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Latest Comments by flesk
Hack 'n' Slash 1.0 Now Available, With Sources and Workshop Support
10 Sep 2014 at 2:52 am UTC

Quoting: seventhose triple a titles better come soon cuz i'm totally unimpressed and completly fed up with the indie /platformer crap we are getting
To each his own I guess. :S:

Puppy Games Aren't Impressed With Linux Sales (UPDATED)
9 Sep 2014 at 10:41 am UTC

Quoting: liamdaweIt's odd as in January of this year they had 5% of Linux sales from Steam as they told us in http://www.gamingonlinux.com/articles/linux-game-sales-statistics-from-multiple-developers.2963
So to recap, they had 5% Linux sales then, 2.3% in the last 12 months, but yet they only had 1% in revenues from Linux sales on Steam overall. That must either mean that an improbably high percentage of their sales between September and December of last year were Linux sales or that Linux users paid a lot less per unit than Windows/Mac users. Maybe a combination of both factors could explain those numbers.

I personally am much less likely to buy a game full price if it's not available for Linux day one and I actually picked up their games in the 90% off Ultrabundle during the summer sale. They're mostly not my kind of games though, so it's likely that I won't play them anytime soon, if at all. It's much more likely that I put money into Battledroid though if I ever figure out what kind of game it is and if it's available for Linux day one.

A Song For Viggo Will Be Coming To Linux
9 Sep 2014 at 10:17 am UTC

Yep, both it and the in-development sequel Lumino City is made with paper, wood and tiny light bulbs and they both look stunning. Lumino City was originally due out last year but seems to have turned into a much bigger game than originally planned. I haven't seen a recent ETA on it, but it was confirmed for Linux according to an article in PCGamer.com from January 2013 [External Link].

I also have to admit that A Song for Viggo was one of those (very few) Kickstarters where I didn't follow the official policy of GOL of not buying/pledging without a confirmed Linux version. It's just one of those games I needed to see get made regardless.

Puppy Games Aren't Impressed With Linux Sales (UPDATED)
9 Sep 2014 at 9:49 am UTC

Quoting: MetallinatusI can't help but notice that he says "over the last two years" when Steam for Linux was released "only" 19 months ago....
He goes on to say "I'll add my breakdowns for the last 12 months: 2.3% Linux, 5% Mac, the rest Windows.", so that 1% he mentioned initially seems a bit misleading.

The Binding of Isaac: Rebirth Coming In November
8 Sep 2014 at 8:02 am UTC

Quoting: GuestThe use of the "flash game" adjective to relate to it's quality is well deserved. It's good to see more developers realize you can't use it for anything serious. Well, they already dropped it for Super Meat Boy to be fair.
Yeah, it's good to see another game move away from Flash. It has always been a major resource hog, even when I was using it with Windows, and was never a good substitute for a proper game engine. The reason for its popularity probably has much more to do with its accessibility.

I personally quite like pixel art, so I don't mind seeing more of that. This particular game is probably not for me though, since rogue-likes are too much of a time investment with potentially no gain. I just can't spare that much time on a game with the risk of no progression.

GOL World Tour: Linux Gaming From Norway
5 Sep 2014 at 11:35 am UTC

Thanks for another great and thorough article!

I didn't know that the developer of Entropy was Norwegian. Another Norwegian developer worth mentioning is Rock Pocket Games [External Link]. They have their puzzle platformer Shiftlings on Steam Greenlight [External Link]. They're also working on a very interesting looking 3D platformer called Oliver&Spike: Dimension Jumpers, but unfortunately it seems to be primarily targeted at consoles, with no mention of Linux so far.

The Book of Unwritten Tales 2 - Chapter 1, Released For Linux
4 Sep 2014 at 6:45 pm UTC

Quoting: GuestThe first one still crashes when I try to enter the options (on Arch Linux).
That's a common problem with their previous games running on Ogre3D, but it can be avoided by disabling the Steam overlay. This one doesn't have that issue though, but it's a Unity game so that explains it.

I've had a go at this new game now and it's nice enough, but it's obvious that it could use a ton of polish. The textures don't look near as smooth as in the previous game and I have several issues. With my Intel Sandybridge Mobile and Mesa drivers I can't even get through the tutorial because graphical elements seem to just keep stacking up without getting cleared between scenes, so at a certain point I can't interact with anything on screen.

With my GeForce GT630M and proprietary Nvidia I don't get that issue and I can play the game. Though every time the scene changes I temporarily see the left and right sides of the previous scene.

Project Vaulderie Is A Fan Made Remake Of Vampire The Masquerade: Bloodlines
3 Sep 2014 at 2:47 pm UTC

Quoting: Shmerl
Quoting: fleskWould be nice if they found a way to distribute it DRM free to though. The original isn't on any DRM free digital stores that I can find though, otherwise they could have made it a requirement to own the original before being able to download the remake.
You can buy the original on disk on E-bay for quite reasonable prices. So I wonder if that can satisfy their requirements for a DRM-free copy of their remake.
Yeah, but how would they verify that you own a genuine, legally acquired copy?