Latest Comments by camoceltic
The Witcher 3 didn't come to Linux likely as a result of the user-backlash from The Witcher 2
4 Jul 2017 at 9:18 pm UTC Likes: 3
4 Jul 2017 at 9:18 pm UTC Likes: 3
Regarding the abuse that I'm pretty certain happened (regardless of amount): Yeah, those people suck massively. There is no excuse for threats or abuse, especially when the reason is bad performance of a game. I say that as someone who won't buy a VP ported game: Abusing people over a game is ridiculous.
That said, there is no way I'm buying the "Witcher 3 may not have been ported thanks to user backlash" thing. If it were from VP, that makes no sense thanks to the fact that they're still porting games to it. If it were from CDPR, it makes some sense since they've not released a Linux-compatible game since (AFAIK), but the weird "It may come if SteamOS takes off, it's in development, no wait it isn't, what port we never said anything about a port, oh wait that last person didn't know what they were talking about" situation makes me really question it.
My best guess, understanding that I am in no way connected to anyone involved and haven't followed the situation closely so this is 100% speculation, is that it started as a "maybe". They were probably having VP port Witcher 2 to test the waters or to have the port done while they worked on Witcher 3. When the Witcher 2 port was released... nothing changed. They were still supposedly working on the Witcher 3 port into 2015, the year AFTER Witcher 2 was ported and when most of the hate would have happened. I'm GUESSING that what happened was that they may have realized the project was too big to port in-house like they were probably doing, there was some big problem that can't be fixed, or something similar. I think that (plus some miscommunication) would explain the weird confirmed/unconfirmed problem: Game started in development with port in mind, problems caused it to be put on the shelf, etc.
That said, I'm 150% speculating there and really can't say anything for certain.
That said, there is no way I'm buying the "Witcher 3 may not have been ported thanks to user backlash" thing. If it were from VP, that makes no sense thanks to the fact that they're still porting games to it. If it were from CDPR, it makes some sense since they've not released a Linux-compatible game since (AFAIK), but the weird "It may come if SteamOS takes off, it's in development, no wait it isn't, what port we never said anything about a port, oh wait that last person didn't know what they were talking about" situation makes me really question it.
My best guess, understanding that I am in no way connected to anyone involved and haven't followed the situation closely so this is 100% speculation, is that it started as a "maybe". They were probably having VP port Witcher 2 to test the waters or to have the port done while they worked on Witcher 3. When the Witcher 2 port was released... nothing changed. They were still supposedly working on the Witcher 3 port into 2015, the year AFTER Witcher 2 was ported and when most of the hate would have happened. I'm GUESSING that what happened was that they may have realized the project was too big to port in-house like they were probably doing, there was some big problem that can't be fixed, or something similar. I think that (plus some miscommunication) would explain the weird confirmed/unconfirmed problem: Game started in development with port in mind, problems caused it to be put on the shelf, etc.
That said, I'm 150% speculating there and really can't say anything for certain.
Some things developers might want to think about when bringing a game to Linux
4 Jul 2017 at 6:00 pm UTC
4 Jul 2017 at 6:00 pm UTC
Quoting: ShmerlWhile it's annoying, I found one relatively simple workaround. Run such games with:That's a beautiful workaround that I'll give a try.
HOME=$HOME/.local/share
Some things developers might want to think about when bringing a game to Linux
4 Jul 2017 at 5:55 pm UTC Likes: 1
4 Jul 2017 at 5:55 pm UTC Likes: 1
Please, for the love of my sanity, don’t put a plain folder of “Game Name” inside my home directory.Please, FOR THE LOVE OF GOD, listen to the man! My home folder is cluttered enough without Runescape, Project Zomboid, Eschalon, et cetera contributing to the problem.
Don't be afraid to limit support to the main bigger distributions either. Some people may not like the idea, but it's too much work for little gain most of the time.As someone who uses Fedora, I can't echo this hard enough. Support, at minimum, SteamOS and the latest LTS of Ubuntu and everything should be mostly fine.
Quoting: Feral InteractiveSomeone WILL play your game on their work render farm, and report the bugs [..] I'd be lying if I said this had only happened once. 128 cores!? 1TB RAM!?<insert "I LOVE IT" horse mask gif here>
Looks like Dying Light is set to get more free DLC
16 Jun 2017 at 3:28 am UTC
16 Jun 2017 at 3:28 am UTC
Free DLC is nice and all. I just wish they'd improve performance. Running a 750 Ti at minimum settings (except resolution. I set that to 1080p) and I can't even hit 30 FPS in the tower.
Wine-Staging 2.10 released with more anti cheat fixes
15 Jun 2017 at 7:29 pm UTC Likes: 1
Hopefully it helps you both out a bit.
15 Jun 2017 at 7:29 pm UTC Likes: 1
Quoting: liamdaweI managed to get Battle.net (Not calling it "Blizzard App". It's a stupid name) working with a weirdly specific setup in PlayOnLinux. For some reason, it seems to ONLY like running in 2.9 Staging for me, and ONLY when the WINE version is set to Windows 7. Add in a few DLL overrides (Quoting: razing32You have to teach me to run some of Blizzard's stuff on wine.Hah not likely, I just tried Lutris, then Wine by itself, then Wine Staging...couldn't get the darn Blizzard app working at all. No Starcraft II for me today!
Maybe a tutorial some day :)
Hopefully it helps you both out a bit.
Key reseller G2A is being told to clean up their act, or lose AAA publishing deals
6 Apr 2017 at 11:14 pm UTC Likes: 3
6 Apr 2017 at 11:14 pm UTC Likes: 3
I checked the G2A comment on the article 2 months ago that you linked here. My god, that would be funny if it weren't so stupid. My "favorite" part was the paragraph about how you should buy their G2A Shield for added "protection". You know, the kind of thing every reputable marketplace provides for free.
Here's hoping G2A starts going by those requests by Gearbox. It'd be nice to see their name next to something not bad for a change. I'd say "next to something good", but those requests seem more like the bare minimum.
Here's hoping G2A starts going by those requests by Gearbox. It'd be nice to see their name next to something not bad for a change. I'd say "next to something good", but those requests seem more like the bare minimum.
The latest elusive target is live in HITMAN, including in the Linux version
25 Feb 2017 at 1:06 am UTC Likes: 1
When the game was still not fully released, the time limited thing at least served a purpose for IOI: It encouraged you to buy at least part of the game before it was totally done, meaning they had at least a $15 sale to earn them a bit of early money. Now, what purpose does making them expire after a few days serve that a long cooldown and rules to get the rewards wouldn't also serve? The near constant new content still keeps it fresh, the rewards still requiring strict requirements and long cooldown keeps much of the tension, and keeping it in allows the resources used to be useful for years and lets the game have more content as time goes on to make it more appealing to later buyers.
25 Feb 2017 at 1:06 am UTC Likes: 1
What's the big deal?
It's just like the daily challenge runs other games have!I'm fairly certain most of those are randomly generated, with the vast majority of what's left taking very little time to make. Here, they're recording new voice lines, making new models, and generally using far more time and resources to make content that is limited to a few days. It isn't just "Kill X enemies with a spoon" or "Only move with the W key for 3 missions." For the resources put into them, you'd expect they would be kept in the game to add actual value as time goes on. The problem is you're actually missing out on actual content if you can't afford to or don't want to get it before the Elusive Target expires. Hell, waiting for the Linux port means anyone who didn't already buy the game for another platform means many of us were denied the chance to assassinate Gary Busey [External Link]! That alone is a tragedy on a massive scale! /s
When the game was still not fully released, the time limited thing at least served a purpose for IOI: It encouraged you to buy at least part of the game before it was totally done, meaning they had at least a $15 sale to earn them a bit of early money. Now, what purpose does making them expire after a few days serve that a long cooldown and rules to get the rewards wouldn't also serve? The near constant new content still keeps it fresh, the rewards still requiring strict requirements and long cooldown keeps much of the tension, and keeping it in allows the resources used to be useful for years and lets the game have more content as time goes on to make it more appealing to later buyers.
How to record videos on Linux using OBS Studio with separate audio tracks for gameplay and microphone
22 Feb 2017 at 7:04 am UTC
22 Feb 2017 at 7:04 am UTC
One thing I've been trying to find for a while is how to record different programs on different tracks. EG: I want to separate Discord's audio from CS:GO's. Anyone know how to do that, since I can't seem to figure it out myself?
Feral Interactive will livestream HITMAN for Linux on Wednesday the day before release
13 Feb 2017 at 11:16 pm UTC
13 Feb 2017 at 11:16 pm UTC
Quoting: ellie_feralYou'll be able to play the single-player game offline. But there's plenty of online content too, like Elusive Targets. You'll get to enjoy all that too, just like the Windows lot.What exactly is counted as "Online Content" in this case? You just said "Elusive Targets", so that's obvious, as are the leaderboards. What I mean is challenges and unlocks. If I can't play online for whatever reason (Like that I have satellite internet, so some things just don't work even when I do have a strong signal), am I stuck playing with only the most basic items and starting location?
Feral Interactive are teasing a new Linux port again
29 Jan 2017 at 10:39 am UTC Likes: 2
29 Jan 2017 at 10:39 am UTC Likes: 2
Quoting: DribbleondoThe game has an Offline Mode, which carries over achieved suits and weapons, you just can't see your score or do elusive targets =P. You can alos do the story completely offline if you really wanted to, you just need to be online to Unlock anything.The requirement for being online to unlock anything is my main issue. It's a singleplayer game where a single mission can last over an hour, and, if what I've been reading is (still) true, it kicks you out mid-mission if you lose connection for any reason. Blood Money didn't need to always be online to give us unlocks and scores. Silent Assassin (IIRC) didn't either. There isn't a good reason for it to require a connection all the time for unlocking stuff and I may not be able to unlock anything thanks to it. My only options are to either pay up to $60 for a game that's arbitrarily locking me out of content it shouldn't, pay a ton for one of those 4G internet service things on top of the up to $60 for the game, or just not waste my money, time, and data cap.
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