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Latest Comments by sub
The Eternal Castle: Remastered is now available on Linux
3 Oct 2019 at 4:37 pm UTC

Oh Ryan ... I only get a black screen on launch. :D
I'm sure he'll fix this.

No Ashes of the Singularity: Escalation for Linux but Ashes II and future Stardock titles should be
1 Oct 2019 at 4:51 pm UTC Likes: 1

Quoting: Liam Dawe
Quoting: Boldos
Quoting: Liam Dawe
Quoting: subIf they fixed all blocker issues and if it's doable without
excessive work they should release a Linux version.
Even if it won't pay by means of revenues.

It's bad business practice to simply not deliver promised products and will harm your rep.

Take it this way:

We promised, we'll deliver (even if it took years) - please consider supporting us with our next project.
They didn't promise anything, in fact they clearly said before they were not making a promise. This harms nothing. Anyone who purchased it previously did so knowingly they were getting a Windows game that *may* end up with a Linux port.
Liam, woth all dur respect they DID pronise a Linux version when they hit EA early at the beginning. This promise then quitely disappeared from all their roadmaps.

Just to make this point clear ...
I remember them talking about it being in their plans years ago, but plans change all the time in game development and as far as I can see they've never given any actual guarantees about it. I'm sure people like you will continue to argue this though.

Quoting: GuestThis whole mess generated how much free publicity for them?

Never again.
Hardly any, Linux is a niche. Let's not claim that them talking about Linux made waves anywhere really...
"... people like you ..."

C'mon on, Liam. :/

No Ashes of the Singularity: Escalation for Linux but Ashes II and future Stardock titles should be
1 Oct 2019 at 12:31 pm UTC

Quoting: Liam Dawe
Quoting: sub
Quoting: Liam Dawe
Quoting: subIf they fixed all blocker issues and if it's doable without
excessive work they should release a Linux version.
Even if it won't pay by means of revenues.

It's bad business practice to simply not deliver promised products and will harm your rep.

Take it this way:

We promised, we'll deliver (even if it took years) - please consider supporting us with our next project.
They didn't promise anything, in fact they clearly said before they were not making a promise. This harms nothing. Anyone who purchased it previously did so knowingly they were getting a Windows game that *may* end up with a Linux port.
Where did they say that?
I just remember statements that they are working hard on releasing a Linux version.
And a regular reminder that they can't promise to release it soon.
I don't really get where people got this impression they actually confirmed 100% they would release it. They asked for requests and then over time gave an update on how they were doing. They never said with certainty that a Linux version would release just that they wanted to.

There's also this post here: "I don't want to make any promises".

Regardless, like I always tell people: Don't assume, buy it when it's released and not before.
Would you agree with me that there is a significant difference in quality between statements

"I don't want to make any promises but...it's looking more and more like Linux will be arriving this year."

and

"I don't want to make any promises about a Linux build."

?

No Ashes of the Singularity: Escalation for Linux but Ashes II and future Stardock titles should be
1 Oct 2019 at 12:13 pm UTC

Quoting: Liam Dawe
Quoting: subIf they fixed all blocker issues and if it's doable without
excessive work they should release a Linux version.
Even if it won't pay by means of revenues.

It's bad business practice to simply not deliver promised products and will harm your rep.

Take it this way:

We promised, we'll deliver (even if it took years) - please consider supporting us with our next project.
They didn't promise anything, in fact they clearly said before they were not making a promise. This harms nothing. Anyone who purchased it previously did so knowingly they were getting a Windows game that *may* end up with a Linux port.
Where did they say that?
I just remember statements that they are working hard on releasing a Linux version.
And a regular reminder that they can't promise to release it soon.

No Ashes of the Singularity: Escalation for Linux but Ashes II and future Stardock titles should be
1 Oct 2019 at 11:17 am UTC

If they fixed all blocker issues and if it's doable without
excessive work they should release a Linux version.
Even if it won't pay by means of revenues.

It's bad business practice to simply not deliver promised products and will harm your rep.

Take it this way:

We promised, we'll deliver (even if it took years) - please consider supporting us with our next project.

Astro Golf, a simple and relaxing game about shooting some balls in space
26 Sep 2019 at 3:47 pm UTC Likes: 1

Quoting: fleskIt's almost exactly the same game as my previous Linux Game Jam entry. :wink:
https://flesk.itch.io/space-golf [External Link]

That really looks like a blatant copy (ofc, with a bit more work put in)
I can't tell you how I hate people stealing and exploiting ideas.
Not even giving credits... :/

Don't they dare to tell me, that's just a coincidence.

Post-apocalyptic semi open-world RPG 'Death Trash' is now being self-published, Early Access next year
24 Sep 2019 at 9:12 am UTC Likes: 1

Quoting: ArehandoroAwesome! Good for them! Looking forward to playing it.
Apart from the music, this is a one-man show (Stephan Hövelbrinks).
Which makes it even more impressive. :)

A French court has ruled that Valve should allow people to re-sell their digital games
21 Sep 2019 at 5:08 pm UTC Likes: 2

Quoting: ObsidianBlk
Quoting: Shmerl
Quoting: ObsidianBlkI get this... and I'm not saying I don't have digital games myself, but still... I have CDs I bought in the early 90s that I can still read data off of. How many hard drives can you say the same for?
Consider yourself lucky, but don't think it's a reliable method of storage. Optical discs deteriorate with time, and are a lot more error prone than hard drives which in contrast are built to last for many years.
I'm not sure how you treat your optical media, but all I do is keep them in their cases, on a shelf, and they all still work for me. In fact, I don't think there's a single CD/DVD I've attempted to use in recent years that failed to read. No media is 100% fool proof... especially if treated roughly... but, yeah, I do not see how you think optical media is worse than hard drives. I've rarely heard of a drive lasting much longer than a decade (and, that's actually a pretty solid amount of time).
Doesn't matter if your discs all still work.
Shmerl is right.
CDs and DVDs printed detoriate and should never be used as backup media.

In case of printed CDs/DVDs it's the reflection layer that detoriates.
For writable discs it's even more problematic due to the dye layer.

This is called "Disc rot".

https://en.wikipedia.org/wiki/Disc_rot [External Link]

A French court has ruled that Valve should allow people to re-sell their digital games
20 Sep 2019 at 12:33 pm UTC Likes: 3

Quoting: StoneDancerWhy do some people think that returning to the old way will mean higher prices. We always used to trade in, sell or give away our disc (or even ROM cartridges if you remember them?) media. When most games went to downloadable the costs for the distribution plummeted but instead of seeing that cost saving the consumer is charged even higher prices for games.
But you do realize that while the costs (media, box, manual) went south, you still have ongoing service?
You can still download your game on Steam (, etc...) that you purchased 15 years ago.
That's cost of infrastructure that has not been there in those old times.

I for one have been asking for this ability for a long time. I want to give my game to a friend when I'm done. I bought the rights to use it, I should be able to sell those rights just like the lease on my apartment.
I don't get that example.

A French court has ruled that Valve should allow people to re-sell their digital games
20 Sep 2019 at 8:54 am UTC Likes: 1

Quoting: Klaus
Quoting: subThere is no price on the consumption of the game anymore, which is what the
developer actually wants to get paid for - and that's fair, isn't it?
I have to agree with that one. Viewing purchases of content as a product purchase was always a bit of a crutch, that only worked due to the limitations imposed by physical media.

If you have played all of a game or read all of a book, you have basically worn it out, at least for your own purpose -- except for nostalgia. Selling it would require and effort in time and money, creating a minimum asking price where it is still worthwhile, while the product will not be seen as equal to a new copy.

With digital sales there is a additionally the aspects of continuous service. Updates, support, downloads... I could see Valve splitting game prices into a service fee and a game price.

My worst fear is that this will push Devs away from the single player games I like to more F2P, P2W multiplayer and gaming as a service. The last part might not be entirely bad, but as I have less and less time for games, it might just force me to drop gaming all together.
Fully agree.

Also, the argument that you can trivially copy a digital "good" and therefore must be cheaper sounds like complete non-sense to me.
As if a dev/publisher puts a price tag on the binary...
Ofc, they want to get paid for the experience (per person).

It's like arguing with the ticket man to let me into the cinema for free as there are still spare seats left and the show runs anyway.
I have never faced someone complaining to pay for the "experience".
Ofc, I came across plenty that complained about cinema prices here. Fair enough.