Latest Comments by Purple Library Guy
The original The Banner Saga is no longer officially supported on Linux
15 Aug 2018 at 12:04 am UTC
Don't get me wrong--I would far prefer Linux dominate with a set of open source art/design/graphics applications that blow the doors off their closed competitors and in particular anything Adobe. I don't like Adobe, and I don't like their attitude towards Linux. Even some of their half-hearted gestures in the Linux direction seem to have been less with an eye to do us any good and more just to take the wind out of our open alternatives, to sucker us into relying on crippleware rather than building something solid.
15 Aug 2018 at 12:04 am UTC
Quoting: g000hI've been using The GIMP happily for years. Recently, Krita free open source art software came to Linux (and Windows and MacOS) and is a pretty good Photoshop replacement. Yes, it would be great for Linux if more decent art and design tools came to the platform, and not necessarily from Adobe.I've heard Inkscape is good at what it does, which is a somewhat different niche.
Don't get me wrong--I would far prefer Linux dominate with a set of open source art/design/graphics applications that blow the doors off their closed competitors and in particular anything Adobe. I don't like Adobe, and I don't like their attitude towards Linux. Even some of their half-hearted gestures in the Linux direction seem to have been less with an eye to do us any good and more just to take the wind out of our open alternatives, to sucker us into relying on crippleware rather than building something solid.
The original The Banner Saga is no longer officially supported on Linux
14 Aug 2018 at 11:59 pm UTC
Open source development tends to happen fairly steadily, although there still are often quieter periods punctuated with bursts of enthusiasm. They are more open to creativity more of the time. The "scratch an itch" ethos arguably tends to result in a more balanced, practical feature set. And because of this relatively constant development, open projects above a certain size do seem to gradually catch up to and eventually pass their closed cousins--it just isn't profitable for commercial products to do those bursts of activity often enough to keep up in the long run.
I'd certainly love to see Linux with a bigger share on Steam. Any ideas?
14 Aug 2018 at 11:59 pm UTC
Quoting: jarhead_hHonestly, people wondering about GIMP v Adobe should look to Blender. 10 years ago it was a punchline to a joke, not even the whole joke. Five years ago it was amateurish, something for hobbyists. Today it's used in small studios for TV work. Where will it be in ten years?Very much in agreement about this general trajectory. Closed source development tends to happen in rapid bursts which revolve around big releases intended to result in sales. In between such selling events, closed software tends to stagnate. In the runup to such selling events, there is a tendency to concentrate on features which are perceived as likely to drive sales--sexy features, gee-whiz features, in some cases features which enhance lock-in. The window in the process during which creativity can happen is typically narrow. Developer pride inevitably intrudes, and more enlightened companies will emphasize polish to avoid bad buzz, so the results can be good.
GIMP is there now, too. You CAN make a living using GIMP, just maybe not as well as Adobe. Not yet.
This is how open source works. First they mock you. Then they dismiss you. Then they hire out small jobs to you. Then world domination.
Open source development tends to happen fairly steadily, although there still are often quieter periods punctuated with bursts of enthusiasm. They are more open to creativity more of the time. The "scratch an itch" ethos arguably tends to result in a more balanced, practical feature set. And because of this relatively constant development, open projects above a certain size do seem to gradually catch up to and eventually pass their closed cousins--it just isn't profitable for commercial products to do those bursts of activity often enough to keep up in the long run.
That said, people we are .5% of Steam. Forget GOG, Steam is the big dog, the one the industry looks at. At the moment it looks REALLY stupid for Valve to have sunk any money in Linux at all. We are not holding up our end of this computing revolution. AMD has put out their ray tracing demo in Vulkan a few months back, was that a mistake? Should they be basing it in DX12 like NVIDIA?Probably not a mistake even if Linux didn't exist. Vulkan runs on Android and older Windows.
I'd certainly love to see Linux with a bigger share on Steam. Any ideas?
The original The Banner Saga is no longer officially supported on Linux
14 Aug 2018 at 7:14 pm UTC Likes: 3
14 Aug 2018 at 7:14 pm UTC Likes: 3
Quoting: Mountain ManI don't doubt that the GIMP is really good. But at the professional level it seems image fiddling is dominated by various proprietary schemes which the GIMP can't pay to use--or at least, that's how it was for a number of crucial years in the early evolution of Linux. And certain famous features of its UI (which, again, have changed rather these days) were very much of an acquired taste by all accounts. Between those things and a few others, the GIMP was just not as workable a substitute for Photoshop (to a lot of Photoshop users), as OpenOffice was for Office.Quoting: Purple Library Guy...or, hate to say it, the GIMP for Photoshop.I actually prefer the GIMP to Photoshop, although admittedly I am not a graphic design professional. When it comes to post-processing my photos, I find that it produces results just as good as anything I've done with Photoshop. Plus, you can't beat the price, especially when you consider Adobe's onerous subscription model that effectively locks your intellectual property behind a paywall.
Blood will be Spilled, a narrative spaghetti western platformer with tactical turn-based combat is coming to Linux
14 Aug 2018 at 5:02 pm UTC
14 Aug 2018 at 5:02 pm UTC
Quoting: tuubiThat would enlighten me more had I played Steamworld Heist.Quoting: Purple Library GuyThis seems like fun. I am wondering about something, though . . . so, it's a platformer. But, it's got turn-based combat. How does that work?Maybe a bit like Steamworld Heist?
The original The Banner Saga is no longer officially supported on Linux
14 Aug 2018 at 4:54 pm UTC Likes: 6
14 Aug 2018 at 4:54 pm UTC Likes: 6
Quoting: AkienI played this game on Linux and loved it, but indeed there were quite a few issues. You had to use a beta branch to get things to work kinda, and the performance was quite bad, with strong memory leaks that would bring my laptop to a crawl after an hour or two.I sometimes think Adobe has been a bigger bane to Linux's existence than Microsoft. Consider all the troubles with (ritual spit over shoulder) Flash. Linux office software has always been a better substitute for MS Office than our .pdf wrangling software has been for Acrobat, or, hate to say it, the GIMP for Photoshop. If Adobe had decided they liked Linux a few years back and had ported their stuff solidly over, I bet our market share would have been way, way higher now than it is.
It's a shame that they couldn't continue working on that port, and I'm sad that I can't play the follow-up games, but I understand their reasons. Adobe is definitely not Linux's friend.
Blood will be Spilled, a narrative spaghetti western platformer with tactical turn-based combat is coming to Linux
14 Aug 2018 at 4:47 pm UTC
14 Aug 2018 at 4:47 pm UTC
This seems like fun. I am wondering about something, though . . . so, it's a platformer. But, it's got turn-based combat. How does that work?
A small update on the status of BATTLETECH for Linux
14 Aug 2018 at 4:39 pm UTC Likes: 2
14 Aug 2018 at 4:39 pm UTC Likes: 2
Thinking of reaching out, it's starting to seem like maybe somebody should be reaching out to the Unity people to find out what their plan is for improving the cross-platform usability of the engine, which seems to have been declining lately.
Play It Now - Invisible Inc
14 Aug 2018 at 4:37 pm UTC Likes: 1
It's a pity it didn't take off commercially, because I for one found it a lot of fun.
14 Aug 2018 at 4:37 pm UTC Likes: 1
Quoting: scaineSince then, they've produced Mark of the Ninja, and Don't Starve without sequelsWell . . . Don't Starve doesn't have sequels as such, but it's got plenty of additional stuff published after the initial game. Like Don't Starve Together and so on and so forth. An open-ended campaign mode for Invisible, Inc. would perhaps be more like that, a DLC-ish thing rather than an actual sequel.
It's a pity it didn't take off commercially, because I for one found it a lot of fun.
Valve have hired another developer to upstream SteamOS driver changes, including Xbox One S rumble support
13 Aug 2018 at 1:50 am UTC
Well I guess, as I've concluded before, it's not so much that it's not worth it financially for them, it's that the revenue involved is too small to be worth top executives spending their attention on it.
13 Aug 2018 at 1:50 am UTC
Quoting: Whitewolfe80No not all games but games like Portal etc do because people expect bleeding edge graphics professional voice acting etc example Red Dead Redemption cost 100 million dollars to make.This in turn brings up another question for me. I've always generally accepted that for AAA publishers it's probably not worth it to release for Linux--but actually, when you consider that so much of the budget of an AAA game is not for the actual coding, support etc., it should be more viable for them to release cross-platform compared to smaller shops. I mean, say two thirds of the expenses on a game are for marketing and things like voice acting, as well as pay for a bunch of superfluous executives. That means additional costs for Linux are going to be a percentage, not of the whole expense, but of the remaining 1/3rd--voice acting and advertising don't cost more because of a Linux release.
Well I guess, as I've concluded before, it's not so much that it's not worth it financially for them, it's that the revenue involved is too small to be worth top executives spending their attention on it.
Graveyard Keeper releases August 15th, should include Linux support
10 Aug 2018 at 11:07 pm UTC Likes: 1
10 Aug 2018 at 11:07 pm UTC Likes: 1
So, grinding "resources" up and using them for spare parts or whatever makes money . . . this is the HR department game?
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