Latest Comments by sub
AMD releases FidelityFX Super Resolution source code
15 Jul 2021 at 3:58 pm UTC Likes: 3
15 Jul 2021 at 3:58 pm UTC Likes: 3
"It uses a collection of cutting-edge algorithms with a particular emphasis on creating high-quality edges"
GTA III and Vice City reverse-engineered code is back up on GitHub
29 Jun 2021 at 9:04 pm UTC Likes: 1
29 Jun 2021 at 9:04 pm UTC Likes: 1
[quote=MayeulC]
AI, pathfinding, object interaction, etc...
One could come up with a game that looks like the original but most likely never comes close to the gameplay.
Quoting: The_Aquabatnice patent trolls lost this one.
Quoting: fagnerlnBut that way it would be close to impossible to exactly match the gameplay of the original, right?Unlike other game engine reimplementations (OpenMW, openXcom, OpenRA, CorsixTH and so on), this isn't exactly "clean" in comparison which is why it's much more of a grey area.Take OpenMW for instance: they just reverse-engineer the game file format, and create their own engine from scratch to load these.
AI, pathfinding, object interaction, etc...
One could come up with a game that looks like the original but most likely never comes close to the gameplay.
GTA III and Vice City reverse-engineered code is back up on GitHub
29 Jun 2021 at 8:07 pm UTC Likes: 3
29 Jun 2021 at 8:07 pm UTC Likes: 3
1/2 Offtopic: When it comes to reverse engineering via decompilation,
there is another imho very interesting project dealing wiht Magic Carpet 1 and 2.
I opened a forum thread some weeks ago.
https://www.gamingonlinux.com/forum/topic/4922
Magic Carpet is such a great game that I'd like to revisit with a
pumped up reverse-engineered engine (like DevilutionX for Diablo 1).
One of the latest milestones reached mentions a working Linux build target.
Unfortunately, I wasn't able to compile it due to some strange SDL dependencies
that I wasn't able to resolve with the common approach of installing the dev packages.
They currently only ship Windows builds as binaries.
If anyone manages to build and test it, please post short feedback on the state of that project.
Would be very appreciated. Thanks! :)
there is another imho very interesting project dealing wiht Magic Carpet 1 and 2.
I opened a forum thread some weeks ago.
https://www.gamingonlinux.com/forum/topic/4922
Magic Carpet is such a great game that I'd like to revisit with a
pumped up reverse-engineered engine (like DevilutionX for Diablo 1).
One of the latest milestones reached mentions a working Linux build target.
Unfortunately, I wasn't able to compile it due to some strange SDL dependencies
that I wasn't able to resolve with the common approach of installing the dev packages.
They currently only ship Windows builds as binaries.
If anyone manages to build and test it, please post short feedback on the state of that project.
Would be very appreciated. Thanks! :)
Intel has formed a new graphics team with Raja Koduri leading
23 Jun 2021 at 1:00 pm UTC Likes: 1
23 Jun 2021 at 1:00 pm UTC Likes: 1
They managed to attract other world class engineers as well a while ago already like Tom Forsyth.
VERY promising.
VERY promising.
Looks like a possible Valve Index 2 will make their VR kit go wireless
21 Jun 2021 at 7:30 pm UTC Likes: 1
21 Jun 2021 at 7:30 pm UTC Likes: 1
Valve Quest?
Collabora give an overview on the status of Zink, the OpenGL over Vulkan driver
15 Jun 2021 at 3:26 pm UTC
15 Jun 2021 at 3:26 pm UTC
I wonder if a perfectly conformant OpenGL layer would actually lead to troubles with old software - as in particular games were written with quirks for the crappy drivers back then.
Fleshy RPG with cosmic horror 'Death Trash' hits Early Access on August 5 with a demo soon
14 Jun 2021 at 5:05 pm UTC
14 Jun 2021 at 5:05 pm UTC
Quoting: BubailamaYes the development takes long. But to defend them, they are a small independent studio from Berlin/Germany that have their office in the so called "Saftladen". The "Saftladen" is an office community with several different small independent game studios.Isn't this just *ONE guy?
AMD reveals Ryzen 5000 G-Series desktop APUs, FidelityFX Super Resolution and more
3 Jun 2021 at 9:40 pm UTC
3 Jun 2021 at 9:40 pm UTC
[quote=scaine][quote=sub]
You'll notice that from left to right there are less and less high-contrast sharp edges in the scene itself.
I claim the choice of the tech demo and it's segmentation was not by chance.
While it suggests "hey, it's the same scene you see" it looks to me that the scene was specifically crafted
to hide the problematic bits.
Quoting: scaineWe'll see. I indeed find the tech demo rather washed out (compared to DLSS 2.0 tech demos I saw).Quoting: ShmerlYep, I'm with you. I was just surprised you found FSR to be poor quality. I was watching that video and thinking, holy cow, I can't tell the difference, but the framerates are 60%+ better! And the way you can choose quality or framerates, very nice. I hope it succeeds.Quoting: scaineJust being Nvidia-only is good enough for me to fully get behind FSR. And the AMD showcase video for it was pretty impressive given how young the technology is (dunno what user "sub" was talking about above, claiming that FSR doesn't look as good - not only is there barely any difference, the whole point of these technologies is that they won't look as good, but you'll get 100%+ FPS out of them at high-res, and if you can only tell the difference in a side-by-side video, then that's clear "good enough").I'm a strong AMD supporter and I absolutely hate the politics of Nvidia exploiting vendor-lockins.
Let's see how this does when it ships. I'd be more than happy to be proven wrong here,
as the open approach across vendors is the way to go, imho.
You'll notice that from left to right there are less and less high-contrast sharp edges in the scene itself.
I claim the choice of the tech demo and it's segmentation was not by chance.
While it suggests "hey, it's the same scene you see" it looks to me that the scene was specifically crafted
to hide the problematic bits.
AMD reveals Ryzen 5000 G-Series desktop APUs, FidelityFX Super Resolution and more
3 Jun 2021 at 9:17 pm UTC Likes: 2
3 Jun 2021 at 9:17 pm UTC Likes: 2
[quote=scaine][quote=Shmerl]
Let's see how this does when it ships. I'd be more than happy to be proven wrong here,
as the open approach across vendors is the way to go, imho.
Quoting: scaineJust being Nvidia-only is good enough for me to fully get behind FSR. And the AMD showcase video for it was pretty impressive given how young the technology is (dunno what user "sub" was talking about above, claiming that FSR doesn't look as good - not only is there barely any difference, the whole point of these technologies is that they won't look as good, but you'll get 100%+ FPS out of them at high-res, and if you can only tell the difference in a side-by-side video, then that's clear "good enough").I'm a strong AMD supporter and I absolutely hate the politics of Nvidia exploiting vendor-lockins.
Let's see how this does when it ships. I'd be more than happy to be proven wrong here,
as the open approach across vendors is the way to go, imho.
AMD reveals Ryzen 5000 G-Series desktop APUs, FidelityFX Super Resolution and more
1 Jun 2021 at 4:20 pm UTC Likes: 1
But the point is, that with implementations like M1 more than competitive horse power is now available at high efficiency.
More important DLSS looks like a real game changer to me.
I think you're wrong thinking this is easy to copy by competitors.
Nvidia has a aggregated a lot of know how in their software department plus they have silicons out, that provide hardware acceleration for AI operations (Tensor Cores).
Also I don't know if and how much of the DLSS stuff is patented - I guess it's a lot.
Stuff like upscaling is actually an ideal category for AI/DL,
that cannot simply be matched with a classical scaling and filtering algorithm.
It shows. FSR doesn't look that good in comparison. Plus it's slower.
There are ingame videos from games with DLSS upscaled from 1080p to 2160p running almost twice as fast and looking absolutely credible like they were rendered in the higher resolution.
I bet AMD wanted to go the same way but could not (lacking hardware support and probably patenting).
Rumor has it Nintendo will update their Switch (Switch Pro) to a version leveraging DLSS.
It's clever. Exactly what I would Nintendo expecting to do.
And you can get it from just one vendor: Nvidia.
Same like the AMD situation with the current (and previous) SONY and Microsoft consoles.
1 Jun 2021 at 4:20 pm UTC Likes: 1
Quoting: doomwarriorxAs for ARM. Indeed, they could've licensed it before.Quoting: subNvidia has two game changers for gaming platforms on their side.Don't get it. Why would a game console developer NOW pick Nvidia? because they own ARM? Why they haven't picked an ARM earlier? Mali was always an option or Tegra with or without Nvidia owning the "specification" comapny. With a licence everbody can design an ARM. If Nvidia changes this they can throw away ARM again everybody will switch to RISC V.
ARM (see Apple's M1 performance and efficiency) and DLSS.
DLSS but could be the same as raytracing. If some vendor asks I have no doubt any gpu manufacturer will deliver no matter if AMD, Qualcomm, Apple or Intel.
But the point is, that with implementations like M1 more than competitive horse power is now available at high efficiency.
More important DLSS looks like a real game changer to me.
I think you're wrong thinking this is easy to copy by competitors.
Nvidia has a aggregated a lot of know how in their software department plus they have silicons out, that provide hardware acceleration for AI operations (Tensor Cores).
Also I don't know if and how much of the DLSS stuff is patented - I guess it's a lot.
Stuff like upscaling is actually an ideal category for AI/DL,
that cannot simply be matched with a classical scaling and filtering algorithm.
It shows. FSR doesn't look that good in comparison. Plus it's slower.
There are ingame videos from games with DLSS upscaled from 1080p to 2160p running almost twice as fast and looking absolutely credible like they were rendered in the higher resolution.
I bet AMD wanted to go the same way but could not (lacking hardware support and probably patenting).
Rumor has it Nintendo will update their Switch (Switch Pro) to a version leveraging DLSS.
It's clever. Exactly what I would Nintendo expecting to do.
And you can get it from just one vendor: Nvidia.
Same like the AMD situation with the current (and previous) SONY and Microsoft consoles.
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