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Latest Comments by elmapul
Beautiful puzzle game Lumote plans to support Linux through Proton
18 May 2020 at 11:05 am UTC

broken link to steam liam.

looks nice and loved the company atitude, i cant buy nothing due to the pandemic, but i will wishlist it

Microsoft president admits they were wrong on open source
16 May 2020 at 9:23 pm UTC Likes: 2

talking is cheap, show me the code!

also, WSL dont help linux desktop.
WSL makes windows have all the features of linux desktop, wich means no one would see an reason to use linux instead.

Half-Life: Alyx now available on Linux with Vulkan
15 May 2020 at 9:02 pm UTC

Benchmarks...
we need benchmarks comparing the performance on windows and linux...

Halo 2: Anniversary on Linux with Steam Play Proton, single-player works well
14 May 2020 at 8:51 am UTC

the game may boot, but all the features are working?
or we could find an random crash in the middle of the game due to an untestes feature?

Open world monster-fusing RPG 'Cassette Beasts' will put a new spin on Pokemon
14 May 2020 at 7:57 am UTC

This looks great and its made on godot, looks like godot will finally get its killer app, an game that become famous and make an ad for the engine it was made with.

i cant wait to play this, until then and Riven Tails (whatever the final name is)

Yell orders through your microphone in Radio General now with Linux voice support
13 May 2020 at 11:29 pm UTC

"As it turns out, the original release didn't have the voice command support on Linux. However, developer Foolish Mortals kept tinkering with the code and it now does have full Linux support for that side of the game. Note: Voice recognition only available in English. After testing it out thanks to the developer providing a key, I'm absolutely hooked on it."

1)this is speach recognition, not voice recognition.
voice recognition: means recognize who said something, (this is useful for login systems where only the owner can login)
speach recognition:means what has being said.
if you combine both, you can know who said what even in the middle of an crowd.

2)as i said before, speach recognition is an platform, much like CLI and GUI create an interface between the user and the application, speach recognition creates too.
its quite usefull for personal assistants or games like this, i'm a bit disapointed with linux for not evolving the platforms in other directions than GUI options, microsoft has invested for years in speach recgonition and google too with android, but linux desktop? nope, we had it for free on chrome but now google is charging developers who want to use it as an API.

i hope mycroft can improve their system and support languages other than english with an good accuracy (that is the bigest challenge with speach rec), i dont know what this game is using as backend but i suspect its mycroft, its a shame that most of linux companies couldnt find an way to make money but to sell the technology embeded to an hardware, being able to use it on pc and interface with other programs would be much more usefull than having an "amazon echo" ish device doing a few "useless" tasks.

after you did an sucesfull capture, pasring what has being said is as easy as to do an string comparission or an CLI system, that is, if you are very specific with the commands (say exact that word sequence) but if you want to process natural language? wel good luck with that, passing the turing test is a challenge that we will never solve.

"It's one thing to play a strategy game, it's another to bark orders down a microphone as if you know what you're doing. Getting strange looks from people aside, it's genuinely good fun and it adds a new layer of entertainment to such a strategy game."

that sounds fun, i already tried to make an game like this, but got stuck when my creativity run over...

xrdesktop continues expanding the Linux desktop into Virtual Reality with work sponsored by Valve
9 May 2020 at 3:01 am UTC

that is great, but i wish valve purchase something like VRChat and port it to linux, in the end of the day, "content is king", VRchat for example is becoming an machine to make memes (and the internet is moved by memes, so the linux adoption will be greatly hurt if we cant have things like this) And VRChat also sounds like an fun place to be in.

i wonder how it is to launch and quit VR Aplications/games from an VR desktop enviroment.

Unreal Engine 4.25 is up with tons of Linux improvements and Vulkan API fixes
5 May 2020 at 8:38 pm UTC Likes: 2

is that the SteamOS logo or steam logo? because i dont see the logo for other stores, including their own store, so why its there mixed with a lot of platform logos...

Godot Engine has more impressive progress towards Vulkan API support
2 May 2020 at 4:53 pm UTC

an great engine, i cant wait for 4.x branch, but the 3.x is awesome already.
its a shame that i dont have the patience that i used to have and back in the days that i had it, godot didnt exist (or i didnt knew about it, or it was not that good yet)

Google confirm EA games coming to Stadia, PlayerUnknown's Battlegrounds out now and free for Pro
29 Apr 2020 at 8:45 am UTC

Quoting: Guest
Quoting: Comandante ÑoñardoEA porting games to Linux? Nah!
I bet EA use some compatibility layer like Proton.... Even Proton itself.
EA use Frostbite for a lot of things, and despite some interesting challenges that I've heard about with it, does seemingly support quite a range of renderers.

Take this for example:
https://www.gamingonlinux.com/articles/the-frostbite-engine-apparently-has-partial-linux-support-but-that-doesnt-mean-well-get-ports-anytime-soon.10310/page=3

(--edit: EA are also a Khronos member, specifically for Vulkan)
(--bonus edit: and don't forget this - https://www.ea.com/seed/news/khronos-munich-2018-halcyon-vulkan [External Link] )

Also, the games aren't ported to desktop GNU/Linux. They're ported to Stadia, and Google does have some level of necessary build steps, quality, and performance to be applied which make wine (or any bundled package based on wine) unsuitable. Stadia is a single hardware target, with a backing company for support, making it not so different to releasing on consoles.

And actually Stadia isn't even trying to go against Windows from a certain point of view. Most of the prospective playerbase are going to be using Stadia via a Windows machine, with some percentage via chromecast or similar. EA essentially don't need to provide much in the way of support to players either, because there's no direct contact with them (it all goes via Google), so there won't be much ongoing investment. It's a one-off per game really, and not even that because the bulk of the effort doesn't need to be redone for each individual game. The ROI can take a bit longer and still be financially viable.
holy shit! i saw those back in the days, and completely forgot! it makes total sense now!
so, EA added vulkan support and linux support in order to support Stadia, not google.
and as you said, once they ported the engine, porting individual games is a no brainer, the cost to port the games get lower on each relase and the engine cost is diluted on each relase.

so it was not about steam OS after all...

now that we are speaking about it, google may use this oportunity to rise chromeOS marketshare, but i'm afraid that comnpanies now will be less likely to make an linux version of their games or to licence then to port houses like feral.
i mean, just think about it, google is paying then a lot of money to port, why would then port or licence it without such investment?