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Latest Comments by doragasu
Legacy of Kain Soul Reaver 1&2 Remastered announced for December 10
25 Sep 2024 at 9:30 am UTC Likes: 1

The original is a game I have always wanted to play and never did. This could be a good opportunity to get a GILF :grin:

Nintendo and The Pokemon Company file lawsuit against Palworld maker Pocketpair
19 Sep 2024 at 7:58 am UTC Likes: 5

Weird they go for patent infringement and not for copyright infringement

Grand Theft Auto V gets BattlEye anti-cheat, breaks online play on Steam Deck / Linux
17 Sep 2024 at 6:26 pm UTC Likes: 5

I do not own GTAV, but if I did I would be posting a negative review on Steam. Doing these kind of things on newly released games is bad enough, but doing it on already released stuff, knowing people who payed for the game will neither be able to play it nor get a refund should be prohibited.

Unity cancels the stupid Runtime Fee
12 Sep 2024 at 4:40 pm UTC Likes: 39

We have to wholeheartedly thank them for sending many devs to Godot, and increasing its fundrising!

Steam Families has officially launched with a big Steam Client Update
12 Sep 2024 at 4:34 pm UTC

Quoting: melkemind
Quoting: doragasu
Quoting: Liam DaweI get that for how some people live, in that way it's a downgrade. But, I don't really believe a family sharing system is meant at all for different countries. That, really, feels like a bit of a stretch for Valve getting developers on board to allow games to be shared like this at all.

Different households in the same country though, that I feel they could (and should) relax on a bit. Like for me as a co-parent, the kiddo is between two houses in two completely different cities.
I haven't yet tested the feature, but I read in their FAQ that you can be offline while using this revamped family sharing. So is it possible that maybe you only have to verify the "under the same roof" requirement once (or once each several weeks/months)? If this is possible maybe you could visit other house, login with your account and enable family sharing there. But I'm just guessing, no idea if this will work.
I used the beta the entire time with my kids, one of whom is grown, and we haven't been under the same roof plenty of times when we played games from each other's libraries.
Awesome, then it looks like my guess was right, thanks for the info!

Steam Families has officially launched with a big Steam Client Update
12 Sep 2024 at 11:59 am UTC

Quoting: Liam DaweI get that for how some people live, in that way it's a downgrade. But, I don't really believe a family sharing system is meant at all for different countries. That, really, feels like a bit of a stretch for Valve getting developers on board to allow games to be shared like this at all.

Different households in the same country though, that I feel they could (and should) relax on a bit. Like for me as a co-parent, the kiddo is between two houses in two completely different cities.
I haven't yet tested the feature, but I read in their FAQ that you can be offline while using this revamped family sharing. So is it possible that maybe you only have to verify the "under the same roof" requirement once (or once each several weeks/months)? If this is possible maybe you could visit other house, login with your account and enable family sharing there. But I'm just guessing, no idea if this will work.

Steam Families has officially launched with a big Steam Client Update
12 Sep 2024 at 9:38 am UTC Likes: 6

Awesome news. I used the old library sharing with my children, and having the complete library locked to share a single game was painful. For my use case (that is the use case this feature is thought for) this is so much better.

Celebrating 6 years since Valve announced Steam Play Proton for Linux
22 Aug 2024 at 1:16 pm UTC Likes: 2

Quoting: Adutchman
Quoting: woox2kWhat makes me wonder... is it possible that one guy is to "blame" here? Valve knew what wine was but did not spend much effort into making games compatible with it and tried to get companies to release native ports instead. When dxvk became a huge success Valve seemingly instantly jumped onto that bandwagon and released proton (by hiring the one guy behind dxvk afaik) Is it possible that when DXVK released, some guys in Valve went on like "Hey this is awesome, we should take this route to compatibility instead" and that's how it started?

Philip (doitsujin) Rebohle might be the person behind all this by being a Linux user and excellent programmer who just wanted to play a DX11 anime game that did not work on Wine!
It's always the anime fans XD. No, just joking. Huge props to Philip!
Not just "an anime game", he wanted to play NieR: Automata. This game is the gift that never ends giving.

Sober is a new way to play Roblox on Linux from the Vinegar team
8 Aug 2024 at 6:36 pm UTC

Quoting: pilk
Quoting: doragasuHave you tested if the mouse can move "infinitely to one side"? With waydroid, when you reached a point, it got stuck.
That also works fine.
Awesome, thanks for testing!

Sober is a new way to play Roblox on Linux from the Vinegar team
8 Aug 2024 at 6:30 pm UTC

Quoting: pilk
Quoting: doragasuI wonder if this fixes the mouse and perf on AMD hardware, but will wait until there is a non-flatpack version to test.
If it helps, I've got an AMD processor (Ryzen 5600X) and it works fine.
Then it looks like the perf problem is gone (I tested back then with a Ryzen 5700X and perf was terrible).

Have you tested if the mouse can move "infinitely to one side"? With waydroid, when you reached a point, it got stuck. For example moving the mouse to the right, there was a point where camera stopped moving until you moved it again back to left. I suspect it must be an Android limitation, maybe Android stops moving the cursor when it reaches the screen end, and that was the problem, but this is speculation on my side.