Latest Comments by Caldathras
D7VK v1.1 is out with experimental Direct3D 6 support via Vulkan for Windows games on Linux
4 Jan 2026 at 6:34 pm UTC
4 Jan 2026 at 6:34 pm UTC
Drakan: Order of the Flame is my favorite dx6 game. Has anyone tested this with D7VK yet?
2025 Steam Awards winners have been revealed
4 Jan 2026 at 6:30 pm UTC Likes: 5
The first step to recovery would be to stop watching the news (especially mainstream media). If you're still doing television, cancel that too. Removing the news and advertising from your daily life will help immensely. You'd be surprised by how much it reduces your stress levels.
😊
4 Jan 2026 at 6:30 pm UTC Likes: 5
Quoting: Tethys84I'm done with these conversations. I have better things to do, like trying to find reasons to keep living in a world that's completely falling apart more and more every day when I turn on the news.
The first step to recovery would be to stop watching the news (especially mainstream media). If you're still doing television, cancel that too. Removing the news and advertising from your daily life will help immensely. You'd be surprised by how much it reduces your stress levels.
😊
D7VK brings Direct3D 7 to Linux using Vulkan based on DXVK
28 Dec 2025 at 7:02 pm UTC Likes: 2
Ah, I missed that when I read it the first time. Carry on then ...
28 Dec 2025 at 7:02 pm UTC Likes: 2
Quoting: CaldathrasAre you sure?
Quoting: Nostalgia_Realmwhen using the DX8 wrapper
Ah, I missed that when I read it the first time. Carry on then ...
D7VK brings Direct3D 7 to Linux using Vulkan based on DXVK
28 Dec 2025 at 6:54 pm UTC Likes: 2
Are you sure?
I found this in the readme on the DXWrapper GitHub site [External Link].
Further,
I may be misunderstanding, but this sounds like it may do what you want it to do.
28 Dec 2025 at 6:54 pm UTC Likes: 2
Quoting: Nostalgia_RealmQuoting: legluondunetDid you try DXWrapper? Main dev Elisha is Wine friendly.Hey, thanks for the suggestion. I have tried DXWrapper on some DX7 and 8 games, but most of them did not work at all with that wrapper. Additionally, it seems that - when using the DX8 wrapper - there is no way to force the rendering resolution which is the main reason I use DgVoodoo2 at all. Being able to play a 640x480 game at 1920x1440 on my 1440p display is a big difference in quality.
Are you sure?
Features - Resolution and Renderer Enhancements
Resolution unlock for Direct3D 1–7 using LegacyD3DResolutionHack — enables 4K and beyond
I found this in the readme on the DXWrapper GitHub site [External Link].
Further,
Legacy Direct3D Resolution Hack
Simple proxy DLL which removes artificial limitation from legacy Direct3D 7 and below, allowing older Direct3D applications and games to run at resolution which width/height exceeds 2048 pixels.
The application must be able to pick the desired resolution on its own, this doesn't add new resolutions to applications with hardcoded resolution list, it merely prevents Direct3D device creation function from returning an error when passed DirectDraw surface with width/height exceeding 2048 pixels.
The current implementation doesn't work with all games, need to make ddraw.dll based proxy.
I may be misunderstanding, but this sounds like it may do what you want it to do.
Happy Holidays, Merry Christmas and Happy New Year from GamingOnLinux
23 Dec 2025 at 7:07 pm UTC Likes: 5
23 Dec 2025 at 7:07 pm UTC Likes: 5
Happy holidays to you and yours, Liam!
The same to the entire GamingOnLinux readership.
The same to the entire GamingOnLinux readership.
Free and open source Settlers-like, Widelands v1.3 is out with market trading and new maps
23 Dec 2025 at 6:59 pm UTC
23 Dec 2025 at 6:59 pm UTC
I haven't played completely through the various campaigns but I haven't noticed this inconsistency so far.
From what I can see from their wiki, they work primarily in 2D graphics. 3D models are only used for animation effects. The dev team seems very concerned with maintaining a consistent look.
Widelands Wiki - Graphics Development [External Link]
From what I can see from their wiki, they work primarily in 2D graphics. 3D models are only used for animation effects. The dev team seems very concerned with maintaining a consistent look.
Widelands Wiki - Graphics Development [External Link]
Latest Steam stable update is live as Windows gets 64-bit
21 Dec 2025 at 4:40 pm UTC
Would that make the macOS client the alpha test? 😋
21 Dec 2025 at 4:40 pm UTC
Quoting: CreakThe way I see it, Windows users are the beta testers, for once 😂
Would that make the macOS client the alpha test? 😋
Firefox dev clarifies there will be an AI 'kill switch'
20 Dec 2025 at 6:17 pm UTC Likes: 1
I'm using the AppImage myself. browser.ml.enable does default to false but, for some reason, mine was set to true. Don't know if I wasn't paying attention and set it to true by mistake or if it shipped that way. The only thing I import is the bookmarks. I always manually configure the settings and plugins.
20 Dec 2025 at 6:17 pm UTC Likes: 1
Quoting: LoftyMy version is the Flatpak, idk if that is any different from any other sources. Perhaps there was an update recently, i did check early yesterday.
thx
I'm using the AppImage myself. browser.ml.enable does default to false but, for some reason, mine was set to true. Don't know if I wasn't paying attention and set it to true by mistake or if it shipped that way. The only thing I import is the bookmarks. I always manually configure the settings and plugins.
Arriving early next year, Dune: Awakening - Chapter 3 is sounding great
19 Dec 2025 at 6:39 pm UTC Likes: 2
19 Dec 2025 at 6:39 pm UTC Likes: 2
I don't expect much more from these MMO's. In my experience, they all utilize the same formulaic approach to gameplay and have shallow, boring quests and storylines. The theme may change but when you've played one, you've played them all. They just lack the depth of a well-made single-player game for me.
I also resent paying full price just to get the software then having to pay a monthly subscription fee to actually play the game. I realize that the financial approach of these games has changed somewhat since the advent of microtransactions but then I fall back to my impressions in the first paragraph. Even being free just doesn't make them any more enjoyable for me.
As you can probably tell, it's been a long time since I've even looked at one. MMOs -- and online games in general -- just don't sync with me, what can I say.
I also resent paying full price just to get the software then having to pay a monthly subscription fee to actually play the game. I realize that the financial approach of these games has changed somewhat since the advent of microtransactions but then I fall back to my impressions in the first paragraph. Even being free just doesn't make them any more enjoyable for me.
As you can probably tell, it's been a long time since I've even looked at one. MMOs -- and online games in general -- just don't sync with me, what can I say.
Firefox dev clarifies there will be an AI 'kill switch'
19 Dec 2025 at 6:10 pm UTC
@Lofty
This contradicts with @redneckdrow's observation (and @toru9999's too) in the other thread:
I'm not able to confirm this setting at the moment. Have you looked into it?
19 Dec 2025 at 6:10 pm UTC
Quoting: LoftyQuoting: doragasuToo late, today I switched to LibreWolf after literally DECADES of loyalty, and everything is working great, I'm not going back unless things change A LOT.btw read those settings above. They are currently enabled in Librewolf too.
Also about that killswitch, let me guess, it will be opt-out and will reset each time a update is installed, right?
@Lofty
This contradicts with @redneckdrow's observation (and @toru9999's too) in the other thread:
Quoting: redneckdrowQuoting: toru9999about:configJust checked, this is the default in Librewolf.
browser.ml.enable -> false
problem solved
I'm not able to confirm this setting at the moment. Have you looked into it?
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