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Latest Comments by Mohandevir
NVIDIA DLSS 3.5 and Half-Life 2 RTX announced
23 Aug 2023 at 1:07 pm UTC Likes: 1

Quoting: jeisomWhy are there comments about vendor lock-in. This should work just fine on an RDNA2 or newer gpus, if be a bit slower. RT is part of the vulkan standard afterall.
The problem is DLSS. I much prefer an open source standard like AMD FSR whenever I can:

"DLSS 3 is exclusive to Nvidia's “Ada Lovelace” RTX 40-series graphics cards"

Thus, vendor lock-in. Keep in mind that much of that new stuff about RTX is tied to DLSS 3.5.

NVIDIA DLSS 3.5 and Half-Life 2 RTX announced
22 Aug 2023 at 8:16 pm UTC Likes: 2

Maybe... One day... On GeForce Now... On my Steam Deck. There is no way I'm going to pay for an overpriced GPU, just for the sake of this RTX vendor lock in.

Dolphin Emulator devs give up on Steam release
20 Jul 2023 at 6:30 pm UTC

Quoting: Penix
Quoting: Mohandevir
Quoting: Penix
Quoting: ssj17vegetaGenuine question here : what's the benefit of having an emulator on Steam, apart from the automatic updates ?
As someone else said: Cloudsaves. Especially with the Steam Deck an absolute game changer compared to manually setting up semi-working auto-sync systems like syncthing or mega. Fortunately, all the big emulators are absolutely fantastic in terms of controller support, so Steam Input isn't that big of a deal compared to games not being on Steam. Steam Deck has better compatibility with games from the Steam Store compared to the desktop mode generic linux app store. While dolphin has a good forum and you can find a lot of stuff on reddit, having an official Steam discussion board is always a big win for finding help with issues of software, exchanging opinions, etc.
And yes, visibility and user base is a big perk of Steam that could potentially heavily increase the Dolphin users and emulator users in general.

But the cloud saves are the biggest perks of having any game/emulator on a gaming platform such as Steam.
Are you close to the project? Because you seem to know much...

Just an idea and I don't know for sure about it's feasability (more like brainstorming for a solution), but couldn't it be an app that manages all emulators and cloud saves at a "higher level"? Some kind of a custom EmulationStation for Steam BPM/Steam Deck that lets you manage, integrate and save your emulators/roms/saves (all or in part) to the cloud?

Edit: Personnally, I'd be willing to pay for that because having to copy my emulators setups from one rig to another is a pita... Emulators configurations (custom controller configurations) and save games backed up on the cloud, not just for Dolphin, would be a boon!
No, I'm not. Everything I said was knowledge unspecific to Dolphin. Except for the Dolphin forum, all those arguments are just arguments for having games Steam in general (maybe filtered a bit to arguments that I felt would make the most sense for emulators specifically) which I learned dealing with other launchers and having to set up emulators over and over again. While I'm a dev myself, I haven't done any work on emulators yet. ^^

To your suggestion: I've always used direct emulators for specific platforms (Mednafen, a few different SNES specific ones, Dolphin, Cemu, Citra, Yuzu, Ryujinx, PPSSPP, Duckstation, PCX2, RPCS3, Cxbx-Reloaded and Xemu), afaik Retroarch is already a summarized frontend that can load the kernels of different emulators. And Retroarch is on Steam. So at least for the platforms that Retroarch supports, this would already be kind of what you suggested, though chained to the specific versions in Retroarch and not a general way to add your own emulator installations. But I'm not sure if Valve would have a problem with an App that just uses the cloud saves for a completely different purpose. Also, depending on how Steam Cloud Sync works and detects your local save files, it could be hard to add the different saves for different emulators in different locations. At least if it costs something, Valve should have less of a problem of "kinda abusing" the cloud save function^^ I don't see any way that Valve would allow saving ROMs in the Steam cloud though. For newer systems, they are too big anyway and would most definitely be seen as massive Steam Cloud Save Abusement. But roms are usually not as often updated/changed as saves and the library path can usually be completely different from the save path and is usually even suggested to be changed / customly set in most installation processes, so this could be done pretty easily by a private git project and simply having a "EmuLibraries/[GameSystem]/" folder system in your documents or home or "D:/" or whatever folder.

But for saves, that's definitely something that could be worth looking into. And those few bucks that the app would cost could definitely be given to emulation projects. But the most important part of such a cloud save is that it automatically works. For your suggestion, you'd need to have an app through which you always launch all your emulators, so when you close any emulator, it automatically syncs the cloud saves (so you need to be able to add the emulators to your app the same way you can add non-Steam games to Steam and then have the app act as an launcher for all emulators). And if you played on different systems without syncing inbetween (e. g. one system was offline), Steam only gives you the option to use one of both save versions (override local save or override cloud save), so even if you played different games or even different emulators, the save sync could be a problem. But this would have been a problem in its own way if Dolphin got released on Steam directly.

Btw sorry for the long reply. Kinda got lost in your idea and its pros and cons and its possible implementation :D
No offense taken. :smile:

This said, yeah I wrote Roms, but I knew it could get quite massive. No doubt it wouldn't be included in any form of cloud saves and since roms are static data, I don't think it's a big issue, either.

Like I said, I was just brainstorming. I'm no dev. Thanks for your input.

so even if you played different games or even different emulators, the save sync could be a problem. But this would have been a problem in its own way if Dolphin got released on Steam directly.
That's interresting. I would have been curious to see if possible at all and how the Dolphin team would have solved this issue.

Dolphin Emulator devs give up on Steam release
20 Jul 2023 at 2:55 pm UTC

Quoting: Penix
Quoting: ssj17vegetaGenuine question here : what's the benefit of having an emulator on Steam, apart from the automatic updates ?
As someone else said: Cloudsaves. Especially with the Steam Deck an absolute game changer compared to manually setting up semi-working auto-sync systems like syncthing or mega. Fortunately, all the big emulators are absolutely fantastic in terms of controller support, so Steam Input isn't that big of a deal compared to games not being on Steam. Steam Deck has better compatibility with games from the Steam Store compared to the desktop mode generic linux app store. While dolphin has a good forum and you can find a lot of stuff on reddit, having an official Steam discussion board is always a big win for finding help with issues of software, exchanging opinions, etc.
And yes, visibility and user base is a big perk of Steam that could potentially heavily increase the Dolphin users and emulator users in general.

But the cloud saves are the biggest perks of having any game/emulator on a gaming platform such as Steam.
Are you close to the project? Because you seem to know much...

Just an idea and I don't know for sure about it's feasability (more like brainstorming for a solution), but couldn't it be an app that manages all emulators and cloud saves at a "higher level"? Some kind of a custom EmulationStation for Steam BPM/Steam Deck that lets you manage, integrate and save your emulators/roms/saves (all or in part) to the cloud?

Edit: Personnally, I'd be willing to pay for that because having to copy my emulators setups from one rig to another is a pita... Emulators configurations (custom controller configurations) and save games backed up on the cloud, not just for Dolphin, would be a boon!

Dolphin Emulator devs give up on Steam release
20 Jul 2023 at 12:49 pm UTC

Could it be possible to include the Emudeck (because that's the one I know and use) or any automated script that deals with Dolphin/Emulation installation/Configuration in the Steam store? There is no Wii key in the codebase of these scripts, I think? :wink:

It reminds me of ubuntu-restricted-extras, back then...

Seriously, Dolphin doesn't need a Steam release. It's quite easy to find with google when you search for emulation and/or Steam Deck and these scripts are taking care of everything. The result feels fully integrated to BPM.

Overwatch 2 heads to Steam making it even easier on Steam Deck / Linux
19 Jul 2023 at 6:01 pm UTC Likes: 5

It doesn't affect me personnally, because I avoid Activision/Blizzard at all costs, but for others... One less barrier is always good. Bring in Diablo IV and COD:Warzone (if ever the anti-cheat gets supported by Proton) and it's going to look quite positive for Steam Deck/Linux.

Nearly 40% of Linux gamers on Steam are on Steam Deck
3 Jul 2023 at 7:43 pm UTC Likes: 3

Quoting: Salvatos> you usually only get the survey on one machine.
Not in my experience. I had it on two different desktops one week apart just last spring and I've had it on my laptop as well.
Got it on my Steam Deck, my laptop and my PC, this month. I decided to distro hop on my PCs and it triggered the survey for each fresh install (wasn't a fresh install for my Steam Deck).

NVIDIA driver 535.54.03 stable rolls out for Linux
14 Jun 2023 at 7:23 pm UTC

The only thing I would like to see is Wayland support for my GTX980m laptop so that I may run the gamescope-session on my Manjaro setup... Unfortunately, I doubt it will ever happen.

GuliKit reveal an upgraded anti-drift thumbstick module for Steam Deck
9 Jun 2023 at 1:17 pm UTC Likes: 1

Quoting: Eike
Quoting: RealChrisThere Is Absolutely ZERO Reason To Mod The OEMs Steam Deck Joysticks, They Work Just Fine As Is, This Is Just In Case You Receive A Defective Unit After Your Warranty
I stopped reading here due to all that capitalization.

I haven't got problems with the sticks either, but then, joystick feel like something gone for good in the early Nineties to me. ;)
That's what I was asking: Is there a glaring issue with the OEM sticks that I'm not aware off, like the Nintendo Switch? Personally, I'm not going to mess with my Steam Deck, if it's not broken. I would like a 1tb nvme upgrade and I'm hesitant for the same reason.

That's one thing I would like to see in a Steam Deck2: an easy way to swap the storage, without taking it apart.

GuliKit reveal an upgraded anti-drift thumbstick module for Steam Deck
8 Jun 2023 at 1:26 pm UTC Likes: 2

Are the Steam Deck's original thumbsticks an issue? Personally I have no reason to change them, but I might just be lucky...