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Latest Comments by Gamewitch
X4: Foundations 5.00 patch and X4: Tides of Avarice expansion out now
17 Mar 2022 at 1:40 pm UTC

Quoting: logge
Quoting: GamewizardWell now that I have a HOTAS I might have to pick up X4 finally. Plus I would like something native to use with the thing as right now the only thing I have that can really take advantage of the Saitek X52 I have is Elite Dangerous and I would like something that can be played offline with it.
Be sure to check out Overload, apart from X4, of course
All ready own Overload and well frankly it doesn't play well with just a standard HOTAS, now I have heard good things about running two sticks in tandem for that particular game.

X4: Foundations 5.00 patch and X4: Tides of Avarice expansion out now
16 Mar 2022 at 6:23 pm UTC

Well now that I have a HOTAS I might have to pick up X4 finally. Plus I would like something native to use with the thing as right now the only thing I have that can really take advantage of the Saitek X52 I have is Elite Dangerous and I would like something that can be played offline with it.

Google talk about their 'Windows emulator' for Stadia and they use DXVK already
16 Mar 2022 at 12:59 am UTC

Quoting: Purple Library GuySome people much more knowledgeable about such matters than me are saying that doing what's needed for making games run is really a very small subset of what Wine has to do, and so the task is feasible. I'm kind of surprised that games only use such a small subset of what software more broadly uses; I guess if I thought about it I would have figured that games do the kinds of things programs generally do, except with more demanding graphics, and so making games work would need a fairly large subset of what Wine does.
Yep this is something I think some people loose track of when it comes to Wine. Hell if it wasn't for Wine audio production on Linux would be in a much worse spot, many of the people that do use Linux for audio work tend to end up using some kind of Wine bridge for plugins that don't have a Linux native version.

Dwarf Fortress gets a roadmap, Linux version included
24 Feb 2022 at 1:49 pm UTC Likes: 3

Quoting: WorMzyIt's always amazing how much work goes into this game. Hopefully the new graphics and menus lower the "barrier for entry" sufficiently for some people who were previously reluctant to play DF; but I also hope the ASCII mode works just as well and that the menus can still be driven by keyboard (or DF classic continues to be updated to keep feature parity with the Steam version). Not sure if they've decided on a price yet, but after playing DF for ~15 years already, it'll be worth the cost no matter what price they put on it.
Last word from Tarn was it's going to be 20$ US or so. Plan on picking up the Steam version as I've not sent a donation their way in some time no, and while I don't play as much DF as I used to I have very much enjoyed my time with it.

Trouble is brewing over on GOG due to the HITMAN release needing online for some features
27 Sep 2021 at 12:24 am UTC

Quoting: torhamI wish I could now be shocked and disillusioned with GOG, but this shit has been going on for years. For example, Heroes of Hammerwatch cannot be played over LAN in multiplayer, requiring an active Galaxy login. This is for LAN, there is no official server, so why do I need to ask permission to play and why can't an offline version allow direct connect or do LAN discovery? Anyway, I suggest searching around for a offline Galaxy emulator so you can play your games on LAN. They clearly have redefined DRM-Free to mean DRM-Lite.

Even that's not enough now, so the DRM is in single player as well.

It's still somewhat better than the situation with Steam or Epic store so for the most part they are my go to store, but I'm not exactly thrilled with how things are going.
Well in the case of Heroes of Hammerwatch it technically doesn't even have LAN play strictly speaking at least my Steam copy has no option listed LAN for MP it only offers the active server list. Still not sure why the devs dropped LAN play for it though as that was one of the huge initial draws for the first game was it had both LAN based play and single machine co-op options. The lack of them has really turned me off of Heroes of Hammerwatch as couch co-op with a buddy was how I most enjoyed the first game.

But you are right GOG is more and more coming to mean DRM-lite, they can't even bother to check OS strings from your browser so they keep pushing Galaxy to me as a Linux user. Them treating Linux users the way they do is a huge part of why I stopped shopping on GOG almost totally. Hell it was the case for years that for Linux builds Devs had to upload them via a separate process from normal builds for Windows and Mac, that alone says a lot about the company.

Minecraft has a proper snapshot up now for Caves & Cliffs: Part II
18 Sep 2021 at 5:54 pm UTC

I've all read started a massive bore through the nether (too lazy to break the bedrock on the roof) to lead me to some new terrain for when 1.18 drops. Stopped part way through to find some 1.17 generation though I've not explored in the overworld much as I found a geode fairly early which was what I was mostly after. Played on the experimental snapshots a lot so looking forward to being able to import a back up copy of my SP world to start hunting for a location for a new base.

Primordia from Wormwood Studios gets native Linux support
30 Aug 2021 at 9:11 am UTC Likes: 2

Oh man I played most the way through Primordia on a friends machine years ago. So glad to see it get a official native release.

You could get it to run on Linux by pulling out the AGS scripts and the game assets and get it to work on Linux with the normal AGS Studio builds but it was known to have bugs when doing that.

Feral no longer porting A Total War Saga: TROY to Linux, citing less demand since Proton
27 Jul 2021 at 5:56 pm UTC Likes: 3

Quoting: Liam Dawe
Quoting: dubigrasuOver the years they amassed so much knowledge about Linux porting, and with their latest ports being excellent, to basically throw all this talent away?
Weeeeelll, they had a lot of people leave, so quite a lot of that talent went elsewhere.
I think not many people on here are aware of that, Feral seems to be bleeding off their Linux peeps for a while now. Plus as much as it's been a good thing to have them around Feral has always been on a some what unstable business model being a porting house so there has always been a risk of them eventually stepping away at some point. Even if native titles where being pushed as hard by Valve eventually studios would of simply had internal Linux teams.

But I might have a bit of a different perspective than some around here as I've been using Linux for long enough at this point I've watched commercial Linux porting efforts for games come and go more than once at this point.

Another thing I think some people have missed because it's outside of this sites gaming orientation and focus is the fact Valve simply getting involved in Linux has also spurred a lot of other apps including some heavy hitting professional apps having Linux versions.

Incredible top-down-shooter Brigador gets a huge free enhancement
9 Jun 2021 at 6:47 am UTC

Nice I picked it up from GOG a while back after a Youtuber I watch rather regularly had a heads up it was going to be on giveaway. He gave it a rather glowing recommendation and after playing it I can see why.

Hope this update helps with the UI issues I have running it at 4K. It's a really fun game but I can see why it had issues with reviewers when it first came out as the original controls are a bit odd to get to grips with but make sense given how directional armor plating is on most the vehicles. I definitely recommend at least giving the original vehicle relative controls a try.

Hints appear of Valve making a handheld Steam "SteamPal" Neptune console
27 May 2021 at 12:33 pm UTC Likes: 1

Quoting: MalFunny thing. Everyone is 100% sure consoles are sold at loss, nobody challenge this accepted fact. Yet in EpicVSApple Epic couldn't provide any piece of evidence or even some clue that this is a fact, despite this being a fundamental piece of its theory and despite having both Sony and M$ support. This at least should suggest something on consoles real manufacturing costs.
Well we know the Xbox Series X (IIRC) at the very least is being sold at costs from Xbox's divisions VP saying as much in testimony and I wouldn't be surprised if at cost has been the case for the other two console manufacturers most the time. The only clear case of taking a loss I can really recall is the original 3DS model post price cut as it was definitely taking a loss just from some basic BOM costs even accounting for scale as a few people with electrical engineering experience figured it up on a few of the console centric gaming forums. But at costs makes sense as selling at a lose even when you factor in games sales couldn't be that large of a loss, as from many outside data firms many sold consoles only see about 10 game sales each on average with the people that buy a lot of new games helping balancing out the people that generally buy used or simply don't end up buying many games.