Latest Comments by nocri
Valve Looks Like It's Removed The SteamOS Icon For Games That Work On Linux, But Not Perfectly On SteamOS
17 Oct 2015 at 12:13 pm UTC
17 Oct 2015 at 12:13 pm UTC
IMO, quality control is really good, it'll put some pressure onto developers to actually give a **** about how it runs ...
Second icon representing desktop linux (tux or other) would introduce too much confusion, besides I would prefer that people actually regarded SteamOS as a linux, and introducing a second icon would make that more difficult. I hope that they will solve this compatibility problems fast enough :)
Second icon representing desktop linux (tux or other) would introduce too much confusion, besides I would prefer that people actually regarded SteamOS as a linux, and introducing a second icon would make that more difficult. I hope that they will solve this compatibility problems fast enough :)
GOL Asks: What Game Are You Looking Forward To Playing?
16 Sep 2015 at 8:30 pm UTC
16 Sep 2015 at 8:30 pm UTC
XCOM2 for me is a must buy -- I'm still playing Long f***ing War :)
Divinity
Fifa 2018 (:))
Grid autosport
Mount And Blade: Bannerlord
Anything on running on Vulkan (hopefully UT)
Divinity
Fifa 2018 (:))
Grid autosport
Mount And Blade: Bannerlord
Anything on running on Vulkan (hopefully UT)
Don't Count On Any EA Frostbite Powered Games On Linux
15 Sep 2015 at 6:17 am UTC Likes: 1
15 Sep 2015 at 6:17 am UTC Likes: 1
I hate to go into the discussion like this... but duty calls... https://xkcd.com/386/ [External Link]
If 100% of Linux gamers would participate it would be survey no more, it would be a general census and there is little statistics there. Yes in polls like HWsurvey when population is very small there is possibility that it will be underrepresented (and maybe is) but the margin of error is also small, so the results are constant between the surveys as you can see, so this already shows that the survey is good.
You can now look at the biggest Linux title, that we know some sales: Pillar of eternity. They say Linux is 1.5%, Pillars of eternity was available on both steam and gog, so your argument about "non-steam gamers" does not matter here (my bet is that there is the same percent of Windows RPGers as Linux RPGers, however on Linux it is the biggest new RPG so my guess is that it is overrepresented). Now lets take into account that some ppl bought retail version and were counted as Windows buy, but lets be honest, there is no way more than third of Linux gamers does not give a shit if the game sell as Linux or Windows, so ppl try to be counted as Linux as much as they can (so lets add 33% of 1.5% of retail versions) that leaves you with 2% in overrepresented population. Does this makes any difference ? NO. Does EA (or any other large company) could give a shit about non-steam gamers ? NO, coz they will aim only in Steamos users (hopefully, one day this will happen:)). However, luckily, 88% of gamingonlinux users actually buys from steam: https://www.gamingonlinux.com/uploads/articles/article_images/144217339212Retailer.png .
You need to accept the numbers and be grateful to the ppl who port their games, and not go to any fucked up, shitty conversations with developers or publishers, because you know much better what is the profit they will do. This makes them more reserved regarding the platform and for sure does not increase your changes of getting that NATIVE game you wanted ...
If 100% of Linux gamers would participate it would be survey no more, it would be a general census and there is little statistics there. Yes in polls like HWsurvey when population is very small there is possibility that it will be underrepresented (and maybe is) but the margin of error is also small, so the results are constant between the surveys as you can see, so this already shows that the survey is good.
You can now look at the biggest Linux title, that we know some sales: Pillar of eternity. They say Linux is 1.5%, Pillars of eternity was available on both steam and gog, so your argument about "non-steam gamers" does not matter here (my bet is that there is the same percent of Windows RPGers as Linux RPGers, however on Linux it is the biggest new RPG so my guess is that it is overrepresented). Now lets take into account that some ppl bought retail version and were counted as Windows buy, but lets be honest, there is no way more than third of Linux gamers does not give a shit if the game sell as Linux or Windows, so ppl try to be counted as Linux as much as they can (so lets add 33% of 1.5% of retail versions) that leaves you with 2% in overrepresented population. Does this makes any difference ? NO. Does EA (or any other large company) could give a shit about non-steam gamers ? NO, coz they will aim only in Steamos users (hopefully, one day this will happen:)). However, luckily, 88% of gamingonlinux users actually buys from steam: https://www.gamingonlinux.com/uploads/articles/article_images/144217339212Retailer.png .
You need to accept the numbers and be grateful to the ppl who port their games, and not go to any fucked up, shitty conversations with developers or publishers, because you know much better what is the profit they will do. This makes them more reserved regarding the platform and for sure does not increase your changes of getting that NATIVE game you wanted ...
Don't Count On Any EA Frostbite Powered Games On Linux
13 Sep 2015 at 11:03 am UTC Likes: 7
13 Sep 2015 at 11:03 am UTC Likes: 7
People for god sake, why would Valve falsify and lower number of Linux users ? The HW survey is random, it is possible to roll 10 times 6 on a dice. It is unlikely but possible so it happens from time to time. There is no conspiracy theory here, accept the number that you have, live with it -- until something big happens (like SteamOS) nothing will change. Be grateful to people who actually port their games to Linux as there is very little profit in it.
On gamingonlinux there was already ton of articles about developers who actually sell their games on Linux and how big their sell numbers are, and its about 1% or 2%. There is no denying.
Sorry for the rant but this thread is turning ridiculous ...
On gamingonlinux there was already ton of articles about developers who actually sell their games on Linux and how big their sell numbers are, and its about 1% or 2%. There is no denying.
Sorry for the rant but this thread is turning ridiculous ...
Don't Count On Any EA Frostbite Powered Games On Linux
12 Sep 2015 at 1:27 pm UTC Likes: 2
12 Sep 2015 at 1:27 pm UTC Likes: 2
I think there is no point in telling them what is the number of users or potential users since I'm quite sure EA has people responsible for both estimation of potential profits from porting to a platform, and people responsible for potential future profits. They have their own data which I'm sure is much more detailed and reliable than our own data. If they don't find it profitable they will not do it. They are a stock company -- they only care about well-being of their shareholders (so its not like valve, which has much more freedom in planning and development).
Although Mass Effect and Fifa are the two franchises I miss most on Linux ...
Although Mass Effect and Fifa are the two franchises I miss most on Linux ...
No Surprise, Looks Like Dota 2 Reborn Will Be The First Source 2 Game With Vulkan
22 Aug 2015 at 7:17 pm UTC
22 Aug 2015 at 7:17 pm UTC
Not related to Vulkan directly but, there is an interesting comparison for dx11 vs dx 12 (the same idea as Vulkan) on arstechnica (AMD vs NVIDIA):
http://arstechnica.com/gaming/2015/08/directx-12-tested-an-early-win-for-amd-and-disappointment-for-nvidia/ [External Link]
In short AMD almost double the performance NVIDIA lowers.
http://arstechnica.com/gaming/2015/08/directx-12-tested-an-early-win-for-amd-and-disappointment-for-nvidia/ [External Link]
In short AMD almost double the performance NVIDIA lowers.
Company Of Heroes 2 Launches For Linux On August 27th
18 Aug 2015 at 3:06 pm UTC
https://www.phoronix.com/scan.php?page=article&item=win-10-iris6200&num=2 [External Link]
Although, Vulkan should improve the situation, as should Wayland. I'm am loking forward for both (so tired of X flickering, not responding and input lag ...).
18 Aug 2015 at 3:06 pm UTC
Quoting: TealIt is not about the drivers really --- performance is all about optimization, and there are tons of examples on phoronix like:Quoting: melkemindI don't mean to oppose you or anything but could you provide any examples of game ports where the Linux port performs significantly (not few percent points that are well within margin of influence of different background system load) better than on Windows?Quoting: rustybroomhandleShadow of Mordor runs very well for me, for example - the benchmark never dips below 60fps.I'd definitely like to see proof of that, along with your specs, posted on the forum.
Regarding Feral's status as a good/bad porter, as you said, it's all relative. Some people are satisfied with performance lower than they'd get on Windows. Others aren't. And obviously, Nvidia users will be happier with them than AMD. It's all about your perspective and your expectations.
As far as I know, lower Linux performance is to some degree inherent to the lower quality drivers (including the Nvidia binary ones) as well as to quirks of OpenGL itself. This all will hopefully be remedied by VULKAN but for now I feel like it's a tad unfair to blame game porters for Linux performance being somewhat worse (of course, significant performance drop or any instability shouldn't be excused).
https://www.phoronix.com/scan.php?page=article&item=win-10-iris6200&num=2 [External Link]
Although, Vulkan should improve the situation, as should Wayland. I'm am loking forward for both (so tired of X flickering, not responding and input lag ...).
Nvidia To Show Off Vulkan On NVIDIA GPUs & An OpenGL Linux Graphics Debugger
8 Aug 2015 at 8:26 am UTC Likes: 3
8 Aug 2015 at 8:26 am UTC Likes: 3
Ok folks, after some searching I found thta AMD is also on the conference:
http://s2015.siggraph.org/attendees/exhibitor-tech-talks?hootPostID=5d89d68b3308c38380f3e719033f29f6 [External Link]
"The Future of AMD’s GPU-Accelerated Rendering Solutions"
but it is difficult to find the abstract of the talk -- all i found was:
http://www.3dtotal.com/index_news_detailed.php?id=14552 [External Link]
"MD's Developer Technology Team will be hosting a Tech Talk presentation at SIGGRAPH on the Future of AMD's GPU-Accelerated Rendering Solutions on Tuesday, 11 August from 2-3 PM, Room 501
Several emerging technologies will be discussed. AMD's FireRays, a high efficiency and highly optimized GPU solution for ray intersections, and FireRender, a real-time cross vendor ray tracing API, will be presented along with real-time demos. A brief presentation on Khronos’ next generation graphics API Vulkan will be given and its applicability to the professional graphics space. AMD's FireTess API, a compute based GPU solution for surface trimming and tessellation, will be presented as well. Lastly AMD's RapidFire technology will be shown, which provides a cross vendor, high efficiency solution for streaming. The Tech Talk will be presented by Sean O’Connell, Jason Yang and Takahiro Harada. "
So there is a little bit about Vulkan too, so maybe that will calm down some AMD owners :)
http://s2015.siggraph.org/attendees/exhibitor-tech-talks?hootPostID=5d89d68b3308c38380f3e719033f29f6 [External Link]
"The Future of AMD’s GPU-Accelerated Rendering Solutions"
but it is difficult to find the abstract of the talk -- all i found was:
http://www.3dtotal.com/index_news_detailed.php?id=14552 [External Link]
"MD's Developer Technology Team will be hosting a Tech Talk presentation at SIGGRAPH on the Future of AMD's GPU-Accelerated Rendering Solutions on Tuesday, 11 August from 2-3 PM, Room 501
Several emerging technologies will be discussed. AMD's FireRays, a high efficiency and highly optimized GPU solution for ray intersections, and FireRender, a real-time cross vendor ray tracing API, will be presented along with real-time demos. A brief presentation on Khronos’ next generation graphics API Vulkan will be given and its applicability to the professional graphics space. AMD's FireTess API, a compute based GPU solution for surface trimming and tessellation, will be presented as well. Lastly AMD's RapidFire technology will be shown, which provides a cross vendor, high efficiency solution for streaming. The Tech Talk will be presented by Sean O’Connell, Jason Yang and Takahiro Harada. "
So there is a little bit about Vulkan too, so maybe that will calm down some AMD owners :)
Middle-earth: Shadow of Mordor Released For Linux, We Love You Feral Interactive
31 Jul 2015 at 11:20 am UTC Likes: 1
31 Jul 2015 at 11:20 am UTC Likes: 1
Ok, so ...
Manjaro XFCE (no compositor)
i5-4200M, 740M (blob 352.30), 8GB RAM, ALL LOW, res: 1056x594 (->resolution recomended by autoconfig <-)
Funny that they actually use scale! first time I saw this in game and it actually works brilliantly, although game does not look so nice ...
Benchmark (avg/hi/low): 32 / 48 /16
In general with this settings its playable, in game I have more or less constant 40 fps.
Manjaro XFCE (no compositor)
i5-4200M, 740M (blob 352.30), 8GB RAM, ALL LOW, res: 1056x594 (->resolution recomended by autoconfig <-)
Funny that they actually use scale! first time I saw this in game and it actually works brilliantly, although game does not look so nice ...
Benchmark (avg/hi/low): 32 / 48 /16
In general with this settings its playable, in game I have more or less constant 40 fps.
Middle-earth: Shadow of Mordor Released For Linux, We Love You Feral Interactive
30 Jul 2015 at 7:14 pm UTC Likes: 1
30 Jul 2015 at 7:14 pm UTC Likes: 1
Could someone report performance, details/resolution and graphic card ?
I am not sure whether to buy it since I have 740M and I'm worried about performance ...
I am not sure whether to buy it since I have 740M and I'm worried about performance ...
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