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Latest Comments by EKRboi
Update On The Xoreos Project
2 Dec 2014 at 9:28 pm UTC

Wow that is really cool. I wish I could be of help, but sadly my programming skills are outdated (VB4/5/6) and I never did learn to do "3d graphic stuffs" mostly just simple gui's. I really should sit down and force myself to learn to do it.

GOL Survey Results: November
1 Dec 2014 at 10:14 pm UTC

Good job Segata! Another month, another interesting survey!

I've been "bad" the last week or so and have used win for a few games. I've been playing Batman: Arkham Origins finally and some Far Cry 4 though I've put the later on hold until the bugs are fixed.

The on board sound on my Asus Sabertooth 990FX board went out AGAIN a couple of weeks back.. Since I have been wanting to jump ship from AMD to Intel I decided now was the time to do it and picked up an MSI X99S MPower board and Intel Core i7 5930k.

I do have a gamepad but it is reserved for flight and racing games.. KB+M FTW.

So with my Linux gaming infidelity and going from AMD to Intel a few of my responses have changed for the next survey.

Natural Selection 2 Community Developers Need OpenGL Help
25 Nov 2014 at 10:58 pm UTC

Thanks to fedso for the game! I thought from the screen shots and video I had seen that they had a pretty good looking game, but I was pleasantly surprised, it's actually a great looking game. Their engine is pretty nice.. game breaking bugs aside of course. It took FOREVER to load the first time, I guess it was compiling shaders since the next run didn't take nearly as long.

EDIT* missed page two of the comments, I see ceribik says the bug was found so that's good!

Shroud Of The Avatar: Forsaken Virtues RPG Released On Steam For Linux
24 Nov 2014 at 8:33 pm UTC

I might actually like this one. However, I'll be waiting for a finished product, because I KNOW I will get frustrated with the character wipe thing and I'm just done with spending $$ on unfinished games in general.

Natural Selection 2 Community Developers Need OpenGL Help
24 Nov 2014 at 5:39 pm UTC

Quoting: fedsoMy OpenGL knowledge is close to null but (kind of unrelated to the bug problem) I have 2 gift copies of NS2 on Steam if anyone is interested...
I've been interested in this but have not pulled the trigger due to the known problems, I would love a gift copy. My name on Steam is the same as here.

The Darksiders Linux Port Has Switched Hands
19 Nov 2014 at 2:56 pm UTC

aww man. Sucks to lose a good porter, though I can't argue with his reasoning. His reply to HadBabits on twitter sounds good to me though! Been looking forward to this one. It's one of my good friends favorite franchises and I keep telling him I'm finally going to play it when it comes to Linux.

Trine Enchanted Edition Now In Beta For Linux On Steam
15 Nov 2014 at 2:01 am UTC

Thanks for the 60fps trick Skully, I'm gonna check this out. I downloaded and fired up the game on my lunch break today and while Trine 2 runs and plays gloriously on my rig @ 5760x1080 I felt that there was some odd things happening with T1:EE graphic wise. It ran at my res and what at least seemed like the proper aspect ratio, but the graphics were rather blurry. I don't know if this is just the way it is or some kind of bug due to my res. When i've had less beers tomorrow I'll compare 5760x1080 to 1920x1080 and see if there is a difference.

This War Of Mine Survival Game Released, It's Buggy For Linux
15 Nov 2014 at 12:21 am UTC

Semi interested in this. It is a bit out of my comfort zone, but a cool concept none the less. I would imagine I would have a fine experience with the Nvidia prop. drivers but I'll wait a bit to see how Linux reviews progress.

Borderlands: The Pre-Sequel's First DLC Now Out, And Linux Is Supported
13 Nov 2014 at 5:05 pm UTC

Quoting: SabunThat's some serious cash you've got! Also, I had no idea it was possible to have one GPU output to one monitor in SLI. I always thought it was a single GPU as master, and the rest as slaves with only the master outputting to all monitors :O
Ha, more like good credit and good at managing what cash I do have lol. The problem is that sli doesn't work right in linux.. it never really has and causes lower frame rates when used normally. Base mosaic (what you use for mulit gpu+multi monitor) does not work the same as enabling nvidia surround in windows where it uses however many gpus to process the whole image. in base mosaic the gpu renders only the monitors attached to them instead of working together.

So right now I have one gtx 580 rendering one screen and another 580 rendering 2 screens and it struggles, whereas in windows performance is great for BL on all three monitors... I'm borrowing a friends gtx580 this weekend to test this "theory" before I go blowing $$ on more video cards than I need.

Borderlands: The Pre-Sequel's First DLC Now Out, And Linux Is Supported
13 Nov 2014 at 1:28 am UTC

Was hoping for some perf optimization to go along with this patch, but it still runs exactly the same. I have finally just came to the conclusion that since Nvidia doesn't seem too keen on giving us an "nvidia surround" type feature that works the same as windows I am simply going to brute force multi monitor gaming for Linux in the future. The way Nvidia's base mosaic option works is the gpu renders the image for the monitors attached to it. So I'm just going to get 3 GPU's and put a single monitor on each GPU. Not the most cost effective option seeing as how 2 of Nvidias current GPUs would be just fine for my setup in windows.. but I'm not seeing another option at this point in time really. So probably going to get 3 970's instead of 2 980's. C'mon Christmas! you can't come soon enough!