Latest Comments by Pyretic
Escape Simulator 2 the 'ultimate first person escape room experience' announced by Pine Studio
12 Dec 2024 at 11:35 pm UTC
12 Dec 2024 at 11:35 pm UTC
Fingers crossed for VR support like the first game 🤞
Valve may be working on a new kind of Steam Machine
7 Dec 2024 at 9:17 pm UTC Likes: 1
7 Dec 2024 at 9:17 pm UTC Likes: 1
Quoting: kuhpunktThe point of a Steam Deck is having a mobile device.Fair point.
Valve may be working on a new kind of Steam Machine
6 Dec 2024 at 11:24 pm UTC
6 Dec 2024 at 11:24 pm UTC
Quoting: kuhpunktI don't see how this makes any sense...Basically, assuming this Steam Machine 2 has nothing to do with VR, its better performance would essentially make the Steam Deck redundant, which would be a shame since it just released in Australia.
A Steam Deck 2, but plugged in? It looks like it's a PC with a new AMD APU. What does that have to do with the Steam Deck being released in Australia?
Valve may be working on a new kind of Steam Machine
6 Dec 2024 at 11:29 am UTC
6 Dec 2024 at 11:29 am UTC
See, there's a lot of conflicting reports on what this 'Steam Machine' could be. Either it's essentially a Steam Deck 2 but plugged in, or it's a VR box that streams wirelessly to a headset.
Both are concerning.
Steam Deck 2 releasing now would be weird, since Steam Deck 1 just got released in Australia, and it has only been 2 years since its release everywhere else.
VR on Linux isn't great either. I would be confident in this approach if I saw any upstream changes in that field, but there hasn't been any so far, and with Steam Link for Quest headsets only working on Windows, there's a high chance that any future headsets from Valve will only work with Windows first and that Linux will be an afterthought.
I'm still cautiously optimistic. I know they are working on something, but I'm going to do my usual strategy of waiting a year before buying.
Both are concerning.
Steam Deck 2 releasing now would be weird, since Steam Deck 1 just got released in Australia, and it has only been 2 years since its release everywhere else.
VR on Linux isn't great either. I would be confident in this approach if I saw any upstream changes in that field, but there hasn't been any so far, and with Steam Link for Quest headsets only working on Windows, there's a high chance that any future headsets from Valve will only work with Windows first and that Linux will be an afterthought.
I'm still cautiously optimistic. I know they are working on something, but I'm going to do my usual strategy of waiting a year before buying.
Steam Desktop and Steam Deck update fixes lots of bugs for Game Recording, Remote Play, ROG Ally X
5 Dec 2024 at 10:35 pm UTC Likes: 1
5 Dec 2024 at 10:35 pm UTC Likes: 1
Quoting: CatKillerSince Valve want strategic not-Windows, dogfooding all the things on Linux would be a sensible thing to do, which they've historically done badly at. Their VR headset not fully working on Linux and their games launching without Linux builds being prominent examples.Honestly, if VR got fixed on Linux, it would basically remove my need for using Windows ever again. It's the main reason why I think the Deckard is still a ways off, with how little work is being done to improve the Linux side of things.
Vulkan API 1.4 released with new required extensions, better 8K rendering
3 Dec 2024 at 2:10 pm UTC
3 Dec 2024 at 2:10 pm UTC
fun fact: NVK is Vulkan 1.4 conformant too [External Link]
Old School Rally gets split-screen support, new stages and a new car
14 Nov 2024 at 3:42 pm UTC Likes: 1
14 Nov 2024 at 3:42 pm UTC Likes: 1
Yay, splitscreen! 😃 I'm so thankful for indie Devs for putting in the time for accessibility options.
Godot Engine 4.4 dev 4 released with interactive in-game editing
14 Nov 2024 at 3:40 pm UTC Likes: 6
14 Nov 2024 at 3:40 pm UTC Likes: 6
Being able to avoid shader stutter is HUGE! Especially since Unreal Engine 5 can't even deal with that!
s&box the spiritual successor to Garry's Mod now has a Steam page up
12 Nov 2024 at 7:47 am UTC Likes: 1
12 Nov 2024 at 7:47 am UTC Likes: 1
I know a few developers were using it, but they either gave up or moved on, because s&box kept changing its underlying codebase too often. Hopefully, once it reaches beta or early access, it will be stable enough that more developers will start using it.
Palworld dev details the patents Nintendo and The Pokemon Company are suing for
9 Nov 2024 at 9:33 am UTC Likes: 3
It's supposedly because Palword teamed up with Sony, who have long been a bitter rival of Nintendo's and have a lot to gain if Palword ends up becoming a successful multimedia franchise.
A franchise that goes toe to toe with Nintendo's.
9 Nov 2024 at 9:33 am UTC Likes: 3
Quoting: Talon1024So I believe the real reason Nintendo went after Palworld is because, as many have pointed out, some of the Palworld creature designs are blatant ripoffs of well-known Pokémon creature designs.Recently, a YouTube channel called Moon has uploaded a video [External Link] saying that creature designs cannot be patented, since those would fall under copyright.
It's supposedly because Palword teamed up with Sony, who have long been a bitter rival of Nintendo's and have a lot to gain if Palword ends up becoming a successful multimedia franchise.
A franchise that goes toe to toe with Nintendo's.
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