Latest Comments by ntfwc
RetroArch announce the Open Hardware project, plus a new fantasy console core
23 Feb 2021 at 4:43 am UTC Likes: 1
23 Feb 2021 at 4:43 am UTC Likes: 1
Quoting: JuliusAs for the fantasy console: why not build something on the awesome Love2D lua framework [External Link]? Some custom BASIC based thing seems really uninteresting to me at least.I saw the Lutro [External Link] core a while back, which tries to follow the Love2D API. It sounds like it is still experimental though.
AI combat arena 'Gladiabots' has enabled Linux support on Steam
16 Oct 2018 at 2:08 am UTC
16 Oct 2018 at 2:08 am UTC
This game reminds me a bit of Carnage Heart, which I found pretty fun.
Some thoughts on A Robot Named Fight, a fleshy metroidvania experience
17 Jun 2018 at 2:45 am UTC Likes: 1
17 Jun 2018 at 2:45 am UTC Likes: 1
One cool thing I learned after buying this game is that the Steam release includes a file called LinuxDRMFree.rar which, as you might expect, contains a full copy of the game DRM-free.
Parsec is another game streaming service, now with Linux support and it's blown me away
25 May 2017 at 2:43 am UTC
25 May 2017 at 2:43 am UTC
This does seem like an interesting option. My internet options are not great right now, so I don't think it would work for me. I could see it being useful for people who don't already have a powerful gaming computer lying around.
If you do have such a computer, and would like a similar convenience, you could setting up Tightvnc and GamingAnywhere on it. That's a free and open source option.
If you do have such a computer, and would like a similar convenience, you could setting up Tightvnc and GamingAnywhere on it. That's a free and open source option.
Gabe Newell Takes To Reddit To Answer Questions On Steam Paid Mods
26 Apr 2015 at 7:36 pm UTC
26 Apr 2015 at 7:36 pm UTC
I have read there is already a mod, "Midas Magic", who's free version was updated to pester the player with pop-ups to buy the paid version. At a 4% chance every cast.
GOG's Installer Encryption Proving to be Difficult for Linux Users
3 Jan 2015 at 3:50 am UTC
3 Jan 2015 at 3:50 am UTC
One thought, I had, is that this could about making sure people are presented with and accept the EULA whenever they install the game. Because if you can just extract the game, you might not look at it.
So, this could have more to do with legal reasons.
Quoting: TerynFirst it was the lack of always providing tarballs because the Lucasarts games have a EULA that they packed into the .debs for Ubuntu and Mint. They were ultimately pointless, because it likely still could have been inserted into a script for the tarballs as in a .deb just as easily. (eularead=1, anybody?)This could be related. Reminds me of the EULA prompt for the Microsoft font package.
So, this could have more to do with legal reasons.
GOG's Installer Encryption Proving to be Difficult for Linux Users
1 Jan 2015 at 6:33 am UTC
1 Jan 2015 at 6:33 am UTC
This doesn't sound effective at all in protecting a user from a manipulated installer, if that's the intention. Even if a bad actor couldn't insert something in the legitimate installer, provided they are determined enough, they could put together a custom installer that looks and feels nearly the same. It sounds more like some silly measure needed to appease certain publishers.
If it does become applied to all installers, I'll be glad I back up everything locally after a purchase. Hopefully a solution to this incompatibility can be worked out. The vast majority of older games seem to work perfectly with Wine, so it would be quite unfortunate for them to be locked away, from Linux users, by the installer of all things.
If it does become applied to all installers, I'll be glad I back up everything locally after a purchase. Hopefully a solution to this incompatibility can be worked out. The vast majority of older games seem to work perfectly with Wine, so it would be quite unfortunate for them to be locked away, from Linux users, by the installer of all things.
Game Saves Are Messing Up Our Drives!
1 Oct 2014 at 9:26 pm UTC
1 Oct 2014 at 9:26 pm UTC
Backup for game saves is a bit tricky. What I do is list save folders in a file line by line and have a python script archive everything in a tar.gz file.
I don't have a huge amount of games on this system, so I haven't worried too much about folder pollution. As a test, I did try launching one game from a script that exports a new $HOME and that did seem to work (after some copy paste). So, at least for some games, that does seem to be one way to solve the organization problem.
I don't have a huge amount of games on this system, so I haven't worried too much about folder pollution. As a test, I did try launching one game from a script that exports a new $HOME and that did seem to work (after some copy paste). So, at least for some games, that does seem to be one way to solve the organization problem.
The Video For Valve's SteamOS Talk From DebConf14 Is Up
18 Sep 2014 at 5:43 am UTC
18 Sep 2014 at 5:43 am UTC
This was a pretty interesting talk. It was quite informative and revealed a lot of details I hadn't seen before. Notably:
• Steam Runtime maintains binary compatibility for common libraries separate of the distro
• There are automatic updates and they are handled at shutdown
• Steam game crash handling, via overlay, is implemented
• Native TV timings are preserved throughout
• Has a pretty boot sequence
• Valve is contributing to better Intel graphics performance
• Improved Xbox 360 controller support added, and out-of-the-box support for more controllers being worked on
I'm a bit surprised other game news sites haven't picked it up yet.
• Steam Runtime maintains binary compatibility for common libraries separate of the distro
• There are automatic updates and they are handled at shutdown
• Steam game crash handling, via overlay, is implemented
• Native TV timings are preserved throughout
• Has a pretty boot sequence
• Valve is contributing to better Intel graphics performance
• Improved Xbox 360 controller support added, and out-of-the-box support for more controllers being worked on
I'm a bit surprised other game news sites haven't picked it up yet.
Mojang Confirms Microsoft Is Buying The Minecraft Maker
16 Sep 2014 at 12:11 am UTC
16 Sep 2014 at 12:11 am UTC
I can't blame them. A lot can be done with that money, and I'm sure Notch never anticipated his game getting so crazy popular. Now he can move on to other projects and perhaps have some stress lifted from his shoulders.
I'm certainly glad Minecraft existed. It had an effect on my life, perhaps a bit indirectly. If it wasn't for Minecraft, I wouldn't have had that wonderful experience, early in my college years, writing plugins for a Minecraft Classic server. I could have graduated a Physics major, instead, if it weren't for that. So, thank you Mr. Persson.
The next few years are going to be interesting, if only to see how Microsoft intends to make back the $2.5 billion.
Edit: clarification
I'm certainly glad Minecraft existed. It had an effect on my life, perhaps a bit indirectly. If it wasn't for Minecraft, I wouldn't have had that wonderful experience, early in my college years, writing plugins for a Minecraft Classic server. I could have graduated a Physics major, instead, if it weren't for that. So, thank you Mr. Persson.
The next few years are going to be interesting, if only to see how Microsoft intends to make back the $2.5 billion.
Edit: clarification
- GOG now using AI generated images on their store [updated]
- CachyOS founder explains why they didn't join the new Open Gaming Collective (OGC)
- The original FINAL FANTASY VII is getting a new refreshed edition
- GPD release their own statement on the confusion with Bazzite Linux support [updated]
- Bazzite Linux founder releases statement asking GPD to cease using their name
- > See more over 30 days here
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck