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Latest Comments by natewardawg
Another SIGGRAPH 2015 Video Talks About Vulkan & OpenGL, Valve Talk Source 2
24 Sep 2015 at 3:04 pm UTC Likes: 2

Quoting: Mountain ManWhen you have a publisher breathing down your neck to produce results, are you, as a developer, going to take the steeper or shallower learning curve? That's a very real consideration.
This can go the opposite way as well. If there will be a same day release for any additional platform other than Windows/Xbox and Vulkan performs on par with DX12 then why waste a lick of time on DX12 since you're going to have to write a Vulkan implementation anyway within the same time frame.

But, how many companies (especially AAA) write their own engines? Very few. So, probably any AAA company who's making a multi-platform game, even considering which API they will implement will be a rare and/or short discussion.

Linux Game Development In 2015
8 Sep 2015 at 1:34 am UTC

Quoting: tuubi
Quoting: ElectricPrismFor professionals, however, the truth is simply - not yet.
There are tons of different professional use cases and for many of them GIMP is just fine. The UI is hardly streamlined but it's slowly getting there.
I've found that Krita's UI feels very professional and includes some tools that you can't get in PS. The first tool I'm thinking of is the "Wrap Around Mode" which is great for 3D/seamless textures. I very seldom even pop Gimp open anymore and don't even have it installed right now. I have sold some of my professional artist friends pretty easily on using Krita, but Gimp would be an extremely hard sell. If the Gimp team cleans up the UI to feel less like a 90's interface and more modern I think it would make a great professional tool.

DiRT Showdown Released For Linux Thanks To Virtual Programming, Some Thoughts
18 Aug 2015 at 2:19 am UTC Likes: 3

Concerning non-native ports, I tried to read all of the posts in this thread and may have missed it, but I didn't see anything about the fact that pretty much all major engines (Unreal, CryEngine, Unity, etc) have native Linux ports built in. This wasn't true for any of the games that have been wine/eOn wrapped.

What I'm saying is that the wrapped games will most likely become a thing of the past because it takes significantly longer and more effort to wrap a game than to be able to just plan for a native build from the start and be able to essentially have a few platform flags in your code (mostly for save data paths) and then click a button and you have your port.

Sure, there will probably be one here or there, but wrapped ports in general are going to start costing much more time and money than native ones and probably the primary games you'll see being wrapped are those using engines that were developed in house.

Feral Interactive Have Something Up Their Sleeve For Tomorrow
30 Jul 2015 at 2:13 pm UTC

I think they were just trying to throw us off by temporarily moving it to soon! :)

Feral Interactive Have Something Up Their Sleeve For Tomorrow
30 Jul 2015 at 1:46 pm UTC

Quoting: EikeOk, now I understand what you meant. I was thinking of Shadow of Mordor, which has been officially announced for Linux. But it seems you were talking more generally about ports.
That does make a huge difference. I guess we were on two totally different streams of thought weren't we? :)

Feral Interactive Have Something Up Their Sleeve For Tomorrow
29 Jul 2015 at 6:14 pm UTC

Quoting: EikeI don't think so. Why would they hand out their sources in the first place?
I'm not really following what you mean by sources. Do you mean source code and source artwork?

If that assumption is correct then it's irrelevant to any agreement X company would have with Feral whether they have the sources or not. If X company says, "We would like a Mac port." and Feral asks, "Would you like a Linux port as well?" and X company says, "No, just a Mac port." Then Feral isn't going to proceed to make a Linux port as it would be a breach of contract. They may go ahead and add in the compiler flags for it just in case company X changes their mind later, but probably not anything beyond that.

A couple more reasons they may not be doing Linux ports are:

- They don't think they can sell enough to make a profit with some games. (More likely)
- It may not be in their budget to higher the staff to do the ports yet. (Less likely)

Regardless, I'm sure they must have a good reason why not all games have Linux ports and some of them may be a mix of several reasons.

I'm just excited that they are doing Linux ports and am curious to see what they'll be releasing tomorrow! :)

Feral Interactive Have Something Up Their Sleeve For Tomorrow
29 Jul 2015 at 5:18 pm UTC

Quoting: GuestOh come on they said spring and were heading autumn. (Shadow of Mordor)
and why do they still port some games only to mac?
That's a great question. I suspect at least part of it has to do with agreements with the original developers who may not want a Linux port for whatever reason.

Steam Hardware Pre-Orders Off To A Good Start With 35% Units Sold
10 Jun 2015 at 11:15 pm UTC Likes: 1

Quoting: NyamiouLast year, sales began June 19th, be sure to get what you want before that.
If you search for "steam summer sale 2015", a bunch of articles are saying the sale starts tomorrow, June 11th.

GOL Cast: Running And Gunning In A Sandstorm In Spec Ops: The Line
7 Jun 2015 at 9:50 pm UTC

I really enjoyed this game too, and while I didn't use the squad system much either, there were a few areas in the game where you can use it to quietly clear an entire area, which I found to be a very fun way to use it. So, if you like to use a stealth approach where possible it's very handy in those cases.

Steam Replaces The Linux Tux Logo With SteamOS
28 May 2015 at 2:15 am UTC Likes: 1

Quoting: sobkasUh, I still see tux logo:

So what now?
This was the first place I checked as well, but I think it only shows the SteamOS icon in the web browser. If you're in the Linux client it will still show Tux.

My 2c is that this move makes perfect sense from a marketing perspective and I don't think there will be much confusion. Those of us who are desktop Linux users already know it means Linux. For new users they will be familiar with seeing SteamOS branding and thus the logo will actually minimize confusion whereas Tux would actually cause confusion. To top things off, I'm quite sure that SteamOS itself has been using the SteamOS logo all along instead of Tux.