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Latest Comments by Mohandevir
Amazon announces 'Luna', their own take on cloud game streaming
25 Sep 2020 at 2:38 pm UTC Likes: 1

In fact, what is really sad, imo, it's that cloud gaming is an excellent opportunity to create new techs and get out of the DX-Windows paradigm. If these cloud providers could work together with open source techs, they could do some fascinating stuff that Microsoft alone can't do. But no, they prefer easy solutions with their limitations and perpetuate the vendor lock-ins (Amazon-Nvidia-Microsoft).

I wonder how they expect to solve an issue if it's related to the underlying OS? Cry in Microsoft's ear and wait for an approximate solution not custom tailored for their needs, instead of taking care of the issue themselves? Windows has unsolved issues that goes back to Windows XP and beyond... Oh well...

Amazon announces 'Luna', their own take on cloud game streaming
25 Sep 2020 at 12:20 pm UTC Likes: 1

Minor stuff, but one of the problems that GeForce now has, with a Windows backhand, is the fact that you have to deal with the Windows desktop. It's pretty easy to minimize the Steam/Uplay/Epic window to the tray without being able to bring it back in full screen. You get the feeling that it lacks a K+M, when it happens. I don't know what it's going to be like on Luna, but that's my oberservation; It's not a fully integrated solution. You really have the feeling that you are dealing with a Windows desktop. On this aspect, Stadia is much more polished, even if still incomplete.

Imo, it feels like a badly integrated PC-Console hybrid that's even worse than what the Steam Machines were, concerning the critics it received, at the time...

Amazon announces 'Luna', their own take on cloud game streaming
24 Sep 2020 at 10:11 pm UTC Likes: 2

Quoting: Purple Library GuyWhat I keep wondering is, OK, we got these streaming game services. A couple already, plus Amazon now. Soooo . . . what's their market share like?
There's plenty of hype, and some people clearly are playing them. But are they catching on? Are they eating anyone's lunch? Or are they currently a relatively fringe thing, for all the talk? Is it a bandwagon Valve better jump on, or just mostly a money sink? Note that I'm willing to buy either possibility, I'm just complaining I don't have the data to judge from.
It's the same thing I've been wondering about the Epic store, which I haven't heard as much about lately. Everyone was talking how Valve needed to do various things to meet this threat, and they mostly didn't, and it's still unclear whether they had any need to.
You got a point. Would be fun to see the sales figures of say Stadia or GeForceNow.

Obviously nobody is going to drop a 10 years old Steam library for Stadia or Luna. I won't for sure. But, it might be interesting for new gamers that will compare the price of a console or a PC to the price of Stadia or Luna. These streaming services are going to gain traction over time. I'm just afraid that if Steam doesn't jump on the train, it might cost them in the long term. This is something that they have to get ready for, soon enough. Remember Microsoft's stance regarding the first iPhones?

Amazon announces 'Luna', their own take on cloud game streaming
24 Sep 2020 at 6:57 pm UTC Likes: 3

How long until Valve throw their Steam Controller onto the sofa and announce their own?
We always have the choice, but Valve is in a position where it could crush everyone of them, if they don't wait too long. I'm affraid that's what might play against Valve... Valve time.

The train is leaving the station, they should jump onboard before it's too late. New market... Better early than late.

The Division 2 on Stadia gets a free weekend for Stadia Pro and more Stadia news
24 Sep 2020 at 6:21 pm UTC

Is the hardware acceleration in Chromium solved? Read lots of stuff about that? Is it that much of a deal?

The Division 2 on Stadia gets a free weekend for Stadia Pro and more Stadia news
24 Sep 2020 at 12:16 pm UTC

Quoting: dubigrasuWhat you're describing sounds more like 720p or/with H264. Stadia drops to that if it considers the connection not good enough (even if you started with 1080p or higher). Doesn't change the codec mid-run though, only the resolution.

I have a 27" and image quality is great with 1080p and VP9. I can sometimes briefly see artifacts on darker images, but that's about it.
Consider using StadiaEnhanced instead of Stadia+, to monitor or set the quality. It does pretty much the same things, but it remembers the settings between runs and can force higher resolutions.

As for the topic at hand, there's one thing that Stadia does "wrong" here, they may have their reasons...I dunno, but this free week is still behind the Pro subscription, so not much of a free- week. If they use free-week as a bait to catch future customers, well, they need to go fishing in a bigger pond, as in in make it actually free for all.

I added here an example of 720p+H264 vs 1440p+VP9 (use the slider):
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=0439cee4-fe06-11ea-bf88-a15b6c7adf9a [External Link]
Also one thing to mention, the difference is much more dramatic in motion, that is actual gameplay.
StadiaEnhanced... ***Taking note***

Thanks!

Edit: I will test in more depth, later today... I know that it's a special case, but Destiny 2 was pretty ugly. It seems a lot better now.

The Division 2 on Stadia gets a free weekend for Stadia Pro and more Stadia news
23 Sep 2020 at 2:56 pm UTC

Related to Stadia, but much less about the current news...

Just understood the complaints about the image quality of Stadia... On a phone (5"-6"), tablet (10") or chromebook (11"), the offered 1080p looks great... On an HDTV (50"), it's already beginning to be much less convincing, but still tolerable. But on a 1080p 24" computer monitor it's just plain ugly. It' way too much blury and pixelated.

Didn't do any test on 4K devices, because I have none yet, but that's my observation based on my experience.

Next... 17" 1080p Laptop screen. :smile:

The NVIDIA GeForce RTX 3080 is out today, some details for you (plus new driver release)
18 Sep 2020 at 5:41 pm UTC

Quoting: pete910
Quoting: Mohandevir
Quoting: Shmerl
Quoting: The_AquabatIf you make such a bold claim like twice performance, you have to prove it.
I knew from the start that 2x improvement claim was just marketing. It simply sounded unrealistic.

Quoting: The_AquabatSo I expect Big Navi to score some wins at least on compute tasks, and maybe some games optimized for AMD, and it is definitely not even close to "dead on arrival"
Regarding AMD, they gave projected improvements in their RDNA 2 slides and I don't expect it to be far off:



That's for performance per watt. What's not known yet, is how powerful their highest end card will be using that improvement and whatever amount of compute units they'll put in it. It could be quite a leap from 5700XT.
Question:
The RX 5600 xt supports Radeon Rays (AMD raytracing)... What's the state of it, on Linux?
No it don't, not on a hardware level.
Aaaaah! Radeon Rays Audio... What the...?!:grin:

Ok! Sorry then.

The NVIDIA GeForce RTX 3080 is out today, some details for you (plus new driver release)
18 Sep 2020 at 5:30 pm UTC

Quoting: Shmerl
Quoting: The_AquabatIf you make such a bold claim like twice performance, you have to prove it.
I knew from the start that 2x improvement claim was just marketing. It simply sounded unrealistic.

Quoting: The_AquabatSo I expect Big Navi to score some wins at least on compute tasks, and maybe some games optimized for AMD, and it is definitely not even close to "dead on arrival"
Regarding AMD, they gave projected improvements in their RDNA 2 slides and I don't expect it to be far off:



That's for performance per watt. What's not known yet, is how powerful their highest end card will be using that improvement and whatever amount of compute units they'll put in it. It could be quite a leap from 5700XT.
Question:
The RX 5600 xt supports Radeon Rays (AMD raytracing)... What's the state of it, on Linux?

The NVIDIA GeForce RTX 3080 is out today, some details for you (plus new driver release)
17 Sep 2020 at 10:05 pm UTC Likes: 2

Quoting: Shmerl
Quoting: MohandevirIn fact, the gaming GPU market is driven by two selling points, atm: 4K 144hz monitors and RTX.
It doesn't look like it. Only small percentage uses 4K at such framerates and RTX (I assume you simply mean ray tracing) is also not a major feature that's used in practice. The bulk of the market is taken by mid range cards or cards aimed at 2560x1440 / 144 Hz segment.

Something like VR on the other hand could be a driver for most high end segment, but VR is also quite a small use case so far.

I.e. most high end cards are surely quite hyped and talked about, but they are not where most money is at least.
You are right. Didn't say the bulk of the market was there. I was referring to the hardware manufacturers that are pushing for 4k 144hz (monitors and hdtvs) and RTX (gpus) to sell their latest innovations (Marketing). Didn't say it was successful... Yet.