Latest Comments by Purple Library Guy
Tale of Toast, another open world MMO that's going to release with Linux support
15 Jan 2018 at 5:08 pm UTC
15 Jan 2018 at 5:08 pm UTC
Quoting: TheSHEEEPAh, the infamous hats. It impresses me that companies can stay afloat on that.Quoting: Purple Library GuyFree to play without any pay to win . . . say, how do these outfits make money exactly?Being a truly good game helps.
Just look at Path Of Exile - probably the best Hack&Slash game out there, way better than Diablo 3. It is a Windows game, but runs on Wine.
And they finance themselves only via cosmetic items in the shop. Bought some useless fluff just to support them as I felt bad for not doing so.
SteamOS has a fresh beta update with some major package updates
15 Jan 2018 at 5:06 pm UTC Likes: 2
15 Jan 2018 at 5:06 pm UTC Likes: 2
Quoting: GrazenLol, willful blindness on your part perhaps? Let's take this slow then so that you can better understand.Don't be nasty. I agree with your overall point, no need to ruin it.
Tale of Toast, another open world MMO that's going to release with Linux support
15 Jan 2018 at 5:01 pm UTC
15 Jan 2018 at 5:01 pm UTC
Quoting: BeamboomYou're saying it's like people were going around ganking each other in Club Penguin.Quoting: liamdawePersonally, I like it. Everyone has different tastes and while I like realistic graphics, I also appreciate the more cartoony and friendly styles some go for.I don't mind the art style in itself, it's the combination with PVP (players killing each other) in a "kids game" that irks me. It looks like a children's game. It could be a childrens game, aesthetically. I can't really explain why, but instinctively it feels like there's something wrong in that picture.
Tale of Toast, another open world MMO that's going to release with Linux support
15 Jan 2018 at 3:16 am UTC Likes: 2
15 Jan 2018 at 3:16 am UTC Likes: 2
Free to play without any pay to win . . . say, how do these outfits make money exactly?
Where The Water Tastes Like Wine has a new trailer, musician Sting to star in it
12 Jan 2018 at 5:07 pm UTC Likes: 1
12 Jan 2018 at 5:07 pm UTC Likes: 1
Quoting: razing32Sadly the trailer does not tell us much about gameplay.Point. It seems like you get some kind of dialogue choices. I might go out on a limb and infer from a tiny piece of stuff shown, that which dialogue choices you have available may depend in some way on what Tarot cards you've somehow acquired. But beyond that it's kind of a blank.
Do you just wonder and listen to folk tales ? That's it ?
Killing Floor 2 for Linux is 'indefinitely on hold' as they can't find a developer
12 Jan 2018 at 5:02 pm UTC
12 Jan 2018 at 5:02 pm UTC
Quoting: GuestMy mistake.Quoting: Purple Library GuySorry if it's not what you meant, it just sounds (to me) like you're misunderstanding. They didn't modify D3D at all. They changed how they used it inside of the engine code.Quoting: GuestI see the usual garbage and slagging off the developers is being posted...If they had just used Direct3D, that would be normal and fewer fusses raised. Porters are used to working from Direct3d-->OpenGL and surely have tools for doing so. The issue here is that they apparently took Direct3D and heavily modified it, resulting in a custom thing that nobody has any idea how to port from. I would be willing to bet that's caused plenty of problems besides just difficulty porting to Linux; it sounds like a really dumb move.
Why did they use Direct3D ? Simple. It's the best API for the desktop platform. Doesn't matter about "vendor lock in" when 90% of your market is on the platform where that doeesnt matter.
Further, they apparently did this while claiming quite positively that they intended to do a Linux port, even though one would think it pretty dashed obvious that those two things were unlikely to be compatible.
It can still affect D3D -> OpenGL effort, especially if done from a source code level where some porters were familiar with the "old" Unreal3 engine code only, but it's not like a new graphics API is created.
Killing Floor 2 for Linux is 'indefinitely on hold' as they can't find a developer
12 Jan 2018 at 7:24 am UTC Likes: 1
Further, they apparently did this while claiming quite positively that they intended to do a Linux port, even though one would think it pretty dashed obvious that those two things were unlikely to be compatible.
I think a few facepalms are quite justified. I also think one current in this discussion is very strange--there have been a couple of people saying basically, "Stop the criticism! They're engaged in moneymaking activities so they can't possibly be making mistakes!" Um, what?! Some people haven't been reading their Dilbert. People, markets are not efficient and lots of moneymaking companies make plenty of boneheaded mistakes. People do not get anointed with infallibility by the market fairy as soon as they start working for a profitable corporation.
12 Jan 2018 at 7:24 am UTC Likes: 1
Quoting: GuestI see the usual garbage and slagging off the developers is being posted...If they had just used Direct3D, that would be normal and fewer fusses raised. Porters are used to working from Direct3d-->OpenGL and surely have tools for doing so. The issue here is that they apparently took Direct3D and heavily modified it, resulting in a custom thing that nobody has any idea how to port from. I would be willing to bet that's caused plenty of problems besides just difficulty porting to Linux; it sounds like a really dumb move.
Why did they use Direct3D ? Simple. It's the best API for the desktop platform. Doesn't matter about "vendor lock in" when 90% of your market is on the platform where that doeesnt matter.
Further, they apparently did this while claiming quite positively that they intended to do a Linux port, even though one would think it pretty dashed obvious that those two things were unlikely to be compatible.
I think a few facepalms are quite justified. I also think one current in this discussion is very strange--there have been a couple of people saying basically, "Stop the criticism! They're engaged in moneymaking activities so they can't possibly be making mistakes!" Um, what?! Some people haven't been reading their Dilbert. People, markets are not efficient and lots of moneymaking companies make plenty of boneheaded mistakes. People do not get anointed with infallibility by the market fairy as soon as they start working for a profitable corporation.
Where The Water Tastes Like Wine has a new trailer, musician Sting to star in it
11 Jan 2018 at 4:46 pm UTC
11 Jan 2018 at 4:46 pm UTC
Quoting: inlinuxdudeEhhh, Sting's fine. He's done some good stuff and some bad stuff, I don't really care. Game looks interesting though.Quoting: lucifertdarkWhat a shame they had to get Sting involved, it would have been straight on my wishlist if he wasn't part of it.What do you have against Sting? Personally, I might buy it *because* he's involved. That, plus, "Goin' where the water tastes like wine" is a prominent lyric in one of my favorite Grateful Dead songs - "Goin' Down the Road Feelin Bad" (and also "Goin' where the climate suits my clothes")..
First-person sci-fi mystery 'The Station' has a new trailer and launch date
9 Jan 2018 at 4:04 am UTC Likes: 3
9 Jan 2018 at 4:04 am UTC Likes: 3
As I said in the other thread, it's nice to see this kind of intellectual ambition in a game. Just hope it doesn't disappoint, since these are some big challenges to take on.
Feral has patched Warhammer 40,000: Dawn of War III for Linux to fix Vulkan on NVIDIA 384
9 Jan 2018 at 4:01 am UTC
9 Jan 2018 at 4:01 am UTC
Quoting: razing32I've never heard that Orks were shy about killing one another. :DQuoting: FredOYeap, I can also confirm that the Vulkan Renderer is fixed again with the Nvidia 384 driver. Back to slaying some Orcs then...You are an Ork based on your pic :D
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