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Latest Comments by flesk
The Humble Indie Bundle 21 launches to mark the tenth anniversary
13 May 2020 at 2:39 pm UTC Likes: 3

Quoting: Cyril
Quoting: Alm888There were setbacks ("Giana Sisters" etc.) in the past, but at least Humble Inc. tried!
Sorry for my ignorance, but what was the issue with Giana Sisters?
The Linux version was supposed to be added later, and was outsourced to a company who ended up not being able to deliver on their promises. There's a huge Steam thread about it, which is almost comical because their community manager was so overly optimistic, and kept making promises that the Linux version would indeed be coming shortly:

https://steamcommunity.com/app/223220/discussions/0/540744936190211502/ [External Link]

I think it's as disappointing to them as to us (probably moreso), since they must have wound up paying a great deal for the game to be ported.

The Humble Indie Bundle 21 launches to mark the tenth anniversary
13 May 2020 at 6:44 am UTC

This is a sad anniversary indeed. There are some great games in there for sure, but that's overshadowed by the nail in the coffin for cross-platform and DRM-free.

Hyonospace is DRM-free though, so that seems to be a mistake.

Unreal Engine 4.25 is up with tons of Linux improvements and Vulkan API fixes
6 May 2020 at 9:20 am UTC

Quoting: Ehvis
Quoting: Luke_NukemArgh. That bloody awful penguin looks out of place amongst all other logos. It needs a serious update.
What Linux could use is a logo. Tux was a mascot and never a logo. I don't even think it was ever "officially" adopted either. But since there is no official logo to use, the mascot has been taken as such and, as you see, it does look very much out of place.
It's not so different from Android's "Bugdroid" icon, I think, but I agree that a more stylized icon would look cleaner for these kinds of purposes. Something like Cheeseness' "Stycil Tux" for instance: https://www.twolofbees.com/artwork.php?iid=870 [External Link]

EDIT: It's not the worst offender though. Look at that AR icon, and the one with the hammer and blueprint. Those definitely look out of place.

Classic Westwood strategy games live on as 'OpenRA' has a new major stable release
4 May 2020 at 10:05 am UTC

I was also a big fan of the franchise (especially RA2) in my youth, and have kept the boxes of most of them to this day. RA3 turned me off the franchise though, but I'm not sure if it was genuinely a much worse game than its predecessors, or if my tastes had just changed by then.

If I'm reading the remaster page correctly, the collection will only include games from the main C&C series, which were never my favorites. Nevertheless, I will definitely buy it if, and only if, it is released for Linux.

Linux game launcher 'GameHub' has a brand new release, with game tweaking support
23 Apr 2020 at 4:39 pm UTC Likes: 1

I use GameHub on my NUC, and I think it's a pretty neat piece of software. I don't use Wine for games anyway, so it alreade had pretty much all the features I need. It has a good filtering and search options, so it's easy to find a game I want to install or play from any of the stores it integrates with.

Itch support also works well in my testing, though it requires you to copy an API key from the website into the GameHub config, so it's not as streamlined as the other integrations. It also enables you to filter by platform, something the Itch client itself does not do.

Area 86 is a challenging and amusing physics-based escape room puzzler out now
21 Apr 2020 at 1:04 pm UTC Likes: 5

I've only played about four levels so far, because I got too caught up in Yooka-Laylee, but I'm enjoying it so far. From what I understand, it's not 100% complete yet, as there are only eight or so levels in the menu, and a message saying more to come.

Before I bought it, I thought it would be similar to Good Job! or Moving Out, ie. simple puzzles with focus on destruction. However, the description on the store page is a better description of what the game is, a "physics-based escape room puzzle". That is, each level has a bunch of clues scattered throughout that you need to piece together to figure out how to open the exit. Often that includes performing some light platforming (with more platforming required to find collectibles), moving and/or destroying things, finding and operating various gadgets, etc. I think this concept works very well, and I intend to go back to finish the game, and hopefully write a short review (though I'm still having a hard time writing much of anything).

The game is very "free-form" though, which I think can probably be a bit frustrating at times, when it's not clear if you're really working towards a solution. It seems to also be possible to destroy clues, which means you can inadvertently make the game more difficult for yourself, without realizing. It's also easy to think that you need to pull off some difficult platforming, when usually the solution is a more "thinky" one, because of the way the levels are designed.

So, all in all, I think it has the potential to be a very interesting game, but it's possibly a bit short on content right now, and it could benefit from being a bit more streamlined.

EDIT: But also, destroying things is fun. :)

Selfless Heroes, a sweet programming-puzzle game where you help heroes in a dungeon - with source code available
16 Apr 2020 at 7:25 pm UTC

Looks like another instant purchase.

That music in the trailer though... Reminds me of the softcore movies that used to air on cable TV in the 90s. :whistle:

Jackbox Games are going international with 'Quiplash 2 InterLASHional'
24 Mar 2020 at 8:32 am UTC

I know Italian is the I of EFIGS, but wouldn't it make more sense to localize to Chinese these days?

The games look like a lot of fun, and I'm glad they've ported them to Linux, though it will probably be years before my kids understand English well enough to play them with me.

Linux hardware vendor System76 will have their own Keyboard out this year
19 Mar 2020 at 10:33 pm UTC

The Acer Chromebooks actually don't have Caps Lock keys at all, and I haven't seen anyone complain about them missing.

Steam Play Proton is correctly tracking Linux sales, a statement from Valve
26 Feb 2020 at 9:41 am UTC Likes: 2

I almost always buy games through a browser too, and then usually don't play them for a while. I'm surprised that Valve don't check the OS in the user agent string, when it's such an easy thing to do, and it would give them much more reliable statistics.