Of Linux Gaming, And It's Not Good
10 Nov 2014 at 10:31 am UTC
10 Nov 2014 at 10:31 am UTC
If you're saying Feral is not good just because of the 64bit-only binaries for Xcom, that's ridiculous.
Win A Copy Of Borderlands: The Pre-Sequel
30 Oct 2014 at 5:10 pm UTC
30 Oct 2014 at 5:10 pm UTC
Aspyr was a great Mac developper, it's now an awesome Linux porting team !
And GamingOnLinux, well, you see I'm always around :p
And GamingOnLinux, well, you see I'm always around :p
Icewind Dale: Enhanced Edition Arrives For Linux This Month
22 Oct 2014 at 6:28 am UTC
22 Oct 2014 at 6:28 am UTC
I had it on Mac OS X back when it was released.
I actually thought it was pretty good, even if it was different from BG because of the team management and character creation.
I actually thought it was pretty good, even if it was different from BG because of the team management and character creation.
Nvidia GPU-Accelerated PhysX Now Available On Linux
13 Oct 2014 at 6:18 pm UTC
13 Oct 2014 at 6:18 pm UTC
How can we benefit from this? Do we only have to wait for devs to implement it?
Do we have something to install?
Do we have something to install?
Reflex, A Potential Successor For Quake Going To Kickstarter
21 Sep 2014 at 12:50 pm UTC
https://www.youtube.com/watch?v=ExLqEofDMX8 [External Link]
More seriously, Reflex seems very promising. I don't quite like the character design, but the gameplay looks awesome.
21 Sep 2014 at 12:50 pm UTC
Quoting: toorHmmm… I don't see why I would play this instead of warsowBecause of this !
https://www.youtube.com/watch?v=ExLqEofDMX8 [External Link]
More seriously, Reflex seems very promising. I don't quite like the character design, but the gameplay looks awesome.
The Wine Development Release 1.7.27 Is Now Available.
19 Sep 2014 at 7:09 pm UTC
kdenlive changed maintainer, and PiTiVi (which the most promising to me) still hasn't reached its funding campaign goal... (http://fundraiser.pitivi.org/)
In the mean time, you can use the proprietary Lightworks which is Linux native...
19 Sep 2014 at 7:09 pm UTC
Quoting: Armand Raynal'Adobe Premiere Pro'Well, every time something serious appears in this field its development suddenly slows at one point or another...
What wouldn't I give for a free(libre) soft that offers as much as this or Sony Vegas Pro ...
kdenlive changed maintainer, and PiTiVi (which the most promising to me) still hasn't reached its funding campaign goal... (http://fundraiser.pitivi.org/)
In the mean time, you can use the proprietary Lightworks which is Linux native...
Skullgirls Developers Detail What's Going On With The Linux Port
17 Sep 2014 at 8:15 pm UTC
And also the backlash is indeed a factor we should watch carefully, but sometimes it has been really justified. The most important thing is to thank those who corrected things afterwards, and I think most developers cleaned things a great deal.
I don't think the Linux gaming community is worse than other gaming communities, if you released something like the very first Linux versions of the Witcher 2 or Among the Sleep to a Windows audience, you would see a much bigger backlash. Hell, I spent an hour getting the keyboard working in the Witcher 2, only to notice it was unplayable. Imagine millions of Windows player experiencing this.
I know we are still emerging as a gaming platform but can the devs expect us to be less than plain consumers who just want to play what they paid for? But I digress...
P.S. : In the end the Witcher 2 is running great and I'll never thank the devs enough.
17 Sep 2014 at 8:15 pm UTC
Quoting: SpeedsterLinux was NOT listed in the stretch goals.Hmmm sorry I misunderstood something... from what I read I thought it was the case (I'm not a crowdfunder myself). If that's the case, then the need for more clarity should be top priority, as not everyone understood it this way.
And also the backlash is indeed a factor we should watch carefully, but sometimes it has been really justified. The most important thing is to thank those who corrected things afterwards, and I think most developers cleaned things a great deal.
I don't think the Linux gaming community is worse than other gaming communities, if you released something like the very first Linux versions of the Witcher 2 or Among the Sleep to a Windows audience, you would see a much bigger backlash. Hell, I spent an hour getting the keyboard working in the Witcher 2, only to notice it was unplayable. Imagine millions of Windows player experiencing this.
I know we are still emerging as a gaming platform but can the devs expect us to be less than plain consumers who just want to play what they paid for? But I digress...
P.S. : In the end the Witcher 2 is running great and I'll never thank the devs enough.
Skullgirls Developers Detail What's Going On With The Linux Port
17 Sep 2014 at 2:58 pm UTC Likes: 2
17 Sep 2014 at 2:58 pm UTC Likes: 2
What I understand from this thread is that crowdfunding being a whole new thing, traditional ethical conceptions are not enough to cover it.
What I mean is that this very thread raises the following question:
Should a crowdfunding stretch goal be considered as a paid-for and due thing?
Because in my opinion, devs don't pay attention enough to what they put into these goals. Is it an advertised feature or just the promise that they will try to do it?
Still, I think that if it's got people paying for it, there must be a professional, paid-for port afterwards. Also, I'm sorry to put it this way, but putting a volunteered port (costless) as a stretch goal (which raises money), isn't it an enormous mistake? You get money for a port you don't finance. I just think it's weird.
What I mean is that this very thread raises the following question:
Should a crowdfunding stretch goal be considered as a paid-for and due thing?
Because in my opinion, devs don't pay attention enough to what they put into these goals. Is it an advertised feature or just the promise that they will try to do it?
Still, I think that if it's got people paying for it, there must be a professional, paid-for port afterwards. Also, I'm sorry to put it this way, but putting a volunteered port (costless) as a stretch goal (which raises money), isn't it an enormous mistake? You get money for a port you don't finance. I just think it's weird.
Another World Now Available for Linux, Plus Cheese's Thoughts And Some Words From Icculus
16 Sep 2014 at 12:20 pm UTC
16 Sep 2014 at 12:20 pm UTC
WOOHOOOOOOO
(Han Solo screaming with joy)
(Han Solo screaming with joy)
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