Latest Comments by sub
Alien: Isolation Officially Confirmed For Linux, Releasing On September 29th
23 Sep 2015 at 12:21 pm UTC
23 Sep 2015 at 12:21 pm UTC
Quoting: Mountain ManI guess it's not that easy.Quoting: sigzPeople act like it's fault Nvidia's when we should be blaming AMD for not stepping up their game.Quoting: Leflmmh too bad that only NVIDIA is supported, would get that even if its a horror game and im afraid of horror gamesI think this situation is not going to change, AMD sales are dangerously declining these last months (less than 20% market this year instead of 50% last year)
Alien: Isolation Officially Confirmed For Linux, Releasing On September 29th
23 Sep 2015 at 10:49 am UTC
In case they really send AMD, mainly Nvidia optimized code, it's not what I consider "caring about AMD".
It's like providing math exams in a foreign language to pupils and concluding that they're not good at math.
23 Sep 2015 at 10:49 am UTC
Quoting: GuestThis.Quoting: EikeHaving looked through previous ports and talking to Feral directly, they do not code with AMD in mind. They code against nvidia blobs only. They might test later, but read back to where I talk about issues if you stick to the opengl spec. One in particular that I've seen should cause a GPU stall on all implementations, except it apparently does not with nvidia (due to a driver workaround). It then magically is blamed on AMD for being a problem.Quoting: GuestGeneric all: Feral write their code to work with nvidia's blobs. They don't care beyond that. In doing so, they write code that has performace issues if you stick to the opengl spec, because of (bad) hacks in nvidia's blobs.Sure. That's how Alien: Isolation got into AMD's driver release notes. By Feral not working together with them.
The game will likely run on AMD hardware, using fglrx, but Feral won't support it and won't tweak their code to work properly.
....which is all the fault of Feral. We should be pressuring them to up their game, not give them a free pass for mediocre work. My own opinion anyway.
Quoting: EikeC'mon, you got his point, didn't you?Quoting: GuestTesting with AMD, and writing things with AMD in mind originally, are entirely different. That cooperation you're talking about is likely testing only - i.e, Feral just hand over the game and ask AMD to take a look. Feral won't change their code to make it perform better with AMD, mostly because, I suspect, it'd require a re-write of their d3d translation layer to actually do things properly.You've started with "Feral write their code to work with nvidia's blobs. They don't care beyond that.", which I consider proven wrong by AMD's release notes, Feral buying AMD GPUs and saying they are running all AMD drivers.
I consider the rest speculations ("likely", "suspect" ). I'd prefer facts from AMD and/or Feral and I choose to suspect that they are going for full support for AMD as well.
In case they really send AMD, mainly Nvidia optimized code, it's not what I consider "caring about AMD".
It's like providing math exams in a foreign language to pupils and concluding that they're not good at math.
Alien: Isolation Officially Confirmed For Linux, Releasing On September 29th
22 Sep 2015 at 11:17 pm UTC
Due to AMD's reputation, everyone and his dog will buy the argument that it is AMD's fault the game does not support their chips - even if there is a way to make it work way better. Ofc, this would require further work and, thus, man power. After all, "look at the small share of AMD users... compared to Nvidia".
It seems like most game ports only focus on Nvidia. Intensive testing of AMD hardware mostly happens afterwards. It should then not surprise that games do not perform well and are buggy.
Yes, it's speculation. Yet, I think it's very close...
Correct me if I'm wrong.
22 Sep 2015 at 11:17 pm UTC
Quoting: GuestGeneric all: Feral write their code to work with nvidia's blobs. They don't care beyond that. In doing so, they write code that has performace issues if you stick to the opengl spec, because of (bad) hacks in nvidia's blobs.I fully agree and I still claim that it is just too easy for those companies to only optimize for Nvidia and not care (much) about AMD and get away with it.
The game will likely run on AMD hardware, using fglrx, but Feral won't support it and won't tweak their code to work properly.
....which is all the fault of Feral. We should be pressuring them to up their game, not give them a free pass for mediocre work. My own opinion anyway.
Due to AMD's reputation, everyone and his dog will buy the argument that it is AMD's fault the game does not support their chips - even if there is a way to make it work way better. Ofc, this would require further work and, thus, man power. After all, "look at the small share of AMD users... compared to Nvidia".
It seems like most game ports only focus on Nvidia. Intensive testing of AMD hardware mostly happens afterwards. It should then not surprise that games do not perform well and are buggy.
Yes, it's speculation. Yet, I think it's very close...
Correct me if I'm wrong.
Alien: Isolation Officially Confirmed For Linux, Releasing On September 29th
22 Sep 2015 at 12:54 pm UTC Likes: 1
22 Sep 2015 at 12:54 pm UTC Likes: 1
You might say I'm to blame for buying an AMD card, but still:
Isn't it embarrassing that almost all AAA-titles
come with the note "AMD not supported"? :S:
Isn't it embarrassing that almost all AAA-titles
come with the note "AMD not supported"? :S:
Gunmetal Arcadia Will Get An Action Platformer Prequel Early Next Year
21 Sep 2015 at 7:47 am UTC Likes: 1
21 Sep 2015 at 7:47 am UTC Likes: 1
Great!
To convince more people in supporting him, he could release his generic
CRT simulation*, that allows to grab and work on the content of arbitrary windows
https://www.youtube.com/watch?v=h72l_YsjL6Y [External Link]
However, this seems to be a PoC and works only for Windows.
I'm not sure this is (easily) possible for Linux at all...
I still think his CRT sim approach is the best I've seen so far.
[*] http://gamasutra.com/blogs/KylePittman/20150420/241442/CRT_Simulation_in_Super_Win_the_Game.php [External Link]
To convince more people in supporting him, he could release his generic
CRT simulation*, that allows to grab and work on the content of arbitrary windows
https://www.youtube.com/watch?v=h72l_YsjL6Y [External Link]
However, this seems to be a PoC and works only for Windows.
I'm not sure this is (easily) possible for Linux at all...
I still think his CRT sim approach is the best I've seen so far.
[*] http://gamasutra.com/blogs/KylePittman/20150420/241442/CRT_Simulation_in_Super_Win_the_Game.php [External Link]
Catalyst 15.9 Tested on R7 370 4G
16 Sep 2015 at 1:20 pm UTC
16 Sep 2015 at 1:20 pm UTC
Surprise, surprise!
Well, yes, there was holiday season.
And soon we'll have Xmas holidays...
(That's the usual argument from AMD representatives when progress seems very low).
But indeed it looks like they're only fixing very minor stuff.
I really hope that's due to bigger stuff they're working on in parallel.
Vulkan, etc.
If not... OMG, AMD
Well, yes, there was holiday season.
And soon we'll have Xmas holidays...
(That's the usual argument from AMD representatives when progress seems very low).
But indeed it looks like they're only fixing very minor stuff.
I really hope that's due to bigger stuff they're working on in parallel.
Vulkan, etc.
If not... OMG, AMD
AMD Catalyst 15.9 Includes Some Really Needed Fixes For Linux Gamers, Releases Soon
15 Sep 2015 at 8:58 pm UTC Likes: 1
15 Sep 2015 at 8:58 pm UTC Likes: 1
Don't hold your breath. Please don't!
Don't Count On Any EA Frostbite Powered Games On Linux
12 Sep 2015 at 11:38 am UTC Likes: 2
12 Sep 2015 at 11:38 am UTC Likes: 2
I wonder who did?
Saints Row 2 Looks Like It's Coming To Linux
7 Sep 2015 at 7:07 pm UTC
7 Sep 2015 at 7:07 pm UTC
Quoting: melkemindAnd now imagine that PC port wrapped by VP.Quoting: KeyrockSaints Row 2 is a fantastic game, it's also notorious for being one of the worst PC ports. I wonder if the Linux port will be able to address some of the PC port issues, or at least incorporate or be compatible with some of the mods that try to fix some of the PC ports issues.I was thinking the same thing. I actually played it on the Xbox 360 years ago because the PC version was so horrible, even though my hardware was stronger than the 360 at the time.
Gas Guzzlers Extreme Could Still Come To Linux, Nice Surprise
1 Sep 2015 at 11:02 pm UTC
1 Sep 2015 at 11:02 pm UTC
Quoting: pete910Do we know who the porter is?From the link we know at least that it's NOT Virtual Programming, Aspyr or Feral.
- Give fascists the finger and a few bullets in Too Many F*cking Nazis
- Epic Games just laid off over 1,000 people
- NVIDIA driver 595.58.03 released as the big new recommended stable driver for Linux
- AMD FSR SDK 2.2 released with FSR Upscaling 4.1 and FSR Ray Regeneration 1.1
- GE-Proton 10-34 brings fixes for God of War Ragnarök, Assassin's Creed, Final Fantasy XIV
- > See more over 30 days here
- I think I found my Discord alternative
- ridge - Proton/Wine Games Locking Up
- Caldathras - steam overlay performance monitor - issues
- Jarmer - Patreon updates
- Ehvis - What have you been playing recently?
- sana-chan - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck