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Latest Comments by Pyretic
Check out the XDC 2023 talks on HDR + Color Management for Steam Deck / Linux desktop
21 Oct 2023 at 2:22 pm UTC

Quoting: reedloveWhen the high 90th percentile of everything else graphics related works just fine on NVIDIA hardware, there's no excuse.
Honestly that's fair. They may not be as good as AMD but supposedly they work just fine. I think that they just don't want to encourage NVIDIA's laziness when it comes to Linux drivers. It's not a good excuse but AMD is their main focus now and I don't believe that they're working on a general SteamOS release right now.

Tony Hawk's Pro Skater 1 + 2 adds offline support for Steam Deck
20 Oct 2023 at 10:20 am UTC Likes: 1

likely won't work for Windows since the Steam Deck is just a Linux machine.
Someone has put up a guide here [External Link].

Quoting: StoneColdSpiderDo publishers and developers honestly think everyone lives in massive cities???
Yep. I guarantee you they do. Or they don't care.

Check out the XDC 2023 talks on HDR + Color Management for Steam Deck / Linux desktop
20 Oct 2023 at 10:15 am UTC Likes: 1

Quoting: reedloveI do feel like at some point they need to stop blaming NVIDIA drivers for the crappy performance of Gamepad UI. Honestly, it feels intentional at this point.
Considering that ChimeraOS has also given up on NVIDIA, I'm not sure Valve is exaggerating.

Slay the Spire devs release Dancing Duelists after abandoning Unity for Godot
19 Oct 2023 at 9:30 am UTC

Do NOT read the Steam community post's comments! There are so many people complaining about Slay the Spire 2 not being released yet or this game not being released on Steam (despite that publishing on Steam costs money and that this is a free jam game that they built in a few weeks).

Godot 4.2 beta 1 is out now for testing
14 Oct 2023 at 11:00 am UTC Likes: 1

Calinou??? I feel like I'm watching a crossover event here.

Horizon Forbidden West Complete Edition arrives on Steam in 'early 2024'
27 Sep 2023 at 4:53 pm UTC Likes: 1

Quoting: Linux_RocksI don't know why, but the main character of this series just seems fugly and looks like a damn Neanderthal to me. But I also think that Bayonetta is kinda gross too. I don't want all female main characters to be objectifying or anything, but some of them are just meh. The same thing can be said about some male main characters too.
I can kinda relate but most of the Internet finds her hot. That said, I actually quite like her design and plot-wise, it does make sense that she looks ugly
Spoiler, click me
since she does not have any beauty products to take care of her face.

Godot Engine hits over 50K euros per month in funding
25 Sep 2023 at 5:52 pm UTC

Quoting: Purple Library GuyI think Godot shares some basic characteristics of Unity that (until now) made both of them more attractive to Indie developers than Unreal: It is I imagine fairly lightweight compared to Unreal, and it is cheaper. Unity cannot be trusted to be cheaper any more. But Unreal is also not cheaper than Unreal, and is unlikely to become cheaper than Unreal. And it remains probably heavy overkill for many sorts of games. So as indie developers leave Unity, and look around for something else that's cheaper and more lightweight than Unreal, there's a good chance they will conclude Unreal does not fit that category.
I'm going to fangirl a bit here: it's really lightweight. Honestly, its surprising how good the compression is on Godot games. Unity has leaned more and more into mobile games, which means that games like Genshin Impact that have a big open world are a rarity. On the other hand, Godot has become a powerhouse in making sure it stays as compact as humanly possible. And it ports to Linux and Mac almost flawlessly.

Is it without faults? God no. Just last week, so many articles have come out talking about Godot's horrendous inefficiency. I'l point you to one article [External Link] that talks about the horrifying API calls that Godot makes. Here's the difference, though: Godot listened [External Link]. And that is what makes me hopeful about its future.

Here's how Cyberpunk 2077 2.0 runs on Steam Deck and desktop Linux
25 Sep 2023 at 5:40 pm UTC

Quoting: GuestBefore I test out the fix myself, does it also apply to the GOG version? I'd imagine not, but I don't feel like I will play so soon anyway.
Im not sure if it works this way but you can try adding it to steam as a non-steam game and running the command from there. As for the GOG version, there's an additional issue listed on the page linked in the article above.

- Some players on GOG may not be able to use My Rewards and Cross Progression. The workaround is to install Microsoft Visual C++ Redistributable Packages as described here.

Robot Gentleman dev of 60 Seconds! blasts Unity, switches to Godot and increases funding
22 Sep 2023 at 11:15 am UTC

Quoting: benstor214
Quoting: constThinking about it... I wonder what Unity middleware devs will do now..
I hope they won't starve...

Anyway, should I install Godot from Steam or from the repository?
Either is fine but you might want to select a specific branch if you're installing from Steam (go to Properties and look at the Beta) as installing major updates always carry a risk of breaking your projects.

Robot Gentleman dev of 60 Seconds! blasts Unity, switches to Godot and increases funding
21 Sep 2023 at 6:17 am UTC Likes: 3

Quoting: Purple Library Guy
Quoting: elmapul
Quoting: dziadulewiczCould this really be the start of Godot's triumph? :woot: it is totally free, open source and Linux is number one. Just think about that.
actually this might be the opposite.

i think unity had more chance to compete against Unreal than godot.
and i think godot had more chance to compete against unity than against unreal.
I'm not sure I believe that, and I don't think that likely works that way.
So the first thing is, right now Godot is competing against both Unreal and Unity. There is not going to be an instant change where Unreal has suddenly already grabbed all the space. So the question is, as Unity vacates space, how does it get split up? Unless Unreal takes 100%, Godot gets bigger than it was.

Second thing is, as I understand it Unity was particularly used by indies as being somewhat more lightweight (and cheaper) than Unreal. I don't think people cast adrift and looking for something somewhat more lightweight, and cheaper, than Unreal, are going to instantly want to pick . . . Unreal. Godot fills that niche rather better, I would have thought. So in the context of Unity losing share, Godot competes with Unreal very well. It can't yet compete well with Unreal's core market, but it doesn't have to at this point.

Third thing is, open source solutions that get past a certain level of mind/market share win, almost always. Godot really seems to be headed in that direction. Like, there are three kinds of open source software. There's the kind that's wonky and barely maintained because there's like one or two devs and they don't happen to be driven geniuses. There's the kind with a solid niche, like "Desktop Linux users", that is much smaller than the market share of the closed dominant software, and which is developed to a solid extent, so it's good enough and in some ways superior but generally lacks some of the more advanced features of the proprietary alternative, and may suffer from file incompatibility issues and such. This is where you find things like LibreOffice and the GIMP. They are at an equilibrium where they can basically keep up as long as they keep their 2-3% user share, but cannot become compelling enough to push past that share.

And then there's Free Software that through some happenstance bumped up to like 10%+ share. It got momentum, it had some compelling killer feature and everyone went for it, some big pockets company/ies got behind it, the commercial software cost a mint so people abandoned it in droves, whatever. When this happens, it does not stop there. Once a piece of Free Software reaches the point where it is a credible competitor to the main closed software alternatives, it eats them. Its mind share is big enough that it has plenty of development resources; it gets developed faster than the closed competition and its open source nature stops the inclusion of anti-features and it generally costs zero dollars. Closed software in the niche can't compete; it will continue to exist, but will become the minority. The winning free software's dominance will only be challenged by open source competitors. In this area you find things like Blender, open source web browsers, open source compilers, open source server software, Linux in most OS roles outside the desktop, and so on.

I think it is quite plausible to say Godot is in the process of reaching that point, where it has enough momentum that it will become very hard to stop it from eating closed competitors.
I think you've pretty much summed up the entire mindset of the Godot community. We've always been waiting for the push since 4.0 released and now that it's here, we're hoping for it to become the Blender of game engines. At the very least, the momentum gained from this should allow all the major bugs to be dealt with at a faster pace.

It's still early days and we're nearing a 4.2 release so it's hard to know exactly how many people are jumping onto the Godot ship but the developers themselves are saying that the traffic has been far bigger than ever.