Latest Comments by Purple Library Guy
Feral Interactive are teasing another Linux port, so that's two titles not yet announced
30 Jan 2018 at 4:31 pm UTC Likes: 4
30 Jan 2018 at 4:31 pm UTC Likes: 4
So, was there ever a game done for the SF show Babylon 5? Because that's what "Garibaldi" means to me.
Don't Sink, a sandbox adventure pirate RPG now has Linux support
30 Jan 2018 at 7:30 am UTC
30 Jan 2018 at 7:30 am UTC
Graphics questions aside, I wonder about this. Maybe it's just a lousy trailer, but it doesn't look like there's a ton going on. You go into shops, you sail off to not obviously do anything in particular, you find yourself in combat for reasons that are unclear but with no obvious tactical options--your ship just stays at one edge of the screen lobbing cannonballs at the other ship which lobs them back. No maneuvering, no boarding, no nothing. And there's no real indication that you loot any fat merchant ships, seek any buried treasure, maroon anybody, fall victim to any black treachery by piratical rivals (or commit any) . . . in general, do anything piratical.
Hopefully this bland feeling is just the trailer giving the wrong impression.
Hopefully this bland feeling is just the trailer giving the wrong impression.
Don't Sink, a sandbox adventure pirate RPG now has Linux support
29 Jan 2018 at 9:46 pm UTC
So then if you have a game whose graphics are simplified with mostly static environments, in short a game whose look could have been readily produced 15+ years ago with the computing resources available then, why does it not imply using less computing resources? It's distinctly counterintuitive.
29 Jan 2018 at 9:46 pm UTC
Quoting: liamdaweThat strikes me as weird. No doubt true, but weird. The history of computer game graphics is marked by a tendency to use increased power to reach for more and more photorealistic and "busy" (eg explosions, lots of light sources, many moving things) environments rendered faster and faster.Quoting: Purple Library GuyFrankly, looking at the graphics in that trailer I find it kind of bemusing that it needs any options to let lower-end computers play it smoothly.This line of thinking always makes me laugh. A graphical style doesn't really have that much to do with how much computing resources a game needs ;)
So then if you have a game whose graphics are simplified with mostly static environments, in short a game whose look could have been readily produced 15+ years ago with the computing resources available then, why does it not imply using less computing resources? It's distinctly counterintuitive.
Don't Sink, a sandbox adventure pirate RPG now has Linux support
29 Jan 2018 at 6:24 pm UTC
29 Jan 2018 at 6:24 pm UTC
Frankly, looking at the graphics in that trailer I find it kind of bemusing that it needs any options to let lower-end computers play it smoothly.
Depraved, a city builder with survival aspects set in the Wild West will have Linux support
28 Jan 2018 at 10:26 pm UTC
28 Jan 2018 at 10:26 pm UTC
All fairly straightforward seeming . . . so why is it called "Depraved"?
The developers of game launcher 'Launchbox' on porting it to Linux, due to Windows 10 privacy issues
26 Jan 2018 at 4:42 pm UTC Likes: 1
26 Jan 2018 at 4:42 pm UTC Likes: 1
On the Big Box thing . . . frankly if I were them I'd wait until the code was rotting and it was time for a rewrite anyway and just make sure that rewrite was cross-platform friendly.
GDC’s annual "State of the Gaming Industry" report is out, shows encouraging signs for Linux
25 Jan 2018 at 11:53 pm UTC Likes: 4
25 Jan 2018 at 11:53 pm UTC Likes: 4
That seems quite good, really. And you know, there is a person I neither like nor respect, whose speech was banal and largely empty, yet he did have a point:
"Developers, developers, developers!!!" (Steve Ballmer)
"Developers, developers, developers!!!" (Steve Ballmer)
LunarG releases 'DevSim' a tool for developers to test their Vulkan API implementation in various configurations
24 Jan 2018 at 11:48 pm UTC
24 Jan 2018 at 11:48 pm UTC
Quoting: GuestBefore anyone gets the wrong idea, this essentially limits the capabilities of your system/driver reporting. It cannot be used to test something that doesn't exist at all.Ah. So it's not some kind of ridiculous VM capable of actually simulating the activity of a bunch of different incredibly complex GPUs. That would have been a bit too amazing to be true. Something like that would require a pretty monstrous system to work anyway.
Think things like maximum reported surface size (monitor resolution), buffer counts, memory sizes, etc.
The Red Strings Club, a cyberpunk narrative experience will come to Linux
17 Jan 2018 at 4:34 am UTC Likes: 1
17 Jan 2018 at 4:34 am UTC Likes: 1
Red Strings Club? So (corporate conspiracies aside) it's a romance?
CRYENGINE to get improved Linux support
15 Jan 2018 at 5:15 pm UTC Likes: 2
15 Jan 2018 at 5:15 pm UTC Likes: 2
Quoting: tuubiEven so, the situation seems dire enough that I can well imagine whoever's responsible wanting to say, "It's My Engine and I'll CRY if I want to".Quoting: BeamboomCryengine will forever have a special place in my heart because of Crysis 2 - the coolest FPS I've played this decade. But... I thought this engine for all practical purposes was dead now? Are there new games released on it nowadays?A few, apparently [External Link].
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