Latest Comments by Pyretic
Vulkan API 1.4 released with new required extensions, better 8K rendering
3 Dec 2024 at 2:10 pm UTC
3 Dec 2024 at 2:10 pm UTC
fun fact: NVK is Vulkan 1.4 conformant too [External Link]
Old School Rally gets split-screen support, new stages and a new car
14 Nov 2024 at 3:42 pm UTC Likes: 1
14 Nov 2024 at 3:42 pm UTC Likes: 1
Yay, splitscreen! 😃 I'm so thankful for indie Devs for putting in the time for accessibility options.
Godot Engine 4.4 dev 4 released with interactive in-game editing
14 Nov 2024 at 3:40 pm UTC Likes: 6
14 Nov 2024 at 3:40 pm UTC Likes: 6
Being able to avoid shader stutter is HUGE! Especially since Unreal Engine 5 can't even deal with that!
s&box the spiritual successor to Garry's Mod now has a Steam page up
12 Nov 2024 at 7:47 am UTC Likes: 1
12 Nov 2024 at 7:47 am UTC Likes: 1
I know a few developers were using it, but they either gave up or moved on, because s&box kept changing its underlying codebase too often. Hopefully, once it reaches beta or early access, it will be stable enough that more developers will start using it.
Palworld dev details the patents Nintendo and The Pokemon Company are suing for
9 Nov 2024 at 9:33 am UTC Likes: 3
It's supposedly because Palword teamed up with Sony, who have long been a bitter rival of Nintendo's and have a lot to gain if Palword ends up becoming a successful multimedia franchise.
A franchise that goes toe to toe with Nintendo's.
9 Nov 2024 at 9:33 am UTC Likes: 3
Quoting: Talon1024So I believe the real reason Nintendo went after Palworld is because, as many have pointed out, some of the Palworld creature designs are blatant ripoffs of well-known Pokémon creature designs.Recently, a YouTube channel called Moon has uploaded a video [External Link] saying that creature designs cannot be patented, since those would fall under copyright.
It's supposedly because Palword teamed up with Sony, who have long been a bitter rival of Nintendo's and have a lot to gain if Palword ends up becoming a successful multimedia franchise.
A franchise that goes toe to toe with Nintendo's.
Unrailed 2: Back on Track arrives in Early Access for more co-op chaos
8 Nov 2024 at 12:19 pm UTC
8 Nov 2024 at 12:19 pm UTC
It's interesting that the devs haven't released Native Linux support yet, considering Godot's notoriously great at it.
Half-Life 3 fan game Project Borealis: Prologue gets a Steam page - due out soon
5 Nov 2024 at 7:48 am UTC Likes: 1
5 Nov 2024 at 7:48 am UTC Likes: 1
Guys, Source 2 wasn't even released when Project Borealis started development. UE4 and Unity were the only engines you could really use at the time. Godot had only just released, so nobody had any experience with it.
They're only switching to UE5 now, just so that they can stay ahead on engine updates and stability.
Game development takes a long time. I know people here have issues with Unreal Engine, but at least don't immediately shut them down the moment you hear about it
They're only switching to UE5 now, just so that they can stay ahead on engine updates and stability.
Game development takes a long time. I know people here have issues with Unreal Engine, but at least don't immediately shut them down the moment you hear about it
Selaco gets a Special Campaign mode Beta adding a huge New Game+
3 Nov 2024 at 8:44 am UTC Likes: 1
3 Nov 2024 at 8:44 am UTC Likes: 1
Quoting: ShmerlThat's not an answer really. Just feels like running around the issue. Why can't they release it on GOG?From the developers:
In short - as long as the game is in EA it won't come on GOG because maintaining a game on different store takes up time and resources, something many indie developers doesn't have a lot of (many devs say the same thing actually).
It's AFTER the EA period that's in question whether or not it will. Most likely, at least the devs wants it, it just depends on GOG. Or rather, it did in the beginning. There's a thread on GOG if you want more background.
But yes, the game is DRM free already so it only depends on who you want the 30% share to go to; Steam now, or, wait until next year if it comes to GOG then, maybe.
"Time will tell, sooner or later, time will tell". ;D
Windows to Linux compatibility layer Wine 10.0 planned for mid-January 2025
3 Nov 2024 at 8:38 am UTC Likes: 1
3 Nov 2024 at 8:38 am UTC Likes: 1
Quoting: Purple Library Guythere used to be a point to the Dvorak keyboardCorrect me if I'm wrong, but does the DVORAK layout even speed typing up significantly? I'm sure nobody's been able to prove that it does yet, and if it does, I'm not sure it's worth the short term muscle memory loss.
Bazzite updated to Fedora 41 with expanded PC gaming handheld support
30 Oct 2024 at 2:22 pm UTC
30 Oct 2024 at 2:22 pm UTC
I am really enjoying Bazzite Desktop Edition so far, even with my NVIDIA GPU. I have a few issues here and there (Firefox has to run in XWayland mode, otherwise it just doesn't boot up sometimes), but nothing like what I experienced on Windows.
Actually, I haven't used Windows in ages. I should probably get rid of that dual boot partition soon...
Actually, I haven't used Windows in ages. I should probably get rid of that dual boot partition soon...
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- GOG plan to look a bit closer at Linux through 2026
- Valve reveal all the Steam events scheduled for 2026
- Valve's documentation highlights the different ways standalone games run on Steam Frame
- Even more AMD ray tracing performance improvements heading to Mesa on Linux
- > See more over 30 days here
- Venting about open source security.
- LoudTechie - Weekend Players' Club 2026-01-16
- whizse - Away later this week...
- Liam Dawe - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
- JohnLambrechts - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck