Latest Comments by Pyretic
Nintendo DS emulator DraStic became free of charge after Yuzu case
7 Mar 2024 at 2:13 pm UTC
7 Mar 2024 at 2:13 pm UTC
Wait, he's removing the emulator from Google Play? Does that mean he's not supporting the Android version anymore?
Open-source Vulkan driver for NVIDIA hardware in Mesa, NVK, is now ready for prime time
29 Feb 2024 at 6:04 pm UTC
29 Feb 2024 at 6:04 pm UTC
Quoting: LoudTechieMaxwell support and performance.I'm sorry but where does she say that she's working on Maxwell support? The blog you linked doesn't mention that
Remote Play broken on Steam Deck with the February stable update
29 Feb 2024 at 11:32 am UTC Likes: 1
29 Feb 2024 at 11:32 am UTC Likes: 1
An update just came out fixing this bug
Windowkill is a clever multi-window twin-stick shooter that moves around your screen
27 Feb 2024 at 4:01 pm UTC
27 Feb 2024 at 4:01 pm UTC
Quoting: ShabbyXIs it running on GL or Vulkan? It's very easy to introduce inefficiencies with the Vulkan Swapchain API, so if it's Vulkan and this isn't blowing up in memory or crashing on some drivers due to fence cleanup issues, kudos to Godot!Considering it was made with Godot 4, it's probably Vulkan.
Free and open source evolution sim Thrive gets big new gameplay features in v0.6.5
27 Feb 2024 at 3:58 pm UTC
27 Feb 2024 at 3:58 pm UTC
This isn't my kind of game but I'm interested to see developers move from Godot 3 to 4. For anyone that doesn't know, Godot 4 came with a major rewrite of all systems, meaning that most projects have to be converted manually. There is a converter but it doesn't catch everything and some behaviours are just different in G4.
What I want to see is if moving to G4 will bring any performance improvements and if it will bring any other benefits. Most projects I know, like DevDuck's Dauphin, transitioned early on in production so seeing a game of this scale transition should be an interesting sight.
What I want to see is if moving to G4 will bring any performance improvements and if it will bring any other benefits. Most projects I know, like DevDuck's Dauphin, transitioned early on in production so seeing a game of this scale transition should be an interesting sight.
We can probably say a final goodbye to Roblox on Linux with Wine soon
26 Feb 2024 at 6:45 pm UTC Likes: 2
26 Feb 2024 at 6:45 pm UTC Likes: 2
Quoting: Liam DaweI am basically a human-book of Linux gaming history at this point.You should write that book. Seriously, post another editorial/article on how Linux gaming has changed over the years, I'd love to read it.
Stealthy platformer Kiyo in need of Linux testers
26 Feb 2024 at 6:30 pm UTC Likes: 2
26 Feb 2024 at 6:30 pm UTC Likes: 2
Quoting: CatKillerI'm plenty nice.But they weren't??? They got confused about what you meant and responded appropriately. Someone else has now clarified and the developer is considering changing the description. Nobody got antagonised here.
Perhaps this developer should consider getting a community manager if they can't otherwise help themselves from leaping in to antagonise people that they'd quite like a favour from and/or to get money from.
Cross-platform development library SDL3 gets a Vulkan Renderer and camera API
24 Feb 2024 at 5:30 pm UTC Likes: 1
24 Feb 2024 at 5:30 pm UTC Likes: 1
Quoting: elmapul"a camera API"I don't think Godot uses SDL.
first thing to do with this:
implement on godot!
someone please?
Cross-platform development library SDL3 gets a Vulkan Renderer and camera API
23 Feb 2024 at 5:22 pm UTC Likes: 3
23 Feb 2024 at 5:22 pm UTC Likes: 3
This is really cool! I keep forgetting about SDL3 because it seems like everyone is really happy with SDL2 right now. May I ask what the big developments with SDL3 are right now?
STAR WARS: Battlefront Classic Collection announced with Steam Deck support
22 Feb 2024 at 3:30 pm UTC Likes: 1
22 Feb 2024 at 3:30 pm UTC Likes: 1
I wish they'd just update the originals instead of re-releasing them :(. It makes sense for consoles that didn't have these games in the first place but I only have BF2 on Steam.
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