Latest Comments by elmapul
KDE Discover gets update to prevent you breaking your Linux system
21 Nov 2021 at 4:59 am UTC Likes: 1
it dont have to be black and white.
maybe the person want to have an desktop enviroment like KDE or gnome without all the issues that came with linux.
maybe they want to give a new life to an older hardware.
maybe they arent fluent in english and couldnt understand the whole sentence.
people shouldnt be forced to chose between all the benefits of linux or having to deal with something like windows.
this mindset is what prevent linux from geting more marketshare and as result, prevent us from having more games and softwares that support our system, until the day we can no longer do our work or live our lives because linux became unberable due to it weak ecosystem, and its not economically viable to use, or its too much headeach, too much games/softwares we have to give up.
want to use some hard to use distro? there will always be an option for you, but no, you want exclusivity, you want to be one of the only ones who CAN use linux.
i bet you didnt started by compiling your own kernel and installing the user interface from scratch.
just give newbies an option, if they want to go deeper they can use arch or something, but Pop!OS isnt designed for that audience.
21 Nov 2021 at 4:59 am UTC Likes: 1
Quoting: Beamboomthis is bullshit.Quoting: AussieEeveeThere is a tiny little warning blended in with all the other white noise on the screen, and blaming Linus is just silly.TINY? lol - dude, there was NO "white noise". There's FIRST an explicit warnings, very clearly put, AND info on what exact packages are about to be installed (for you to make up your own mind), then ANOTHER very explicit warning AND you're required to type a bloody SENTENCE to get through with it.
If that ain't clear enough then you're not really mature to use a system that gives you full control. You're supposed to READ what the system tells you. Read, and comprehend.
With great powers comes great responsibilities - and that goes for the package managers too. Most definitely.
But if you're after a OS that completely PADS you inside a fuzzy box where you can do nothing to harm you - well then Linux is not, was never and hopefully never will be your right choice.
it dont have to be black and white.
maybe the person want to have an desktop enviroment like KDE or gnome without all the issues that came with linux.
maybe they want to give a new life to an older hardware.
maybe they arent fluent in english and couldnt understand the whole sentence.
people shouldnt be forced to chose between all the benefits of linux or having to deal with something like windows.
this mindset is what prevent linux from geting more marketshare and as result, prevent us from having more games and softwares that support our system, until the day we can no longer do our work or live our lives because linux became unberable due to it weak ecosystem, and its not economically viable to use, or its too much headeach, too much games/softwares we have to give up.
Quoting: BeamboomI use Linux because it's NOT the padded regime of Windows and MacOS. There will always be a trade-off between security and efficiency.that is why we have many distros, there is no way in hell that all of then have to cattter to linux elistists like you.
want to use some hard to use distro? there will always be an option for you, but no, you want exclusivity, you want to be one of the only ones who CAN use linux.
i bet you didnt started by compiling your own kernel and installing the user interface from scratch.
just give newbies an option, if they want to go deeper they can use arch or something, but Pop!OS isnt designed for that audience.
KDE Discover gets update to prevent you breaking your Linux system
20 Nov 2021 at 11:38 pm UTC Likes: 1
unless you are an linux user
https://gaming.stackexchange.com/questions/21664/dwarf-fortress-learning-curve [External Link]
its like the dwarf fortress learning curve in this xkcd comic.
20 Nov 2021 at 11:38 pm UTC Likes: 1
Quoting: WorMzyI have no use for this software, but it's probably good that it's getting some idiot-proofing ahead of the Deck launch (even if Valve are protecting the base OS image and using overlays, reducing the risk that dumb users pose to themselves...)its not dumb users, its newbies, and everyone start as an newbie.
unless you are an linux user
https://gaming.stackexchange.com/questions/21664/dwarf-fortress-learning-curve [External Link]
its like the dwarf fortress learning curve in this xkcd comic.
Wolfire versus Valve antitrust lawsuit gets dismissed
20 Nov 2021 at 11:28 pm UTC Likes: 1
i also dont care about owning all platforms out there, i'm happy with a few, as long as i have at least one, i gave up on mario because the cost of an nintendo console for the benefit of an platform isnt worth it, i can play other platform games.
the same goes for fighting games, since im not an expert in any genre to be able to tell the minimum differences between each one.
20 Nov 2021 at 11:28 pm UTC Likes: 1
Quoting: TheSHEEEPSteam is replaceable (in case competitors ever get their shit together... it's a cosmic joke that so far they don't), the games are not.depend on what kind of game we are talking about, there are countless clones of tetris, so we can say they are replaceable.
i also dont care about owning all platforms out there, i'm happy with a few, as long as i have at least one, i gave up on mario because the cost of an nintendo console for the benefit of an platform isnt worth it, i can play other platform games.
the same goes for fighting games, since im not an expert in any genre to be able to tell the minimum differences between each one.
Wolfire versus Valve antitrust lawsuit gets dismissed
20 Nov 2021 at 10:49 pm UTC Likes: 1
steam next select the games they think are worth, wich isnt a bad thing (curation is aways good) but wont help with exposure if you arent selected.
other than that, i think there is a big miss conception here about marketing.
if valve is helping you, but its also helping your competition, they are helping no one.
by competition, i mean competition for the consumers atention, to discover that your game even exists
20 Nov 2021 at 10:49 pm UTC Likes: 1
Quoting: rustybroomhandleits pointless.Quoting: GuestValve don't really provide marketingWell, there are the Steam Next [External Link] festivals that they do regularly.
steam next select the games they think are worth, wich isnt a bad thing (curation is aways good) but wont help with exposure if you arent selected.
other than that, i think there is a big miss conception here about marketing.
if valve is helping you, but its also helping your competition, they are helping no one.
by competition, i mean competition for the consumers atention, to discover that your game even exists
Wolfire versus Valve antitrust lawsuit gets dismissed
20 Nov 2021 at 10:27 pm UTC
in other words, if consummers pay valve 1 million for your game, you earn 700.000 from those 1 million, and pay 20% from those 700.000 as taxes, not 20% from the original 1 million.
valve has to pay their taxes too, but you wont see your money disapearing twice for that reason.
another thing to consider is game engine taxes, for instance, if you make your game using unreal, in that scenario, you also pay another 5% to epic, unless you relased your game in EGS, in that case they cut the engine royalites to 0, and their own royalites is 12%.
keep in mind that you pay 5% of gross revenue, in other words, from those 1 million that valve earned!
or at least, that is what i understood the last time i checked (but i might be confounding it with unity)
20 Nov 2021 at 10:27 pm UTC
Quoting: TheSHEEEPcompanies pay 20% of taxes, but they pay 20% on top of their income, not on top of the gross revenue.Quoting: CatKillerDevelopers aren't paying for anything, customers are.That's semantics, really.
I'd say customers give 100% of the money to the developers, which have to forward 30% of it to Valve. Or customers give 100% to Valve, which withhold 30% from the developer - that's probably more correct.
Either way, developers lose 30% of what the customers were paying for their game. The developers are the ones losing more money in that scenario than they should.
Keep in mind that taxes go on top of that, in the EU that's about 20% gone additionally (unless you add 20% to the price in VAT countries, which I don't think anyone really does).
So from the get-go you lose 50% of value. Ouch. I'd be pissed about that, too.
Did Valve develop or market that game? No. They host its data and provide some (good) service around it - which is fair to compensate, of course, but 1/3rd is excessive. 1/4th or 5th would be much more reasonable, you don't have to do the lowballing that Epic does to just cover the expenses (of the hosting/service).
in other words, if consummers pay valve 1 million for your game, you earn 700.000 from those 1 million, and pay 20% from those 700.000 as taxes, not 20% from the original 1 million.
valve has to pay their taxes too, but you wont see your money disapearing twice for that reason.
another thing to consider is game engine taxes, for instance, if you make your game using unreal, in that scenario, you also pay another 5% to epic, unless you relased your game in EGS, in that case they cut the engine royalites to 0, and their own royalites is 12%.
keep in mind that you pay 5% of gross revenue, in other words, from those 1 million that valve earned!
or at least, that is what i understood the last time i checked (but i might be confounding it with unity)
Wolfire versus Valve antitrust lawsuit gets dismissed
20 Nov 2021 at 9:50 pm UTC Likes: 2
linux has 1% of marketshare.
valve takes 30% of all the sames on a platform with 90% of marketshare.
if you earn 900.000 dollars with an game and valve takes 30%, you end up with 630.000 dollars.
then you sell more 1% wich give you aditionally 9.000 dolars, and out of those valve take 30% and you end up with 6300 extra dolars thanks to valve making your game avaliable for linux.
you dont have to be a genious to realize that if valve changed their cut to 20% instead, you would end up with 90.000 more instead of 6300.
now, i know that some indie games were ported to linux in the 5 first humble bundles and 20% of their income came from linux users, but back then, there were almost no games avaliable for linux, so the lack of competition was the main reason for those extra sales, nowadays that there are plenty of games for linux, linux is just 1~4% of the sales of an game, and with proton, pretty much the entire library works on it, so its just 1% more.
so the only big thing that valve is doing to make an difference is steamdeck, that might be a game changer for sales, or not.
now, dont get me wrong, i apreciate what valve is doing for us, but the same can be said about any company, as much as i despise microsoft for being an monopoly on pc, if they werent arround maybe all the big games would be console exclusives nowadays, and consoles would be even worse than they are without an xbox competing on it.
20 Nov 2021 at 9:50 pm UTC Likes: 2
Quoting: jrtI don't think there is anything wrong with taking 30%. They don't have a monopoly, so they can set the prices and if you don't like them you can still use gog, itch or your own launcher. Ubisoft, League of Legends, Overwatch, Fortnite,... seem all to do fine without steam.that is non sense.
Also, as a Linux user, I don't buy games that do not run on my system. Windows only games that run through proton are therefore sales that wouldn't have happened without Valve's work. Keeping 70% vs. no sale at all sounds like a good deal to me.
linux has 1% of marketshare.
valve takes 30% of all the sames on a platform with 90% of marketshare.
if you earn 900.000 dollars with an game and valve takes 30%, you end up with 630.000 dollars.
then you sell more 1% wich give you aditionally 9.000 dolars, and out of those valve take 30% and you end up with 6300 extra dolars thanks to valve making your game avaliable for linux.
you dont have to be a genious to realize that if valve changed their cut to 20% instead, you would end up with 90.000 more instead of 6300.
now, i know that some indie games were ported to linux in the 5 first humble bundles and 20% of their income came from linux users, but back then, there were almost no games avaliable for linux, so the lack of competition was the main reason for those extra sales, nowadays that there are plenty of games for linux, linux is just 1~4% of the sales of an game, and with proton, pretty much the entire library works on it, so its just 1% more.
so the only big thing that valve is doing to make an difference is steamdeck, that might be a game changer for sales, or not.
now, dont get me wrong, i apreciate what valve is doing for us, but the same can be said about any company, as much as i despise microsoft for being an monopoly on pc, if they werent arround maybe all the big games would be console exclusives nowadays, and consoles would be even worse than they are without an xbox competing on it.
KDE Discover gets update to prevent you breaking your Linux system
20 Nov 2021 at 9:01 pm UTC Likes: 2
20 Nov 2021 at 9:01 pm UTC Likes: 2
that is what happens when this type of bug get some exposure...
i mean, 1 million of users reporting a bug? nah that is not important.
one big influencer reporting it? oh, shit! we need to do something about it!
ok, to be fair, there arent 1 million of bugs reports on the linus incident because many people got stuck without an gui and cant use their computer anymore to report the freaking bug.
:whistle:
before someone say something like "this is a different bug" i'm talking about this class of bugs, system breaking bugs.
and yes, uninstalling an system essential feature because you dont know what you are doing is an bug, or at least an ux design flaw.
i mean, 1 million of users reporting a bug? nah that is not important.
one big influencer reporting it? oh, shit! we need to do something about it!
ok, to be fair, there arent 1 million of bugs reports on the linus incident because many people got stuck without an gui and cant use their computer anymore to report the freaking bug.
:whistle:
before someone say something like "this is a different bug" i'm talking about this class of bugs, system breaking bugs.
and yes, uninstalling an system essential feature because you dont know what you are doing is an bug, or at least an ux design flaw.
KDE developer thinks they will become the 'Windows or Android' of the FOSS world
15 Nov 2021 at 10:23 pm UTC
15 Nov 2021 at 10:23 pm UTC
if steam deck sell well and many people dont install windows and use the desktop mode...
then it can be a game changer indeed, and KDE is the default on it, so it might work.
then it can be a game changer indeed, and KDE is the default on it, so it might work.
Valve adds documentation for Steam Deck development, suggests Manjaro Linux for now
15 Nov 2021 at 8:26 am UTC Likes: 1
version 0.9 of the script is done:
https://github.com/Elmapul/proton-good-metric [External Link]
i recomend reading the commit notes to better understand what it is:
https://github.com/Elmapul/proton-good-metric/commits/main [External Link]
sorry for the sarcastic name =p
15 Nov 2021 at 8:26 am UTC Likes: 1
Quoting: whizsefair enough, i'm making an script to meassure this.Quoting: elmapulthat is a good metric because i see the numbers a lot of times to see if they changed.No, it's not even a good metric for this, since Valve uses one bug report for each game. One game can have zero issues, or a hundred.
the number of bugs being closed isnt changing too fast, unlike the number of new bugs being reported.
sure, people can open a bug report to report that something is working fine, but even if we filter out those (white list request) there are still too many bugs.
and if there are many duplicate reports, then the tag duplicate would be full of entries, unless no one is looking at this.
version 0.9 of the script is done:
https://github.com/Elmapul/proton-good-metric [External Link]
i recomend reading the commit notes to better understand what it is:
https://github.com/Elmapul/proton-good-metric/commits/main [External Link]
sorry for the sarcastic name =p
Ryan Gordon gets an Epic MegaGrant to further improve SDL, helping with next-gen APIs
14 Nov 2021 at 7:04 am UTC Likes: 1
not made by khrnos, i think it was lunarG or something like that.
14 Nov 2021 at 7:04 am UTC Likes: 1
Quoting: slembckeIt's frustrating that Khronos doesn't just make a swapchain + init library.but i think there is a boilerplate code for it =p
not made by khrnos, i think it was lunarG or something like that.
Quoting: slembckeBah! Unfortunately I'm not sure I have anything truly constructive to say here.lol, amusing, i know that feel, when i'm trying to write my stories.
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