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Latest Comments by Purple Library Guy
Steam Machines, Steam Link & Steam Controller Officially Released & SteamOS Sale
10 Nov 2015 at 9:13 pm UTC Likes: 5

One thing I've been thinking in terms of the Steam Machine: What is success? What is failure? Especially from our Linux point of view.
It's been pointed out that there are 125 million users on Steam. Out of those, apparently 1%ish are Linux users. We can't trust that figure but we don't have anything better. So anyway, around 1.25 million Linux users on steam. There are doubtless a few Linux users who play--and buy--games but don't use Steam . . . not a ton though.
Meanwhile, on the console side, according to an article I just googled Sony has sold around 25 million PS4, MS has sold around 15 million Xbox One, and Nintendo has sold around 10 million of the latest Wii.
Let's imagine that Steam Machines end up selling a quarter as many as the weakest of those contenders. That would be a failure, right? Not even in the big leagues. But that would be 2.5 million units! For our purposes, it would triple the current number of Linux users on Steam, moving us to 3% and positioning us for more AAA games, better drivers and so on, which in turn would make future Linux gaming, and general desktop, pushes more viable. So for us, even a failure, if it's not a complete blowout, would be a success.

Steam Machines are also in a better position for gradual success than normal console platforms, because they get to piggy-back off of PC games. They won't stop having new games work on them even if success is gradual for the same reason they have such a huge library at launch relative to normal consoles. So an incremental success, representing a flop next to even Nintendo but still big enough to increase that Linux percentage noticeably, would still leave them in position for new, cheaper or more powerful, models to make a big push at Christmas next year and build further.

The launch is still pretty damn underwhelming so far. Seems like they're counting pretty heavily on the Steam channel itself rather than worrying too much about hype driving people into stores.

Steam Machines, Steam Link & Steam Controller Officially Released & SteamOS Sale
10 Nov 2015 at 8:55 pm UTC Likes: 3

The Steam Machine release is underwhelming and the jury remains out about how Steam Machines will end up selling, whether they will surprise us with their speed, whether they will be a steady thing which gradually works its way into the ecosystem, whether they will be a damp squib that fails.
But leave the controller out of that equation. I've looked at a lot of reviews of the Steam controller and I think it's actually quite a triumph. It's managed to get mixed-but-generally-positive reviews from the kind of people least able to like it. That is, the kind of people who review game controllers are generally long term, hardcore twitch gamers, with lots of built-in muscle memory reflexes, habits and familiarities and comfort zones ingrained deep. Throw a very different controller at them and with the best will in the world, they cannot rapidly bring themselves up to the speed with this new interface that they had with the old, and with the best will in the world they cannot make themselves feel intuitively comfortable with it. And yet despite all that, these people have overall had to admit that it's pretty impressive. And it seems to be very successful at the basic task it's meant for: Allowing people to play mouse-and-keyboard games in the living room which could never be played there before. Just that is something of a revolution.
The problem is that many reviews have concluded that while the controller is great, the Steam Machine and in particular Steam OS don't add anything. I want both to succeed, but there's something to that view. On the other hand, there are whole categories of games that a Steam Machine can now play in the living room that you can't really play with normal consoles. Take strategy games of the relatively complicated variety. We don't think of that as living room fare, but they're great for that--you can stop playing, chat with the family, leaf through a magazine, check your phone messages, all while playing some Civ V; it's turn-based not real-time, so it doesn't care.

Win A Steam Machine From GameAgent, UK & USA Only
6 Nov 2015 at 6:50 pm UTC

Quoting: tuxisagamer
Quoting: KelsAh, I'd entered without noticing the restriction (prior to seeing this article). Pity they probably wouldn't consider Canada an honourary UK member.
Isn't Canada more of the US's weird step-brother?
No. And if we were it would be rude to say so. Most of us cling grimly to our delusions of not being much like the US.

A Good & Honest Video About The Alienware Steam Machine
3 Nov 2015 at 12:04 am UTC

I'm going to be really happy after Christmas to see some sales figures, if only so people will be able to argue endlessly about the significance of them instead of about whether there can be any. The whole question of whether Steam Machines will sell is starting to really feel sterile to me; we've thrashed it to death pretty thoroughly and I'm getting to where I just wish it would go away.
The other thing I've been wondering about is, what about the other machines? When I look up steam machines on Steam, I get a long list from various different manufacturers. Most of them are bloody expensive high-end things, but there are a few affordable ones. Any reviews of them, or comparisons between them and the Alienware? Not so far that I'm aware of.

Shallow Space Strategy Game Released For Linux In Early Access
26 Oct 2015 at 5:51 pm UTC

Quoting: LXeyrc1Hmm, disappointed about the performance issues, it's still early access though so I suppose it's to be expected somewhat.
Yeah, I think a lot of programmers optimize fairly late. They start with basic solid routines that will get the job done and are easy to put in and understand. Then when they're finished putting in and ripping out most of the stuff, they look and see where in the code the execution ends up spending most of its time and make that stuff faster. So no surprise if something is slow in the early going.

Larian Rep Responds To Criticism Over The Linux Delay Of Divinity: Original Sin
26 Oct 2015 at 5:46 pm UTC

Quoting: Farmboy0Never attribute to malice that which is adequately explained by stupidity. [External Link]
I don't think anyone had suggested malice in this case. What would that mean--they deliberately announced and withheld Linux just because they hate Linux users and wanted to yank our collective chains? Yeah, that makes no sense. I buy Tuubi's "indifference" more, although it does seem like there's a certain lack of competence (and I don't mean, lack of experience--I've never developed anything and even I would have seen when planning the development that I should, you know, look at what it is that I've promised to do and, like, investigate how I would need to approach things in order to do what I promised. And there's enough helpful stuff out there; I could google variations on "Cross-platform development" for half an hour and come up with a better approach than they seem to have used. So, incompetence).

In general, though, I think this saying is invoked far too often. There is, in fact, quite a lot of malice in the world--and even more aggressive action designed to do harm that's "Nuttin' personal, just business". Relying on that slogan leaves you blind to, and potentially defenceless against, a lot of stuff that's going on.

Time To Break Out Of Prison As 'The Escapists' Is Now On Linux
23 Oct 2015 at 4:42 pm UTC

Shouldn't this have, like, a crossover with Prison Architect? Multiplayer with one player architecting the hell out of the prison and other players trying to escape it.

Ubuntu 15.10 Patched For Steam Controller, Backports To Older Ubuntu Versions This Week
21 Oct 2015 at 6:01 pm UTC

Good to hear. With a little luck that fix will propagate over to Mint soon as well! (I'm sort of assuming the original problem would also have existed on Mint)

Vendetta: Curse of Raven’s Cry Officially Announced, Big Update For Raven's Cry
20 Oct 2015 at 10:59 pm UTC

Quoting: KeyrockThe game has potential and I especially liked playing a pirate who was like a real pirate (an ***hole) rather than the bogus romanticized pirates we usually get in games (rough around the edges but with a heart of gold).
I appreciate this, but I'd also like to claim that historical pirates weren't necessarily all that bad.
What we need to remember is the context, the "legitimate" maritime shipping industry. This was basically seagoing sweatshop labour with the rich systematically ripping off the poor. Horrible, dangerous working conditions, practically no pay, punishment that involved beatings and sometimes killings, with a good chance of getting laid off at any time and left to rot on some random shore with no money and no prospects; meanwhile, this was the engine by which many of the wealthiest men on the planet got that way.
So, some of them got sick of it--often after they'd been laid off as described above. I find it hard to blame them. Piracy was also one of the few ways people born behind the eight ball could get ahead--blacks, for example, such as escaped slaves.
Meanwhile, commonly pirates remembered where they came from and weren't really interested in hurting common sailors, and were also practical in wanting not to fight if it wasn't necessary. So the most typical approach to taking prizes was no violence to the crew unless the target fought back, and no violence to anyone unless the crew complained that their captain and/or officers were bastards, in which case things might get sticky for them. Often the heist would finish with an offer to the prize's crew to quit their crap jobs and take up the pirating life, with more freedom, better pay and more grog. All this is just a typical case. There was plenty of violence and some pirates were cruel as hell, but there was room for a pretty wide variety of personalities.

What's almost, although not completely, bogus is the impression we have of pirate captains; in fiction they always seem to be ruling the roost with an iron fist and stuff. But in real life this kind of captain was the exception. The most widespread case on the Spanish Main was weird proto-democracies. Not only did they elect the captain and sometimes change their minds and elect someone else, the captain was only powerful when an actual fight was going on--his word was law from a prize being sighted to after it was taken, but not the rest of the time. Plus, they also elected a quartermaster, who was in charge of supply issues and division of spoils--not subordinate to the captain, but with separate responsibilities.

(Asian and Mediterranean piracy may have been completely different; I don't know much about them)

Magicka 2 Looks Like It Will Land On Linux Soon, Having Final Tweaks
7 Oct 2015 at 6:49 pm UTC Likes: 3

"We build the application with static libraries as much as possible with the hope that the Linux version can run on all kinds of distros and setups."
This. This is what I've been saying people should do. Compared to all the reams of stuff in a game, particularly video and whatnot, a couple of static libraries nowadays take up negligible space, so building that way is well worth it for the robustness and durability and general independence from the specifics of distros. Impressed by the Magicka 2 people.