Latest Comments by Pyretic
Horizon Forbidden West Complete Edition arrives on Steam in 'early 2024'
27 Sep 2023 at 4:53 pm UTC Likes: 1
27 Sep 2023 at 4:53 pm UTC Likes: 1
Quoting: Linux_RocksI don't know why, but the main character of this series just seems fugly and looks like a damn Neanderthal to me. But I also think that Bayonetta is kinda gross too. I don't want all female main characters to be objectifying or anything, but some of them are just meh. The same thing can be said about some male main characters too.I can kinda relate but most of the Internet finds her hot. That said, I actually quite like her design and plot-wise, it does make sense that she looks ugly
Spoiler, click me
since she does not have any beauty products to take care of her face.
Godot Engine hits over 50K euros per month in funding
25 Sep 2023 at 5:52 pm UTC
Is it without faults? God no. Just last week, so many articles have come out talking about Godot's horrendous inefficiency. I'l point you to one article [External Link] that talks about the horrifying API calls that Godot makes. Here's the difference, though: Godot listened [External Link]. And that is what makes me hopeful about its future.
25 Sep 2023 at 5:52 pm UTC
Quoting: Purple Library GuyI think Godot shares some basic characteristics of Unity that (until now) made both of them more attractive to Indie developers than Unreal: It is I imagine fairly lightweight compared to Unreal, and it is cheaper. Unity cannot be trusted to be cheaper any more. But Unreal is also not cheaper than Unreal, and is unlikely to become cheaper than Unreal. And it remains probably heavy overkill for many sorts of games. So as indie developers leave Unity, and look around for something else that's cheaper and more lightweight than Unreal, there's a good chance they will conclude Unreal does not fit that category.I'm going to fangirl a bit here: it's really lightweight. Honestly, its surprising how good the compression is on Godot games. Unity has leaned more and more into mobile games, which means that games like Genshin Impact that have a big open world are a rarity. On the other hand, Godot has become a powerhouse in making sure it stays as compact as humanly possible. And it ports to Linux and Mac almost flawlessly.
Is it without faults? God no. Just last week, so many articles have come out talking about Godot's horrendous inefficiency. I'l point you to one article [External Link] that talks about the horrifying API calls that Godot makes. Here's the difference, though: Godot listened [External Link]. And that is what makes me hopeful about its future.
Here's how Cyberpunk 2077 2.0 runs on Steam Deck and desktop Linux
25 Sep 2023 at 5:40 pm UTC
25 Sep 2023 at 5:40 pm UTC
Quoting: GuestBefore I test out the fix myself, does it also apply to the GOG version? I'd imagine not, but I don't feel like I will play so soon anyway.Im not sure if it works this way but you can try adding it to steam as a non-steam game and running the command from there. As for the GOG version, there's an additional issue listed on the page linked in the article above.
- Some players on GOG may not be able to use My Rewards and Cross Progression. The workaround is to install Microsoft Visual C++ Redistributable Packages as described here.
Robot Gentleman dev of 60 Seconds! blasts Unity, switches to Godot and increases funding
22 Sep 2023 at 11:15 am UTC
22 Sep 2023 at 11:15 am UTC
Quoting: benstor214Either is fine but you might want to select a specific branch if you're installing from Steam (go to Properties and look at the Beta) as installing major updates always carry a risk of breaking your projects.Quoting: constThinking about it... I wonder what Unity middleware devs will do now..I hope they won't starve...
Anyway, should I install Godot from Steam or from the repository?
Robot Gentleman dev of 60 Seconds! blasts Unity, switches to Godot and increases funding
21 Sep 2023 at 6:17 am UTC Likes: 3
It's still early days and we're nearing a 4.2 release so it's hard to know exactly how many people are jumping onto the Godot ship but the developers themselves are saying that the traffic has been far bigger than ever.
21 Sep 2023 at 6:17 am UTC Likes: 3
Quoting: Purple Library GuyI think you've pretty much summed up the entire mindset of the Godot community. We've always been waiting for the push since 4.0 released and now that it's here, we're hoping for it to become the Blender of game engines. At the very least, the momentum gained from this should allow all the major bugs to be dealt with at a faster pace.Quoting: elmapulI'm not sure I believe that, and I don't think that likely works that way.Quoting: dziadulewiczCould this really be the start of Godot's triumph? :woot: it is totally free, open source and Linux is number one. Just think about that.actually this might be the opposite.
i think unity had more chance to compete against Unreal than godot.
and i think godot had more chance to compete against unity than against unreal.
So the first thing is, right now Godot is competing against both Unreal and Unity. There is not going to be an instant change where Unreal has suddenly already grabbed all the space. So the question is, as Unity vacates space, how does it get split up? Unless Unreal takes 100%, Godot gets bigger than it was.
Second thing is, as I understand it Unity was particularly used by indies as being somewhat more lightweight (and cheaper) than Unreal. I don't think people cast adrift and looking for something somewhat more lightweight, and cheaper, than Unreal, are going to instantly want to pick . . . Unreal. Godot fills that niche rather better, I would have thought. So in the context of Unity losing share, Godot competes with Unreal very well. It can't yet compete well with Unreal's core market, but it doesn't have to at this point.
Third thing is, open source solutions that get past a certain level of mind/market share win, almost always. Godot really seems to be headed in that direction. Like, there are three kinds of open source software. There's the kind that's wonky and barely maintained because there's like one or two devs and they don't happen to be driven geniuses. There's the kind with a solid niche, like "Desktop Linux users", that is much smaller than the market share of the closed dominant software, and which is developed to a solid extent, so it's good enough and in some ways superior but generally lacks some of the more advanced features of the proprietary alternative, and may suffer from file incompatibility issues and such. This is where you find things like LibreOffice and the GIMP. They are at an equilibrium where they can basically keep up as long as they keep their 2-3% user share, but cannot become compelling enough to push past that share.
And then there's Free Software that through some happenstance bumped up to like 10%+ share. It got momentum, it had some compelling killer feature and everyone went for it, some big pockets company/ies got behind it, the commercial software cost a mint so people abandoned it in droves, whatever. When this happens, it does not stop there. Once a piece of Free Software reaches the point where it is a credible competitor to the main closed software alternatives, it eats them. Its mind share is big enough that it has plenty of development resources; it gets developed faster than the closed competition and its open source nature stops the inclusion of anti-features and it generally costs zero dollars. Closed software in the niche can't compete; it will continue to exist, but will become the minority. The winning free software's dominance will only be challenged by open source competitors. In this area you find things like Blender, open source web browsers, open source compilers, open source server software, Linux in most OS roles outside the desktop, and so on.
I think it is quite plausible to say Godot is in the process of reaching that point, where it has enough momentum that it will become very hard to stop it from eating closed competitors.
It's still early days and we're nearing a 4.2 release so it's hard to know exactly how many people are jumping onto the Godot ship but the developers themselves are saying that the traffic has been far bigger than ever.
Terraria dev Re-Logic donates $100K to Godot Engine and FNA, plus ongoing funding
20 Sep 2023 at 7:20 am UTC Likes: 1
Although I imagine Unreal Engine has gotten a similar boost in popularity.
20 Sep 2023 at 7:20 am UTC Likes: 1
Quoting: EikeI used to think Godot might be the most interesting alternative engine only from our Linux perspective. Now it seems it's the one profiting the most from what Unity has done?The beauty of open source licences is that anyone can open up the engine and see whether it's worth it for them to start using it.
Although I imagine Unreal Engine has gotten a similar boost in popularity.
Amnesia: The Dark Descent Redux mod adds Vulkan and DirectX 12 support
8 Sep 2023 at 3:27 pm UTC
8 Sep 2023 at 3:27 pm UTC
I wonder if this has full controller support (including PlayStation glyphs).
More teasers appear for upcoming Valve hardware
8 Sep 2023 at 3:25 pm UTC Likes: 2
8 Sep 2023 at 3:25 pm UTC Likes: 2
Quoting: Loftyim kind of surprised Valve have not jumped on the glasses as a giant HD TV screen thing yet plugged into the deck.I feel like thats too niche of a product for an already niche product.
https://www.gamingonlinux.com/2023/05/nreal-air-and-steam-deck-together-quite-mind-blowing/
Something like that, but affordable and not requiring a specific prescription to be made in order to get them to play nice with people who wear glasses. Not everyone wants a bulky VR headset, but a HD 70 - 120" in front of your face laying on the couch or in bed at night requiring just one cable to the deck would be pretty cool if priced right.
i "think" these types of devices can still do 3D i.e. depth perception or can be used as a dual monitor (with some slight tracking to look left and right ??) Now a real 3D image even if its not tracked like in VR would look amazing. I don't want 'AR' or any of that other jazz and no cameras or microphones on the damn thing.
Im too old to jump around with a VR headset on and im not even that old.
Linux updates tease Valve 'Galileo' and 'Sephiroth' - Steam Deck refresh? Or new VR?
8 Sep 2023 at 3:22 pm UTC Likes: 1
8 Sep 2023 at 3:22 pm UTC Likes: 1
Quoting: BrokattI feel like setting up a Windows PC and installing Steam on it is not that much work. Especially Steam has long since had the ability to launch on startup of the PC into Big Picture Mode (which now has a Deck-like interface). I know this is a Linux-focused website but if your main issue is compatibility/stability, that's your best bet.Quoting: CatKillerI could and I have done so in the past but I don't want to anymore. I work in IT and when I get home I just want stuff to work with minimal setup, with support from a stable company/organization so everything doesn't break after 6 months. That's why I love SteamOS with EmuDeck. That to me is an acceptable level of setup :)Quoting: BrokattWhat I would want is a version of the Steam Deck without the screen, a Steam Brick if you will. I think that could be really popular both for desk and couch gaming. Sure you can get a dock a get almost the same experience but not entirely.Make one yourself. There are quite a few dinky NUC-like machines available, or you can just plug any computer into a TV or monitor. Install Linux on it, autolaunch Steam Big Picture, and pair it with a PlayStation controller. Job jobbed.
Auto-battling deck-building roguelike 'Hadean Tactics' adds gamepad support
10 Aug 2023 at 6:04 pm UTC
10 Aug 2023 at 6:04 pm UTC
Honestly I agree with Klaas here. I love my Deck but it seems publishers have just stopped caring about PC ports, with Sony even allowing developers to push terrible ports like The Last of Us Part 1 onto Steam.
Of course, let's not forget Valve, who allowed the game to be like that in the first place. Granted, they have no quality control over the game but I've noticed more and more games that pass the Verified mark yet barely function whereas perfectly fine games run with a specific Proton version. It's a little concerning honestly, especially with how successfully the Deck has been.
TL:DR I'm concerned that Valve is just gonna continue turning a blind eye to broken Deck support since doing the bare minimum never causes much noise.
Of course, let's not forget Valve, who allowed the game to be like that in the first place. Granted, they have no quality control over the game but I've noticed more and more games that pass the Verified mark yet barely function whereas perfectly fine games run with a specific Proton version. It's a little concerning honestly, especially with how successfully the Deck has been.
TL:DR I'm concerned that Valve is just gonna continue turning a blind eye to broken Deck support since doing the bare minimum never causes much noise.
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- GOG plan to look a bit closer at Linux through 2026
- Hytale has arrived in Early Access with Linux support
- Valve reveal all the Steam events scheduled for 2026
- > See more over 30 days here
- Weekend Players' Club 2026-01-16
- whizse - Venting about open source security.
- rcrit - Away later this week...
- Liam Dawe - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
- JohnLambrechts - See more posts
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