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Latest Comments by ElectricPrism
Selaco hits 70,000 copies sold with a big update live and sale now on
1 Sep 2024 at 8:35 am UTC Likes: 2

Quoting: devland
I'm fine with a female protagonist but things felt a little to rated "PG". Games from that genre from Y2k 2000 were like Serious Sam -- where big ( )( ) harpies and kamakazi bomber men would attack you and ambush you like you were playing in a arcade
Game is missing the salt and pepper, but I do believe that if they played their cards right they could join the ranks of Stardew Valley and Terraria.
Do stardew Valley or Terraria have big ()() harpies?

You really don't need the levels of kitsch that the 90s games had. Each developer makes the game they want to make. Not the game YOU want to play.
Have you seen the popularity of Disney the last decade? It would seem the puritanical roots of the USA are as strong as ever and the reception is franchise suicide.

India and China are stealing Hollywood's crown ( See Black Myth Wukong ) ( Baldurs Gate 3 made in Belgian) ( Helldivers II Sweden ) And honestly the developers of these places deserve the crown.

Walt Disney is spinning in his grave.

Tens of Millions of Sales in just days.

And it's not about the sales either -- it's about the fame and building something that will be remembered as a "Golden Age" game for decades and pointed to as a example of success to be imitated.

In each of the above examples, the world markets have spoken.

Selaco hits 70,000 copies sold with a big update live and sale now on
1 Sep 2024 at 8:24 am UTC

Quoting: Nexxtic
Quoting: ElectricPrismIf they play their cards right they could add a couple zeros to that 70k sales.

- Multiplayer

- I'm fine with a female protagonist but things felt a little to rated "PG". Games from that genre from Y2k 2000 were like Serious Sam -- where big ( )( ) harpies and kamakazi bomber men would attack you and ambush you like you were playing in a arcade and shoving quarters in the machine to keep playing.

Other games like System Shock were basically a warning as to the dangers of AI and Eugenics -- in an effort to craft the perfect lifeform, accidents happen and the space station and ship are lost. Ironically the flood from Halo 1 was very similar, and Half Life 1 had overlap as well too.

And then there's Duke Nukem -- quick quip badass. A modern day (at the time) Indiana Jones of what boys wanted to be -- successful, confident, irresistible to hot college girls.

Star Wars -- Han Solo -- same thing, Rouge, Badass, Confident, Smuggler -- and the kids wanted to be the fastest and play with light sabers because they were cool.

I need to play more, but living during a time of such a intense cancel culture with political correctness the main character feels bland and uninteresting -- even Samus Aran was a chick pretending to be a dude with big Sxy ( )( ) breka out of the suit when you die. Jack from Chronicles of riddick -- same -- a tomboy that showed that female protagonists can be awesome -- Christmas Jones in 007 World Is Not Enough -- same thing.

Game is missing the salt and pepper, but I do believe that if they played their cards right they could join the ranks of Stardew Valley and Terraria. They'll definitely need to add multiplayer to do that and be willing to take some risks.

And if they do take those risks, the kids of today will think what we thought yesterday -- that when their looser parents complain about something that must make it cool and so they will just play it or like the forbidden thing harder.
This may come as a complete shocker to you, but not every developer is desperate for money. We've already sold more units than expected just making the game that we want to make and sticking with our own vision.

If we were trying to make "the next big thing", we wouldn't have made a pixelated retro shooter with 'confusing' level design and enemy encounters that are extremely unforgiving. We also would have skipped early access entirely if money is all that were after. The game is certainly long enough where we could get away with that.

Multiplayer is not happening. Our audience isn't into that and every throwback shooter that tried multiplayer ended up being dead on arrival with a lot of wasted development time. And even when multiplayer does well, it doesn't take long until players move on.

Selaco is not meant to be for everyone and thats perfectly fine.
Honestly, I'm just glad to compile my feedback as a player and what you do or do not with it is your business.

I do think you may have misunderstood what was meant though -- when I said "sales" I didn't mean income or money at all -- what was meant was broader reach and growth of player base. Creators typically want their creation to be consumed and enjoyed by as many people as possible, what I'm suggesting is that there may be a significant unrealized player base for this genre in the same way that Valve tries to think about unrealized markets ready to be tapped -- in laymens terms -- what people would hope and look forward to.

I wouldn't be so decidedly about axing the possibility of multiplayer just yet. Throw it on the backest of back burners -- the only reason I say that is because there may be a cross section of fans that feel that way too. But if you're making it for you and not for them and according to a strict personal vision I get it. There's certainly a time for the outside world to not effect the inside world (cough cough Star Wars 1-3). And you're right, at this time entertaining such a consideration isn't optimal. I just wouldn't axe it from the maybes so decidedly just yet.

The reason why you got the feedback that you did is because when you capitalize on an existing style people are going to have preconceptions about what that genre is supposed to be and they may feel that presenting as one thing and then turning out to be another sets their expectations up wrong which can cause problems.

Normally I am not interested in a game enough to give this level of intended constructive feedback. All in all I wish you all the best and if the game doesn't end up being for me I will understand but feel disappointed and reset my hope that one day someone comes along and makes something like this that is a nod at a famous golden age genre because the industry was corrupted by money hungry executives doing micro transaction nonsense and such.

Best of luck.

Selaco hits 70,000 copies sold with a big update live and sale now on
31 Aug 2024 at 12:31 am UTC Likes: 1

If they play their cards right they could add a couple zeros to that 70k sales.

- Multiplayer

- I'm fine with a female protagonist but things felt a little to rated "PG". Games from that genre from Y2k 2000 were like Serious Sam -- where big ( )( ) harpies and kamakazi bomber men would attack you and ambush you like you were playing in a arcade and shoving quarters in the machine to keep playing.

Other games like System Shock were basically a warning as to the dangers of AI and Eugenics -- in an effort to craft the perfect lifeform, accidents happen and the space station and ship are lost. Ironically the flood from Halo 1 was very similar, and Half Life 1 had overlap as well too.

And then there's Duke Nukem -- quick quip badass. A modern day (at the time) Indiana Jones of what boys wanted to be -- successful, confident, irresistible to hot college girls.

Star Wars -- Han Solo -- same thing, Rouge, Badass, Confident, Smuggler -- and the kids wanted to be the fastest and play with light sabers because they were cool.

I need to play more, but living during a time of such a intense cancel culture with political correctness the main character feels bland and uninteresting -- even Samus Aran was a chick pretending to be a dude with big Sxy ( )( ) breka out of the suit when you die. Jack from Chronicles of riddick -- same -- a tomboy that showed that female protagonists can be awesome -- Christmas Jones in 007 World Is Not Enough -- same thing.

Game is missing the salt and pepper, but I do believe that if they played their cards right they could join the ranks of Stardew Valley and Terraria. They'll definitely need to add multiplayer to do that and be willing to take some risks.

And if they do take those risks, the kids of today will think what we thought yesterday -- that when their looser parents complain about something that must make it cool and so they will just play it or like the forbidden thing harder.

Deadlock from Valve has very quickly risen up the most played list on Steam
26 Aug 2024 at 8:15 pm UTC Likes: 4

Quoting: Bogomips
Quoting: WORMThe trick to getting an invite is to have friends
Does it mean I will never play? :(

Unfortunately, I am the friend that bring things to the group so I am doomed either way :P
Modern culture is broken. Generosity and kindness are conflated with weakness.

Either way, stay excellent, modern society is on it's way out.

Penguins could always make a steam group and lend a flap ;P

Deadlock from Valve no longer a secret - store page is up and we can finally talk about it
24 Aug 2024 at 8:44 pm UTC Likes: 5

I've played a couple days.

The map is divided into 4 railways each with a different color.

You press space to jump and ride the rail.

In character selection you select 3 characters you are interested in playing. The black man with the red cap and red vest in the screenshot is my favorite so far. He's pretty fun -- he shoots bullets from his fingers.

The aesthetic and artwork are very Bioshock-esk, which is extremely refreshing and unlike anything else at this time.

You can ride the rail home IIRC, and there are 2 giant stone looking guardians on the way to the enemy "Ancient" you have to defeat first. They are really cool looking.

There are pockets of areas inbetween the lanes with pots and collectibles you can use to buy things at the shop like collecting gold in the DOTA jungle.

I immediately thought of TF2 when I saw the artwork, and never really was a TF2 player but I do like this game.

When you jump in the air you press Ctrl or Shift or Alt can't remember and you can air strafe in all 4 directions as an evaside manuver (at least as that flame character).

Right now is your ultimate is you explode like a Phoenix and come back after.

The shop is a bit confusing. I think it works like this. You have 4 different stats in the bottom left of the UI as indicated by the 4 boxes with 4 slot.

You can buy up to 4 items in the shop for each stat, some are early game, mid game, and late game and you may want to buy some stat buffs in the early game and swap them out for better ones later.

Hero abilities are like DOTA, [Q] [W] [E] [R]

One of the ice heroes iceskates on a self created bridge which blocks attacks up to the sky. One has deployable turrets (Techies?), one of them flies, the electric mortal kombat looking one is pretty cool.

The heroes do make the game for sure and I'm still a noob but Valve still got it making interesting gameplay experiences.

One other difference from DOTA is that when you do get to the enemy base their "Ancient" is actually a boss you have to collectively battle which is pretty smart and fun if you think about it instead of just wailing on a castle.

Once I can, I'm definitely going to be trying this at the LAN.

I am especially estatic about the 1920s gangster Chicago Bioshock Aesthetic, it definitely provides an escape from the modern day BS of IRL.

In my opinion this game is a solid winner, it's going to be interesting to see what happens next.

Microsoft breaks some Linux dual-boots in a recent Windows update
22 Aug 2024 at 6:08 am UTC Likes: 1

You know how some people backup the header of encrypted disks:
 
sudo cryptsetup luksHeaderBackup /dev/<your-disk-luks> --header-backup-file luks2-header-backup-$(date -I)


If somebody wants a project make a interface equivalent to Etcher that optionally backs up the MBR + Linux / Windows boot partitions.

Then next time Windows fucks this up. ( Which they have been for decades and we haven't done anything about it. ) A person can load a Live USB, create a new backup in the broken state and run the Restore tool to revert the changes to before Microsoft screwed the pooch.

Who knows maybe what I'm imagining already exists, there's a lot of fine people out there who do amazing work all the time on our apps.

Valve bans keyboard automation in Counter-Strike 2 update
22 Aug 2024 at 2:40 am UTC Likes: 4

The year is 2034.

I'm playing Counter Strike 3 with my friends online. Valve has just announced players using cybernetic prosthetics are utilizing a unfair advantage to time their keystrokes and will be penalized. Oh well, at least I can still use my neural implant for now and my subscription to Mountain Dew Retro Millennium Beverage is still active. If I earn enough credits and hypercoin from the championship maybe I will be able to leave 17 and go to a new sector north. Running low on nutritional supplement 25. Lulu, sweet thing. Maybe things will be better for us both there.

FINAL FANTASY XVI comes to PC on September 17 - demo available
20 Aug 2024 at 10:34 pm UTC Likes: 1

Quoting: GuestI mean, a lot of these big devs that do console exclusivity at some point will have to maximize their profits... Not even surprised if it has DRM; what can we expect?
They make their choice. We make our choice. And for me when there's one of those obnoxious DRM that's designed to make the game not work under all these conditions they can expect me to skip the whole thing and buy and play something else like Factorio.



What's worse than a game that everyone wants to pirate so you need to add DRM?

A game that nobody wants to pirate and then you cannibalize your own sales by putting off your customers with obnoxious DRM.

The days of being beggars are over, there are so many things to play, I bet each of us has massive backlogs.

I totally get the occasional gamer caving to DRM and being like "Well.. okay.. this time..."

I'm just saying for me personally DRM and obnoxious launchers kills the boner like 60-80% of the time.

--

You know it's kind of funny too, I recently heard Ubisoft is going out of business -- can you imagine all those games with the launcher bundled suddenly not working? Businesses and people are going to learn the hard way with the coming going out of business wave that being generally shitty to customers, not respecting your customers and making your business hostile to people of other political views or beliefs, is going to have consequences.

RIP Bed Bath & Beyond in the USA.
RIP Ubisoft.

It's really not hard to fuck up multi-million dollar machines, a few missteps and ** poof ** -- all gone.

Descent 3 open source project gets a first release
20 Aug 2024 at 9:01 pm UTC Likes: 1

Looks pretty sweet

https://www.youtube.com/watch?v=K-kVscNOiEk [External Link]

Field of view seems like such a big deal in this kind of game. I can't stand being too zoomed in when I play Halo MCC -- I'm glad this is a current thing to let players chooser FOV.

FINAL FANTASY XVI comes to PC on September 17 - demo available
19 Aug 2024 at 7:48 pm UTC Likes: 1

From searching the net

IGN - 2022, Nov 7 The highly anticipated Final Fantasy XVI has seemingly been confirmed to be an exclusive PlayStation 5 game for at least six months.
Sooooo this __was__ a PS5 Console Exclusive that is now coming to Steam/PC 2024, Sep 17?

Previously I would be put off by Square Enix with their EGS exclusive missteps. (Still haven't bought most of those games years after coming to Steam __late__)

Next check is DRM. Which on checking the Steam page I see it has { Denuvo Anti-tamper } -- that was enough to stop me from buying Resident Evil 4 despite having a 97% 91k score.

That video thumbnail is terrible advertising.

We'll see how this shapes up, my hype-o-meter is around 50% at "Yeah maybe" like that moving you know you have to go to the cinema to see and you're hopes are meh -__-