Latest Comments by Cley_Faye
Mozilla announced "Thunderbolt", their open-source and self-hostable AI client
16 Apr 2026 at 3:17 pm UTC Likes: 1
16 Apr 2026 at 3:17 pm UTC Likes: 1
Is it more or less ridiculous than the shoe company pivoting to AI datacenters?
And Thunderbolt? Really?
I'm more and more glad that I stopped donating to Mozilla. Which still feel weird to say.
And Thunderbolt? Really?
I'm more and more glad that I stopped donating to Mozilla. Which still feel weird to say.
After years in development v8 of the factory management RTS Mindustry is out
15 Apr 2026 at 7:57 pm UTC
15 Apr 2026 at 7:57 pm UTC
Ah, Mindustry. I always get burned on it quite fast, but still come back to it regularly. Guess it's time to dig in again.
Open source RTS game Warzone 2100 version 4.7 brings major changes
13 Apr 2026 at 10:24 am UTC Likes: 2
13 Apr 2026 at 10:24 am UTC Likes: 2
Hmm I should go back to this game. I remember it being quite fun.
NVIDIA driver 595.58.03 released as the big new recommended stable driver for Linux
24 Mar 2026 at 6:14 pm UTC Likes: 2
24 Mar 2026 at 6:14 pm UTC Likes: 2
Oh, a "stable" nvidia driver. I'll still wait a bit, the last few ones where… interesting.
Firefox v149 is getting a free built-in VPN and other new features
19 Mar 2026 at 6:46 pm UTC
19 Mar 2026 at 6:46 pm UTC
The split view sounds interesting. The free VPN "somewhere" sounds like a bag of *thing I can't write in a family friendly comment*. While the browser is one thing, trusting Mozilla with anything external to it hasn't been in my plans for a long while. Them saying "we're not peeking, and we're not logging anything, honest!" have as much value as the next "FreeEdgeLordzVPN" saying the same thing.
NVIDIA DLSS 5 announced and it's all about that AI generation
16 Mar 2026 at 11:38 pm UTC Likes: 11
DLSS moved from blurring and removing details to reinventing the frame. It was never good. Only people obsessed with saying "I can get 4K120fps on my potato" would be happy with it. And now, not only it's bullshit, but you'll also need super powerful hardware nobody can't afford anymore.
Bring me back baked lighting, detailed models, and raster optimizations please.
16 Mar 2026 at 11:38 pm UTC Likes: 11
Quoting: JohnologueIt certainly looks like they've drawn over the in-game frame with AI art.To answer the "why", it's because that's what it is. They can wrap things in as many names as they want, and keep calling that "super sampling", it's completely removed from it. The opposite, even; super sampling, upscaling functions, etc. had the initial goal of providing the *same* picture at higher resolution. This is the opposite of that; it's just their AI model redoing the frame; it's probably easier to do that way too; just sample a handful of iterations over the basic upscale.
...why?
You know, with video games, there is already a neural network interpreting from the simplified rendering of reality and converting it into the image the player perceives - it's called a brain. They're removing abstraction that works in the favor of immersion. That's why games from the 90s and such could look "good" even though they couldn't be photorealistic.
DLSS moved from blurring and removing details to reinventing the frame. It was never good. Only people obsessed with saying "I can get 4K120fps on my potato" would be happy with it. And now, not only it's bullshit, but you'll also need super powerful hardware nobody can't afford anymore.
Bring me back baked lighting, detailed models, and raster optimizations please.
PRAGMATA from Capcom has the release date moved closer in April
9 Mar 2026 at 5:18 pm UTC
But it's always prudent to wait a bit after releases with these.
9 Mar 2026 at 5:18 pm UTC
Quoting: JarmerI really want to try and like this game, but I had SUCH a horrible technical experience with Dragons Dogma 2 I feel like I can't trust capcom anymore :(For what it's worth, on my PC that's starting to show it's age, the demo ran flawlessly, whether it's about performances or (lack of) technical issues. I was pleasantly surprised.
But it's always prudent to wait a bit after releases with these.
PRAGMATA from Capcom has the release date moved closer in April
9 Mar 2026 at 10:53 am UTC Likes: 2
9 Mar 2026 at 10:53 am UTC Likes: 2
I really liked the demo, and really hope the release isn't borked/full of nasty surprises.
Xbox "Project Helix" confirmed to run Xbox and PC games - competition for the Steam Machine
6 Mar 2026 at 11:41 am UTC Likes: 3
6 Mar 2026 at 11:41 am UTC Likes: 3
As someone who lived for a bit, I'm always worried when I see Microsoft doing something to appeal to people. Their history of embrace, extend, extinguish is quite the marvelous thing.
My personal stance on this is no more closed systems, no lock-ins, no local restrictions. We don't know yet, but I very much doubt this new device will check all this, or if it does, for how long.
But I'm afraid a lot of people will flock to this (assuming MS don't utterly sabotage itself in the meantime).
My personal stance on this is no more closed systems, no lock-ins, no local restrictions. We don't know yet, but I very much doubt this new device will check all this, or if it does, for how long.
But I'm afraid a lot of people will flock to this (assuming MS don't utterly sabotage itself in the meantime).
Oh dear - ARC Raiders was logging your private Discord chats
5 Mar 2026 at 5:29 pm UTC Likes: 2
5 Mar 2026 at 5:29 pm UTC Likes: 2
It's funny how all of these "happy little accidents" are all… accidents. "Woops, we logged your auth token and private discussions, my bad." as in, why the hell was the game reading these in the first place, and at what point does an auth token is logged accidentally? Someone have to write a piece of code that says `log(thisSuperDuperSecretStuffThatShouldNeverGetCloseToALoggingFunction);` for this to happen.
Even in early development phase, we wrap logging of potential informations in a way that only expose minimal information, usually the presence and length of the content.
Either their dev are worst than an entry level junior intern, or there's some high level incompetence all around.
Even in early development phase, we wrap logging of potential informations in a way that only expose minimal information, usually the presence and length of the content.
Either their dev are worst than an entry level junior intern, or there's some high level incompetence all around.
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