Latest Comments by sub
Larian Studios Working On A New Game While Divinity: Original Sin Is Still Not On Linux
5 May 2015 at 7:30 pm UTC Likes: 1
This is bad. Really bad.
5 May 2015 at 7:30 pm UTC Likes: 1
Quoting: liamdaweI won't defend a developer who promises, promises, promises and....nothing happens. If they eventually bring it to Linux then great for the people who helped them so long ago.Exactly this.
I think it's really bad to keep people waiting who funded them.
This is bad. Really bad.
Interview With Linux Game Porter Knockout Games, Porter Of Shadow Warrior & More
4 May 2015 at 8:04 pm UTC
To be honest, I'm not sure if this is AMD related but I guess it is:
When I first tried SW I had lots of prominent graphics errors (vertex errors?) in the intro. Spiky stretched triangles. This seems to be gone now with either an update by you or upgrading to Catalyst 15.3 (from 14.12).
What's still present is the red box under the cursor in the menu (that arrow head).
And performance is "not that great". (Phenom II X4 940, Radeon 7950, 8 Gb RAM).
My display features a resolution of 2560x1440 but even selecting 1280x720 does not seem to
affecting performance (positively).
Cheers!
4 May 2015 at 8:04 pm UTC
Quoting: amelcher@subAh, thanks for your comment.
My main dev machine is a intel+nvidia gpu macbook pro 2012. I have a separate box I built with an AMD card specifically for fixing AMD issues for Shadow Warrior :-D. Are you hinting that you are having amd issues? I'm happy to help.
To be honest, I'm not sure if this is AMD related but I guess it is:
When I first tried SW I had lots of prominent graphics errors (vertex errors?) in the intro. Spiky stretched triangles. This seems to be gone now with either an update by you or upgrading to Catalyst 15.3 (from 14.12).
What's still present is the red box under the cursor in the menu (that arrow head).
And performance is "not that great". (Phenom II X4 940, Radeon 7950, 8 Gb RAM).
My display features a resolution of 2560x1440 but even selecting 1280x720 does not seem to
affecting performance (positively).
Cheers!
New Release Date Announced For Action Platformer Mighty No. 9
4 May 2015 at 7:48 pm UTC
4 May 2015 at 7:48 pm UTC
I loved the classic Mega Man games.
But graphics and gameplay of this new game aren't my cup of tea.
To be honest graphics look uninspired and awfully passionless to the point
where it is a shame if the really made $4 million on Kickstarter alone.
Sorry.
But graphics and gameplay of this new game aren't my cup of tea.
To be honest graphics look uninspired and awfully passionless to the point
where it is a shame if the really made $4 million on Kickstarter alone.
Sorry.
Interview With Linux Game Porter Knockout Games, Porter Of Shadow Warrior & More
1 May 2015 at 12:50 pm UTC Likes: 3
1 May 2015 at 12:50 pm UTC Likes: 3
Thanks Liam for all this great work!
However...
Missing Q1:
Do you (also) have an AMD card?
Missing Q2:
Why not?
However...
Missing Q1:
Do you (also) have an AMD card?
Missing Q2:
Why not?
Valve Officially Drop Paid Mods
28 Apr 2015 at 8:29 am UTC Likes: 7
28 Apr 2015 at 8:29 am UTC Likes: 7
We've done this because it's clear we didn't understand exactly what we were doing.Hope we won't read similar things when it comes to Linux/SteamOS.
The Vanishing Of Ethan Carter Is Being Moved To Unreal Engine 4, Should Come To Linux
26 Apr 2015 at 7:53 pm UTC
26 Apr 2015 at 7:53 pm UTC
To me the question is if this update will be available for free or if this comes with pay-again metro-redux-style.
Half-Life 2: Update, A Community Made Graphical Revamp Released For Linux
23 Apr 2015 at 9:37 pm UTC
Ok, I bite:
Even if it is not your cup of tea - which is fine - this game is definitely NOT terrible.
Not even by today's standards (which people sometimes claim).
No doubt it is a well-deserved classic.
I loved the Half Life series and still play them from time to time.
And I'd even pay full price for a new episode with the old source engine!
Really, I would! :)
23 Apr 2015 at 9:37 pm UTC
Quoting: GuestThese barely noticeable improvements aren’t enough to make me play again this terrible game.Is this a blatant troll attempt? :D
Ok, I bite:
Even if it is not your cup of tea - which is fine - this game is definitely NOT terrible.
Not even by today's standards (which people sometimes claim).
No doubt it is a well-deserved classic.
I loved the Half Life series and still play them from time to time.
And I'd even pay full price for a new episode with the old source engine!
Really, I would! :)
Jonathan Blow Creator Of 'Braid' On If 'The Witness' Will Come To Linux
23 Apr 2015 at 8:27 am UTC Likes: 1
a) a die-hard Linux fan.
b) betting on the platform to gain a much higher share (soon).
This is a plain economical decision. Jonathan Blow is not a die-hard Linux fan.
Which is fine. He has way more experience with other platforms.
Most of the big money he earned with Braid was invested into making this game AFAIK.
He needs this to be a success.
Of course - you're focusing on Windows first because that is where the money is.
In this case, if you're not using one of the stock engines - which I think they do for a reason -
having portability in mind is most probably not a high priority.
The absolute money (sometimes people reason with it) behind the 1-3% of Linux share is,
unfortunately, completely irrelevant. 1-3% is still only 1-3%.
You want to get behind the ~85% of Windows users.
23 Apr 2015 at 8:27 am UTC Likes: 1
Quoting: GuestPorting after the fact to any platform not in mind from the start is going to cost far more than designing a game with cross-platform in mind from the start. Everyone should know this by now, and failure to design with cross platform from the start, to me just seems like lack of effort on behalf of the developer. Failure of proper planning is the real cost here.I guess this is simply how things work now, unless the developer is
a) a die-hard Linux fan.
b) betting on the platform to gain a much higher share (soon).
This is a plain economical decision. Jonathan Blow is not a die-hard Linux fan.
Which is fine. He has way more experience with other platforms.
Most of the big money he earned with Braid was invested into making this game AFAIK.
He needs this to be a success.
Of course - you're focusing on Windows first because that is where the money is.
In this case, if you're not using one of the stock engines - which I think they do for a reason -
having portability in mind is most probably not a high priority.
The absolute money (sometimes people reason with it) behind the 1-3% of Linux share is,
unfortunately, completely irrelevant. 1-3% is still only 1-3%.
You want to get behind the ~85% of Windows users.
Half-Life 2: Update, A Community Made Graphical Revamp Released For Linux
22 Apr 2015 at 8:47 pm UTC Likes: 2
22 Apr 2015 at 8:47 pm UTC Likes: 2
I'd also have an eye on the fantastic HL2 single-player mod Transmissions - Element 120
http://www.moddb.com/mods/transmissions-element-120 [External Link]
They're looking for developers to bring the mod to Linux & Mac.
http://www.moddb.com/mods/transmissions-element-120 [External Link]
They're looking for developers to bring the mod to Linux & Mac.
Jonathan Blow Creator Of 'Braid' On If 'The Witness' Will Come To Linux
22 Apr 2015 at 8:27 pm UTC Likes: 1
Also, I do like your objective conclusion.
22 Apr 2015 at 8:27 pm UTC Likes: 1
Quoting: liamdaweI fully agree!Quoting: sgtGarciaAt least Jonathan is honest, no false promises - I like this.Indeed, and that's respectable.
Also, I do like your objective conclusion.
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