Latest Comments by sonic2kk
Steam Deck SteamOS 3.5.14 Preview - Persona 3 Reload improvements and more
3 Feb 2024 at 6:06 pm UTC
3 Feb 2024 at 6:06 pm UTC
I don't think Persona 3 Reload makes it clear, but the "Reflections" setting is what toggles ray-tracing. On desktop at 4k and Steam Deck at 800p, I don't see any visual difference, but I a massive performance boost on Steam Deck with it disabled (although the game does drop to ~50fps in quite a few areas, and toggling any other setting apart from resolution scale doesn't help).
The Preview channel seems to have helped performance by a lot though, the "Reflections" setting has much less overhead.
The Preview channel seems to have helped performance by a lot though, the "Reflections" setting has much less overhead.
Godot Engine 4.3 will have official Wayland support
31 Jan 2024 at 8:45 pm UTC Likes: 6
31 Jan 2024 at 8:45 pm UTC Likes: 6
Quoting: a0kamiWayland support already ? Wow, that's niceThis specific PR has been in the works for two years (GodotEngine/Godot#57025 [External Link] was the initial PR, and a separate PR containing the same code changes + PR feedback was made at GodotEngine/Godot#86180 [External Link] with squashed commits and rebased against master), but there have been attempts to implement Wayland support into Godot as far back as Godot 3.x in 2019 with GodotEngine/Godot#27463 [External Link].
Wine 9.1 released starting off another year of development
27 Jan 2024 at 10:23 pm UTC
Wine 9.0-rc3 recently, and I guess the regression snuck into Wine 9.0. You can see the Wine bug report here: https://bugs.winehq.org/show_bug.cgi?id=56119 [External Link] (Looks like it was a specific regression in Wine's DirectDraw implementation? https://gitlab.winehq.org/wine/wine/-/commit/ee7d047dd55a4b2338eb2d64f85b7d984b39812f [External Link] )
So, it wasn't broken for very long. :smile:
EDIT: I misread the issue originally and thought the user meant the issue was only present in 9.0-rc3, but they just reverted the commit on 9.0-rc3 (presumably the latest at the time, 30/12/2023). The issue notes this was broken since Wine 8.18, and the offending commit is 3 months old. So, it was broken for a few months. Not great, but not the end of the world either way (and with Wine-GE, which many use for gaming over vanilla Wine nowadays, you may have not have been impacted).
27 Jan 2024 at 10:23 pm UTC
Quoting: CatKillerWow. I sunk a load of time into that when I first switched to Linux. It worked fine in Wine back then.The game still worked fine until
So, it wasn't broken for very long. :smile:
EDIT: I misread the issue originally and thought the user meant the issue was only present in 9.0-rc3, but they just reverted the commit on 9.0-rc3 (presumably the latest at the time, 30/12/2023). The issue notes this was broken since Wine 8.18, and the offending commit is 3 months old. So, it was broken for a few months. Not great, but not the end of the world either way (and with Wine-GE, which many use for gaming over vanilla Wine nowadays, you may have not have been impacted).
Palworld hits 7 million sales, smashes Counter-Strike 2's all-time peak and gets a roadmap
24 Jan 2024 at 5:12 pm UTC Likes: 1
The developer also has another game in Early Access, Craftopia, which has been in Early Access for a few years now. This isn't as huge of a factor for me as it is for others, but something that is in the back of my mind.
But mainly, I'm conscious of not getting caught up in launch hype for a game. I prefer to wait until things settle down (which is why I haven't bothered with Baldur's Gate 3). It's a psychological thing I think, when there's a lot of mainstream hype around a big release, it creates too much pressure to play the "in" thing.
The gameplay seems fun at least, and like it would have some cute moments, the pricetag seems about right too. But until that player count sinks down and until I see how they implement crossplay, I'll be holding out.
24 Jan 2024 at 5:12 pm UTC Likes: 1
Have you picked up a copy? Or are you skipping it for whatever reason?Very similar to what another user mentioned, the comparison to ARK has definitely put me off. I am also hesitant now moreso than ever because of the plans to include PvP (to me, this is a singleplayer experience). They do offer dedicated server software but I'm conscious that they may end up including Epic Online Services or some form of client-side Anti-Cheat. It does use Unreal Engine 5 if I'm not mistaken, and they plan to include crossplay, so I'm very cautious of this game.
The developer also has another game in Early Access, Craftopia, which has been in Early Access for a few years now. This isn't as huge of a factor for me as it is for others, but something that is in the back of my mind.
But mainly, I'm conscious of not getting caught up in launch hype for a game. I prefer to wait until things settle down (which is why I haven't bothered with Baldur's Gate 3). It's a psychological thing I think, when there's a lot of mainstream hype around a big release, it creates too much pressure to play the "in" thing.
The gameplay seems fun at least, and like it would have some cute moments, the pricetag seems about right too. But until that player count sinks down and until I see how they implement crossplay, I'll be holding out.
Proposed Windows NT sync driver brings big Wine / Proton performance improvements
24 Jan 2024 at 4:48 pm UTC Likes: 1
24 Jan 2024 at 4:48 pm UTC Likes: 1
Quoting: ShmerlSteam Deck is already using fsync with corresponding kernel API, so it already benefits from better than wineserver approachTo this point, most custom kernels (i.e. Tkg, Zen) already have fsync too! :smile: It is disabled for some games when Proton auto-detects them though, for example Yakuza 0 does not use fsync (uses option `nofsync`), but NieR:Automata does (you can check if a game is using esync/fsync and what options it has by inspecting the Proton log, enabled in launch options with PROTON_LOG=1).
Team Fortress 2 has a 64bit and Vulkan update for Linux in testing
24 Jan 2024 at 4:44 pm UTC Likes: 3
24 Jan 2024 at 4:44 pm UTC Likes: 3
Very cool to see another game using DXVK Native, it has come a long way!
Proton 8.0-5 brings more HDR gaming to Linux / Steam Deck plus lots of fixes
23 Jan 2024 at 3:08 am UTC Likes: 1
This option should work on any distro if your window manager and GPU drivers have support. The work on the Proton side is part of DXVK/vkd3d-proton, which got HDR support last year (requires env var DXVK_HDR=1). Window managers are another story though, for example right now KWin Wayland development versions of Plasma 6 has early HDR support and it should ship as part of Plasma 6. GameScope (in an Embedded Session only, maybe?) has HDR support, which is why the Steam Deck supports HDR. There may be some configuration options required though, see `gamescope --help` for a list of the options that you might need/want to tweak for HDR.
In short, it tells games that you can enable HDR (as many games will grey out the option by default), and it should work on any distro but right now it's mainly SteamOS that has all of the components together by default - If you do this manually, or if your distro is bleeding-edge enough and happens to do this, it should work there as well. SteamOS just has the most out-of-box HDR experience at the moment.
23 Jan 2024 at 3:08 am UTC Likes: 1
Quoting: CookiesHow does the HDR option work? Is it enabled out of box or in game settings? Is it SteamOS only or any distro?To my understanding, it simply tells a game that this platform can support DRM, and allows you to enable it.
This option should work on any distro if your window manager and GPU drivers have support. The work on the Proton side is part of DXVK/vkd3d-proton, which got HDR support last year (requires env var DXVK_HDR=1). Window managers are another story though, for example right now KWin Wayland development versions of Plasma 6 has early HDR support and it should ship as part of Plasma 6. GameScope (in an Embedded Session only, maybe?) has HDR support, which is why the Steam Deck supports HDR. There may be some configuration options required though, see `gamescope --help` for a list of the options that you might need/want to tweak for HDR.
In short, it tells games that you can enable HDR (as many games will grey out the option by default), and it should work on any distro but right now it's mainly SteamOS that has all of the components together by default - If you do this manually, or if your distro is bleeding-edge enough and happens to do this, it should work there as well. SteamOS just has the most out-of-box HDR experience at the moment.
MONSTER HUNTER RISE adds new DRM that breaks it on Steam Deck (UPDATED)
23 Jan 2024 at 2:22 am UTC Likes: 3
23 Jan 2024 at 2:22 am UTC Likes: 3
I'm no Wine dev, so take this with a grain of salt.
tl;dr it seems like Dragon's Dogma 2 (an upcoming Capcom game) will include Enigma DRM. The section from the commit to Valve Wine's bleeding_edge branch specifically noted to fix Monster Hunter Rise ( https://github.com/ValveSoftware/wine/commit/711601ab05b37eac03465794c8342e171fa395c6 [External Link] ) was updated to include the AppID for Dragon's Dogma 2, meaning the workaround to fix Monster Hunter Rise (which, I assume, is a fix for a breakage caused by the newly-added Enigma DRM) is also required for Dragon's Dogma 2 ( https://github.com/ValveSoftware/wine/commit/41290c089b299aa2b2fb90ae61585f156c38517f [External Link] ).
Valve's Wine fork ( https://github.com/ValveSoftware/wine [External Link] ) is split into several branches: The major Proton versions (8.0, 7.0, etc), the Experimental Branches for each of these (experimental_8.0, etc). There is also a "bleeding_edge" branch, which you can enable for Proton Experimental by searching for it in your Steam Library, going to Properties -> Betas, and selecting the bleeding_edge branch.
As the article has been updated to note that Monster Hunter Rise has been fixed in Proton Hotfix, a few hours ago at the time of writing, the Bleeding Edge branch got a commit to fix Monster Hunter Rise. The fix consists of checking if a game's AppID matches one in a list, and if it does, setting the "WINESTEAMNOEXEC" environment variable to "1" (presumably). Currently it does it for the following games:
- Mafia II (Classic) (50130)
- Call of Duty: Black Ops II (202990)
- Call of Duty: Black Ops II - Zombies (212910, not appearing on store page or SteamDB, but this AppID shows up in search engines)
- Madballs in Babo:Invasion (25700)
- Monster Hunter Rise (1446780)
These games could conceivably contain problematic DRM that requires a workaround (no idea about Madballs :smile:), so this could be a DRM-related workround. At the very least, since it fixes Monster Hunter Rise, and it is presumed that the new DRM caused the breakage, in this case it shouldn't be too much of a stretch to conclude that this is a fix for Capcom's Enigma DRM implementation in Monster Hunter Rise.
We also know that Capcom have tried to include this DRM in games in the past (Resident Evil Revelations) and that they want to include it in more games in the future.
Valve's Wine bleeding_edge branch got another commit to enable this fix for AppID 2054970 ( https://github.com/ValveSoftware/wine/commit/41290c089b299aa2b2fb90ae61585f156c38517f [External Link] ), which is Dragon's Dogma 2 ( https://store.steampowered.com/app/2054970/Dragons_Dogma_2 [External Link] ).
I suppose this is not necessarily surprising as Capcom have stated they want to include this in more games, but this could be food for thought for anyone interested in this game.
As I said, I'm not a Wine dev. I am only inferring this based on: Monster Hunter Rise got an update that broke Wine compatibility -> This update added a new DRM -> Valve appear to have fixed this in their Wine fork by adding the Monster Hunter Rise AppID to a section that could conceivably be related to other games with DRM-related issues -> Dragon's Dogma 2 was later also added to this part of the code.
Anyone who is a lot smarter than me, please feel free to correct me if I am wrong. A little knowledge is a dangerous thing as they say. :smile:
EDIT: I want to emphasise that this is purely informational, I am not stating an opinion on whether or not the game should or should not include this DRM. However, the store page for Dragon's Dogma 2 at time of writing does not disclose that it will contain Enigma DRM, and still states that it is using Denuvo. The Monster Hunter Rise store page also does not disclose that it is using the Enigma DRM. The information of what DRM Dragon's Dogma 2 may or may not include may be of value to some people, though, and Capcom have yet to disclose this. The recent commits to Valve Wine were just an observation I thought interesting and informative to share.
tl;dr it seems like Dragon's Dogma 2 (an upcoming Capcom game) will include Enigma DRM. The section from the commit to Valve Wine's bleeding_edge branch specifically noted to fix Monster Hunter Rise ( https://github.com/ValveSoftware/wine/commit/711601ab05b37eac03465794c8342e171fa395c6 [External Link] ) was updated to include the AppID for Dragon's Dogma 2, meaning the workaround to fix Monster Hunter Rise (which, I assume, is a fix for a breakage caused by the newly-added Enigma DRM) is also required for Dragon's Dogma 2 ( https://github.com/ValveSoftware/wine/commit/41290c089b299aa2b2fb90ae61585f156c38517f [External Link] ).
Valve's Wine fork ( https://github.com/ValveSoftware/wine [External Link] ) is split into several branches: The major Proton versions (8.0, 7.0, etc), the Experimental Branches for each of these (experimental_8.0, etc). There is also a "bleeding_edge" branch, which you can enable for Proton Experimental by searching for it in your Steam Library, going to Properties -> Betas, and selecting the bleeding_edge branch.
As the article has been updated to note that Monster Hunter Rise has been fixed in Proton Hotfix, a few hours ago at the time of writing, the Bleeding Edge branch got a commit to fix Monster Hunter Rise. The fix consists of checking if a game's AppID matches one in a list, and if it does, setting the "WINESTEAMNOEXEC" environment variable to "1" (presumably). Currently it does it for the following games:
- Mafia II (Classic) (50130)
- Call of Duty: Black Ops II (202990)
- Call of Duty: Black Ops II - Zombies (212910, not appearing on store page or SteamDB, but this AppID shows up in search engines)
- Madballs in Babo:Invasion (25700)
- Monster Hunter Rise (1446780)
These games could conceivably contain problematic DRM that requires a workaround (no idea about Madballs :smile:), so this could be a DRM-related workround. At the very least, since it fixes Monster Hunter Rise, and it is presumed that the new DRM caused the breakage, in this case it shouldn't be too much of a stretch to conclude that this is a fix for Capcom's Enigma DRM implementation in Monster Hunter Rise.
We also know that Capcom have tried to include this DRM in games in the past (Resident Evil Revelations) and that they want to include it in more games in the future.
Valve's Wine bleeding_edge branch got another commit to enable this fix for AppID 2054970 ( https://github.com/ValveSoftware/wine/commit/41290c089b299aa2b2fb90ae61585f156c38517f [External Link] ), which is Dragon's Dogma 2 ( https://store.steampowered.com/app/2054970/Dragons_Dogma_2 [External Link] ).
I suppose this is not necessarily surprising as Capcom have stated they want to include this in more games, but this could be food for thought for anyone interested in this game.
As I said, I'm not a Wine dev. I am only inferring this based on: Monster Hunter Rise got an update that broke Wine compatibility -> This update added a new DRM -> Valve appear to have fixed this in their Wine fork by adding the Monster Hunter Rise AppID to a section that could conceivably be related to other games with DRM-related issues -> Dragon's Dogma 2 was later also added to this part of the code.
Anyone who is a lot smarter than me, please feel free to correct me if I am wrong. A little knowledge is a dangerous thing as they say. :smile:
EDIT: I want to emphasise that this is purely informational, I am not stating an opinion on whether or not the game should or should not include this DRM. However, the store page for Dragon's Dogma 2 at time of writing does not disclose that it will contain Enigma DRM, and still states that it is using Denuvo. The Monster Hunter Rise store page also does not disclose that it is using the Enigma DRM. The information of what DRM Dragon's Dogma 2 may or may not include may be of value to some people, though, and Capcom have yet to disclose this. The recent commits to Valve Wine were just an observation I thought interesting and informative to share.
Palworld overtakes Counter-Strike 2 for most players on Steam and hits 5 million sales
22 Jan 2024 at 5:31 pm UTC
22 Jan 2024 at 5:31 pm UTC
It looks interesting, but I feel like the absurd hype will only make me enjoy it less. Once the hype dies down I'll check it out. :smile:
GodotOS is a fun showcase of Godot Engine with a fake operating system interface
16 Jan 2024 at 2:17 am UTC Likes: 6
16 Jan 2024 at 2:17 am UTC Likes: 6
While this is a fun tech demo, WMan22 makes a fantastic point and we should not rush to dismiss this as a total novelty:
To get around this, the developers created a mock OS-like interface (that is also partially woven into the story), very similar to GodotOS. Having something like GodotOS could be a very cool gameplay element. This GodotOS piece could inspire some creativity!
Quoting: WMan22I love the idea of this being embedded into a computer in an Immersive Sim type game.If anyone has played "Doki Doki Literature Club! Plus", they do exactly this. The original version of the game uses renPy and expects you to inspect the game files by browsing local files. However DDLC Plus uses Unity, which has a much different file structure (even if the original DDLC mocked a lot of the files for meta purposes), and also this remake targets consoles which you cannot browse local files on (likewise for the Steam Deck in Game Mode).
To get around this, the developers created a mock OS-like interface (that is also partially woven into the story), very similar to GodotOS. Having something like GodotOS could be a very cool gameplay element. This GodotOS piece could inspire some creativity!
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