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Firewatch, The Stunning First-person Adventure Game To Release On 9th February 2016 For Linux
12 Oct 2015 at 8:58 pm UTC
12 Oct 2015 at 8:58 pm UTC
Great!
The walkie talkie voices strongly remind me of "The Dig". :)
The walkie talkie voices strongly remind me of "The Dig". :)
Cyberpunk Adventure 'Read Only Memories' Released DRM Free And On Steam, Has Demo
8 Oct 2015 at 11:31 am UTC
8 Oct 2015 at 11:31 am UTC
Quoting: liamdaweIt seems to work fine, but it does start on the wrong monitor for me, which is a little annoying.I'm so glad, I gave up my multi-monitor setup on Linux!
Prison Architect Releasing 6th October, Will Have New Game Mode & More Single Player Chapters
30 Sep 2015 at 3:54 pm UTC
Hey, lets create a Catholic Steam Curator! :D
30 Sep 2015 at 3:54 pm UTC
Quoting: lucifertdarkI was bought this last year for my birthday, it's on the list of games I've hardly touched, so many games so little time."Hardly touched games"...
Hey, lets create a Catholic Steam Curator! :D
Prison Architect Releasing 6th October, Will Have New Game Mode & More Single Player Chapters
28 Sep 2015 at 11:38 am UTC Likes: 3
28 Sep 2015 at 11:38 am UTC Likes: 3
Tears of joy for the announcement of the single-player campaign! :)
Another SIGGRAPH 2015 Video Talks About Vulkan & OpenGL, Valve Talk Source 2
24 Sep 2015 at 6:08 pm UTC
24 Sep 2015 at 6:08 pm UTC
Quoting: Narcotixjust read, that Nintendo joined the Khronos Group. So with the Nintendo NX, the PS4, Android, SteamOS all using Vulkan, why would a multiplatform developer even consider using DirectX12 ?Who says PS4 will support Vulkan?
Another SIGGRAPH 2015 Video Talks About Vulkan & OpenGL, Valve Talk Source 2
24 Sep 2015 at 1:58 pm UTC Likes: 1
24 Sep 2015 at 1:58 pm UTC Likes: 1
Quoting: Mountain Man... won't let it go without a fight, and many programmers are already familiar with DirectX while they would have to learn Vulkan from scratch.Right, since Direct3D 12 shares so much with previous Direct3D versions...
Alien: Isolation Officially Confirmed For Linux, Releasing On September 29th
24 Sep 2015 at 8:03 am UTC Likes: 1
At least not if it is an implementation of an open API used by more than one hardware vendor..
Great post, PsynoKhi0!
24 Sep 2015 at 8:03 am UTC Likes: 1
Quoting: Mountain ManYou say that coders can "get away with murder" on Nvidia cards, but isn't that evidence of a more mature API?Hell, no! WTF....
At least not if it is an implementation of an open API used by more than one hardware vendor..
Great post, PsynoKhi0!
Alien: Isolation Officially Confirmed For Linux, Releasing On September 29th
23 Sep 2015 at 12:21 pm UTC
23 Sep 2015 at 12:21 pm UTC
Quoting: Mountain ManI guess it's not that easy.Quoting: sigzPeople act like it's fault Nvidia's when we should be blaming AMD for not stepping up their game.Quoting: Leflmmh too bad that only NVIDIA is supported, would get that even if its a horror game and im afraid of horror gamesI think this situation is not going to change, AMD sales are dangerously declining these last months (less than 20% market this year instead of 50% last year)
Alien: Isolation Officially Confirmed For Linux, Releasing On September 29th
23 Sep 2015 at 10:49 am UTC
In case they really send AMD, mainly Nvidia optimized code, it's not what I consider "caring about AMD".
It's like providing math exams in a foreign language to pupils and concluding that they're not good at math.
23 Sep 2015 at 10:49 am UTC
Quoting: GuestThis.Quoting: EikeHaving looked through previous ports and talking to Feral directly, they do not code with AMD in mind. They code against nvidia blobs only. They might test later, but read back to where I talk about issues if you stick to the opengl spec. One in particular that I've seen should cause a GPU stall on all implementations, except it apparently does not with nvidia (due to a driver workaround). It then magically is blamed on AMD for being a problem.Quoting: GuestGeneric all: Feral write their code to work with nvidia's blobs. They don't care beyond that. In doing so, they write code that has performace issues if you stick to the opengl spec, because of (bad) hacks in nvidia's blobs.Sure. That's how Alien: Isolation got into AMD's driver release notes. By Feral not working together with them.
The game will likely run on AMD hardware, using fglrx, but Feral won't support it and won't tweak their code to work properly.
....which is all the fault of Feral. We should be pressuring them to up their game, not give them a free pass for mediocre work. My own opinion anyway.
Quoting: EikeC'mon, you got his point, didn't you?Quoting: GuestTesting with AMD, and writing things with AMD in mind originally, are entirely different. That cooperation you're talking about is likely testing only - i.e, Feral just hand over the game and ask AMD to take a look. Feral won't change their code to make it perform better with AMD, mostly because, I suspect, it'd require a re-write of their d3d translation layer to actually do things properly.You've started with "Feral write their code to work with nvidia's blobs. They don't care beyond that.", which I consider proven wrong by AMD's release notes, Feral buying AMD GPUs and saying they are running all AMD drivers.
I consider the rest speculations ("likely", "suspect" ). I'd prefer facts from AMD and/or Feral and I choose to suspect that they are going for full support for AMD as well.
In case they really send AMD, mainly Nvidia optimized code, it's not what I consider "caring about AMD".
It's like providing math exams in a foreign language to pupils and concluding that they're not good at math.
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