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Latest Comments by elmapul
Atari VCS games really are just plain Linux desktop builds
29 Dec 2020 at 9:52 pm UTC

Quoting: slaapliedjehttps://shop.atarivcs.com/developer. According to that, they only take 12% from game sales.
12% if your game is exclusive to then, otherwise they take 20%, source:

Publishers and developers will receive 88% (percent) royalty on all Atari VCS-exclusive titles, and an 80% (percent) royalty on non-exclusive titles, approved and placed in the Atari VCS store.

Atari VCS games really are just plain Linux desktop builds
29 Dec 2020 at 9:28 pm UTC Likes: 1

Quoting: slaapliedjehttps://shop.atarivcs.com/developer. According to that, they only take 12% from game sales.
12% if your game is exclusive to then, otherwise they take 20%, source:

Publishers and developers will receive 88% (percent) royalty on all Atari VCS-exclusive titles, and an 80% (percent) royalty on non-exclusive titles, approved and placed in the Atari VCS store.

Atari VCS games really are just plain Linux desktop builds
29 Dec 2020 at 9:23 pm UTC Likes: 1

i still dont see why anyone would purchase this thing instead of an ps4/ps5, xbox one/xbox series...
especially considering the price of this thing...

i mean, the only ones who would like to purchase it are atari nostalgic fans and linux fanboys...
i dont see how this thing will solve our chicken and egg problems of lack of games/users, or why should i care for this device.

at least they relased it this time.

DOSBox Pure for RetroArch aims to make retro DOS gaming real easy
23 Dec 2020 at 9:24 am UTC

Quoting: ageresNice! I've just tried it with few games. It works great, has controller support, quick saves, etc. It allows to select an .exe in a .zip archive in case of there are several executables. Though there is an inconvenience that functional keys (e.g. F2 and F4 for saving/loading) may be used by games.

It's available in AUR as libretro-dosbox-pure-git.
!https://drive.google.com/uc?id=1w1fYE-iRb2iv-7St5gYLw00i6y3N3H36 [External Link]
Guess what game this is.
acording to the video, you can remap the keys...

DOSBox Pure for RetroArch aims to make retro DOS gaming real easy
23 Dec 2020 at 9:18 am UTC

midi support with sound fonts
shut up and take my money!
i mean, hell to this day i dont know how to configure wine for that.

(i'm not talking about dos games)

come to me soundblaster!

Corsair open source driver and UI 'ckb-next' expands in the latest release
22 Dec 2020 at 5:02 am UTC

honestly i think those keyboards are an stupid trend, its a shame that we have to support that feature because some gamers think its cool and would refuse to use our system if we didnt support it, its a waste of effort that could be used to improve something more important (like wine) instead...

i dont see the point on it, distract you from the game you're playing? what happened to imerssion?
maybe it could be usefull for some applications that put the samek shortcut keys at different positions.

eg:
godot that uses qwe for grabing/scaling/rotating objects (like maya), and blender who uses g/s/r
if the colors that you put for those keys are the same, they can give you an clue that they do the samething.

other than that i see it as useless and distracting.

the most ironic thing is that devices like this, air drone etc, probably use linux, but have no official client for it (or at least didnt had at launch)
its almost like if they knew we would figure out an way to have acess by our selves, so they didnt spend the money on doing an official client to manage the device on our platform...

AWS are now funding Blender development for three years
22 Dec 2020 at 4:44 am UTC

Quoting: gradyvuckovic
Quoting: elmapul
Quoting: gradyvuckovic
Quoting: TheRiddickDoes Blender use vulkan now?
... work is already in progress to make the switch.
wait, really? i didnt knew that!
now i have mixed feelings, i dont have many hopes for projects like upbge, on the other hand, eevee made blender have an good performance for real time applications and it can get even better with vulkan
It's been underway for a while now, it's part of a longer term project. You can track the progress here [External Link].
nah, godot have an better workflow in my opinion, the issue is:
this fragmentation of the open source comunity across different projects to do the same thing (an game engine) may decreasse the evolution of both engines.
if we focus our bets in an single "horse" we have an better chance to compete, and i think godot is the "horse" to focus.
but this progress on blender made me question my opinions...

AWS are now funding Blender development for three years
21 Dec 2020 at 7:20 pm UTC

Quoting: gradyvuckovic
Quoting: TheRiddickDoes Blender use vulkan now?
... work is already in progress to make the switch.
wait, really? i didnt knew that!
now i have mixed feelings, i dont have many hopes for projects like upbge, on the other hand, eevee made blender have an good performance for real time applications and it can get even better with vulkan

AWS are now funding Blender development for three years
19 Dec 2020 at 11:48 am UTC

Quoting: CatKillerI'm just hoping that people that use open source software will come to a wider realisation that, "the more you share, the more your bowl will be plentiful," rather than only funding the same projects.
that is the issue i'm trying to solve with my previous comment.
we that know the value of open source, should fund the growth of some projects until they become self sustainable.

its pointless to fund after that point.

AWS are now funding Blender development for three years
19 Dec 2020 at 11:37 am UTC Likes: 1

Quoting: CatKiller
What do you think to all these companies announcing their support on Blender over the last year or two? Pretty amazing to see so many companies seemingly just wake up to how important open source is.
I'd like to see other projects being the target of that mutually-beneficial PR boost as well. Yes, content creation is a fundamental aspect of lots of industries, so it's appropriate that Blender get funding from the people that benefit from it, but they aren't the only one. I expect Gimp or Godot could do with a shot in the arm, too, as well as infrastructure things like OpenSSL.
i think we (the open source comunity) should focus on donating to small projects until they get big enought that big corporations start to donating for then...
then, when those projects can survive without donations because companies are already donating enought for then, we move away our funds to another small project that desperatedly need help.

gimp, blender, goodot wont die any time soon, they are already sucessfull enough.
i cant say the same about (for instance) make human...