Latest Comments by omer666
Gas Guzzlers Extreme Is Still Heading To Linux Despite The Delay
30 Aug 2014 at 5:57 pm UTC
30 Aug 2014 at 5:57 pm UTC
Quoting: Segata SanshiroGood to finally hear some news on this project, I was wondering what had happened to it. Lets hope they get the porting done so we can have a decent racer to play on Linux.Isn't Project Cars announced on Linux as well?
The Witcher 3 For Linux Remains Officially Unconfirmed
18 Aug 2014 at 8:59 am UTC Likes: 1
18 Aug 2014 at 8:59 am UTC Likes: 1
Perhaps they are waiting to see how far can eON wrapper get performance-wise. And that would not be great at all.
A Very Important Announcement For You
17 Aug 2014 at 4:12 pm UTC
17 Aug 2014 at 4:12 pm UTC
Liam, you can be proud of your work.
I wish you the best.
I wish you the best.
The Witcher 2 Gains Yet Another Performance Beta
15 Aug 2014 at 9:23 am UTC
[Edit] Didn't see this article was 2 years old... so yeah CPU usage must still be insufficient compared to Windows. Hopefully they'll continue to improve it.
[Edit 2] This benchmark (in french) was done on the following config:
ntel Core i7 3960X (HT off, Turbo 1/2/3/4/6 cores: 4 GHz)
Asus P9X79 WS
8 Go DDR3 2133 Corsair
Windows 7 64 bits
Here are the results : http://www.hardware.fr/articles/896-20/benchmark-the-witcher-2-ee.html [External Link]
We can see that it runs at an avergae 48 FPS... I'm quite lost now...
15 Aug 2014 at 9:23 am UTC
Quoting: GuestEdit: I found this benchmark [External Link] that measured TW2 at 63 FPS on my GPU. The game uses almost exactly 50% of my CPU though so I think it’s limited to 2 threads, and the faster CPU used in the benchmark must have helped.Indeed it tells that it should run at 63 FPS, but they don't tell about the rest of the config... On my computer since last update I'm running it at an average 45-50 FPS at 1920x1080, measured using voglperf, so in fact it's getting closer to the performance reported in this article...
[Edit] Didn't see this article was 2 years old... so yeah CPU usage must still be insufficient compared to Windows. Hopefully they'll continue to improve it.
[Edit 2] This benchmark (in french) was done on the following config:
ntel Core i7 3960X (HT off, Turbo 1/2/3/4/6 cores: 4 GHz)
Asus P9X79 WS
8 Go DDR3 2133 Corsair
Windows 7 64 bits
Here are the results : http://www.hardware.fr/articles/896-20/benchmark-the-witcher-2-ee.html [External Link]
We can see that it runs at an avergae 48 FPS... I'm quite lost now...
The Witcher 2 Gains Yet Another Performance Beta
14 Aug 2014 at 8:25 pm UTC Likes: 2
14 Aug 2014 at 8:25 pm UTC Likes: 2
Quoting: GoCorinthiansWhat would help people to gain more perfomance is to plug a better video card in their pci-E cable! lmao!:huh:Would you send one to me? You're so nice :-)
A New The Witcher 2 Linux Beta Appears, Improved Performance
11 Aug 2014 at 10:03 pm UTC Likes: 1
11 Aug 2014 at 10:03 pm UTC Likes: 1
Great improvement here. I'm using voglperf to get the FPS count.
On the first Linux build and beta 1, the game ran between 15 and 35 FPS.
With beta 3, it runs between 30 and 40 FPS, which is playable to my standards. I didn't benchmark beta 2, sorry.
In the surroundings of Floatsam, near the forest, in the first build the game could get as low as 14 FPS, now it goes down to 24 FPS, but that's the only exception.
The fact is that the real FPS count is always disappointing when I benchmark this game, as I always feel I get much more than the actual count. With the last build I had the feel that I could get at least a constant 50, but that's not the case...
Also I run this game on a Core i7 4770S, 16Gb RAM, GeForce GTX 660, on "Hi Spec" settings (no uber, no vsync).
On the first Linux build and beta 1, the game ran between 15 and 35 FPS.
With beta 3, it runs between 30 and 40 FPS, which is playable to my standards. I didn't benchmark beta 2, sorry.
In the surroundings of Floatsam, near the forest, in the first build the game could get as low as 14 FPS, now it goes down to 24 FPS, but that's the only exception.
The fact is that the real FPS count is always disappointing when I benchmark this game, as I always feel I get much more than the actual count. With the last build I had the feel that I could get at least a constant 50, but that's not the case...
Also I run this game on a Core i7 4770S, 16Gb RAM, GeForce GTX 660, on "Hi Spec" settings (no uber, no vsync).
A Look At July's IndieBox With Forced, Plus Key Giveaway
7 Aug 2014 at 9:13 pm UTC
7 Aug 2014 at 9:13 pm UTC
I remember every single video game box I opened in my life, I've got tons of them in my living room, from Deus Ex and Silver for Mac OS 9 bought back in the days to recent Wii RPGs in Collector's Edition like The Last Story and such. Boxed games had something in common with of traditional board games, you had a common feeling about them.
Nowadays I won't remember the moment I bought this or that Steam game (apart from Metro: LL which I bought in order to test my brand new GPU...) for the simple reason that you don't have an object to worship.
The IndieBox is indeed a great initiative in that respect, and even greater, they seem to do it damn well.
Nowadays I won't remember the moment I bought this or that Steam game (apart from Metro: LL which I bought in order to test my brand new GPU...) for the simple reason that you don't have an object to worship.
The IndieBox is indeed a great initiative in that respect, and even greater, they seem to do it damn well.
Deep Silver Buys The Rights To Homefront From Crytek, Linux Now Uncertain
1 Aug 2014 at 8:07 pm UTC
1 Aug 2014 at 8:07 pm UTC
Quoting: BlobSince CryEngine supports Linux, they already announced support for it and Deep Silver having brought some games to Linux, I think chances are quite good.Well in fact they didn't bring anything to Linux themselves, only 4A Games ported Metro Last Light to Linux on their own. Also, having contacted their support a while ago, I don't think Deep Silver cares that much about Linux.
Watch The Unreal Tournament Developers Play Team Deathmatch
30 Jul 2014 at 12:12 pm UTC
30 Jul 2014 at 12:12 pm UTC
Quoting: stssXonotic is actually pretty good. It just doesn't have a very high playerbase last time I checked which is kind of essential.I think also that Xonotics lacks some fast development... it seems to me that people got away with time, which is sad, as I do think the same as you. The same thing happened to Warsow, it was much more populated before 1.0, which arrived a bit too late. Today there are only Clan Arena et Instagib games, both of which I don't like much.
As long as UT can bring in the numbers then that alone makes it worth having another fast paced shooter on Linux IMO.
and it looks like it's shaping up pretty well too.
The New Unreal Tournament Is Shaping Up In A New Video
25 Jul 2014 at 9:25 pm UTC
25 Jul 2014 at 9:25 pm UTC
I'm very excited to see this game being developed right now, and how they develop it. id Software doesn't care about fast paced shooters any more, and now they don't care about Linux too, so it seems to me that this UT could very well be the game to rule them all. Open source shooters have come a great way (personally I think Xonotics has the greatest potential), but for some reason they didn't reach the state of perfection that an UT or a Quake can achieve.
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