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Latest Comments by sub
A look at some great Linux gaming deals not to be missed this week
22 Apr 2019 at 3:17 pm UTC Likes: 2

Hey Liam, thanks for this service!

Would you mind linking to the most relevant GOL article of the individual games if it's not too much work?

(Ofc) They are sometimes very helpful with the replies from the community.
Be it to encourage a buy or staying (far) away with the current hardware configuration.

CorsixTH, the open source game engine for Theme Hospital has a brand new beta
15 Apr 2019 at 11:05 am UTC

Quoting: liamdawe
Quoting: subCan I play the original Campaign in CorsixTH?
Yup, that's part of the point of it :)
Then I've to try it.

Thought it might be some sandboxing stuff using the original assets.

CorsixTH, the open source game engine for Theme Hospital has a brand new beta
15 Apr 2019 at 9:33 am UTC

Can I play the original Campaign in CorsixTH?

I guess it plays (slightly?) differently then the original (pathfinding, AI, ...)?

Far Blade looks like a very unique 3D boss rush adventure
11 Apr 2019 at 8:18 am UTC Likes: 3

Funny, those new (?) genres that should - I guess - tell me what this game is about but do nothing but confuse me.

"Boss Rush", "Roque-Lite" ... and so on.

LOL :D

Valve have confirmed Linux support for their Valve Index VR headset, pre-orders on May 1st
7 Apr 2019 at 6:49 am UTC Likes: 2

Quoting: Purple Library Guy
Quoting: gradyvuckovicRe: Price
IMO, sell it at a loss.

Hear me out.

What would absolutely kill this product is a high price tag.

VR headsets are expensive to make, and VR headsets that push boundaries with hardware are usually even more expensive. Couple that with the fact VR is effectively just an add-on rather than a platform, and the still very small market for high quality VR games (due to the small number of users - sound familiar?), the expensive hardware requirements and the unusual requirements for using VR in general (eg: room space) and you have a product with a high price tag and high entry barrier.

Valve needs to move as many of these headsets as possible to seed a market for VR and for this headset.

Selling the headset at below manufacturing cost is not entirely crazy for a few reasons.

1. This product will become cheaper to mass produce in large numbers eventually. Making a lot of something is always cheaper than making a small quantity of it. In order to achieve higher sales quantities, the price will need to start lower.
2. It's also a great way for Valve to secure their future as the home of PC gaming since I can't think of any real competitor to Steam that has VR games or Steam's level of VR support. But as long as VR represents only 1% of the market, that isn't enough of an edge. (sound familiar?)
3. With 3 Valve VR games incoming they can at least partially or perhaps even fully make back the loss on the headset by selling the games. But they won't sell those games if no one buys the headset. Plus, Valve will make back even more of that loss on extra sales of other VR games on Steam as one of the first things a new VR gamer does after getting a headset is buying a whole bunch of VR games to try it out with. Valve will get 30% of every VR game sold on their platform, so getting as many headsets out there as possible is very important.

Selling at a loss is not uncommon for hardware, Sony has done it before with Playstations, after a couple of years of manufacturing the same thing in large numbers the cost of manufacturing goes down and the money is recovered by selling games.

How far below cost is another matter but this headset needs to be very affordable and high value for money to be a winner, while also being high quality. That combination would put a VR headset in the hands of many gamers, and rocket the VR gaming industry forward.
I find the logic here good. I'm not convinced VR will take off even if they do that, but it's probably their best shot and if it works they will make back the subsidy and be well positioned to dominate. Even if VR doesn't take off, the people who buy the ones they do sell will probably pay back the subsidy with their VR game purchases, so it isn't a huge risk.
Let me quote myself.
I really don't think subsidized hardware is an option in this particular case.

Quoting: subI don't know the SONY VR set, but I guess even at the time of its release it hasn't been the most advanced one. That might already reduce the price.

Could it be it is/was even subsidized by SONY?

This is an interesting point imho.

I think this is no option for Valve.
SONY can consider subsidized hardware as an investment to strengthen their platform.
You can only use the headset with a PS4, right?
So it only runs software licensed by SONY

But that Valve headset will surely not be restricted for Steam use and support Open APIs for VR as we know Valve.
This leads me to think it's very unlikely that Valve will subsidize (or even think about a dumping price) the headset in order to make it more affordable, since you can use with other platforms as well.

Valve have confirmed Linux support for their Valve Index VR headset, pre-orders on May 1st
6 Apr 2019 at 9:33 pm UTC Likes: 1

Quoting: Orkultus
Quoting: sub
Quoting: Orkultusanyone know what the prices are going to be like?
I think it is no coincidence that Newell recently said "It's the high end where the interesting things happen".

Read: This won't be "cheap".

The argument that - if it's expensive - not that many people will buy it is correct.
However, that's probably not what Valve might be after just yet.

They need to present great new experiences and pave the way for a new hype.

This will be expensive. Mass market affordable prices might follow in 2-3 years.

Just my 2 cents.

I might be completely wrong. :D
Hoping that since sony was able to make a reasonably priced VR headseat for their PS4, that maybe Valve did the same thing...but here goes to hoping.
I don't know the SONY VR set, but I guess even at the time of its release it hasn't been the most advanced one. That might already reduce the price.

Could it be it is/was even subsidized by SONY?

This is an interesting point imho.

I think this is no option for Valve.
SONY can consider subsidized hardware as an investment to strengthen their platform.
You can only use the headset with a PS4, right?
So it only runs software licensed by SONY

But that Valve headset will surely not be restricted for Steam use and support Open APIs for VR as we know Valve.
This leads me to think it's very unlikely that Valve will subsidize (or even think about a dumping price) the headset in order to make it more affordable, since you can use with other platforms as well.

Valve have confirmed Linux support for their Valve Index VR headset, pre-orders on May 1st
6 Apr 2019 at 3:11 pm UTC Likes: 11

Quoting: Orkultusanyone know what the prices are going to be like?
I think it is no coincidence that Newell recently said "It's the high end where the interesting things happen".

Read: This won't be "cheap".

The argument that - if it's expensive - not that many people will buy it is correct.
However, that's probably not what Valve might be after just yet.

They need to present great new experiences and pave the way for a new hype.

This will be expensive. Mass market affordable prices might follow in 2-3 years.

Just my 2 cents.

I might be completely wrong. :D

Woops - Valve accidentally put up the Valve Index, Base Station and Controllers unfinished store pages
1 Apr 2019 at 9:07 pm UTC Likes: 3

Quoting: ArehandoroIf the release date is real, June 15, that would be just after the E3. Probably with tones of games announced and most people very hyped. Not a bad move, unless April's fool is behind this.
If they announce a Half Life VR, which turns out to be amazing but is only accessible through a VR system, I start out crying immediately.

A new PC + VR is beyond what I'm willing to invest. :/