Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by elmapul
Steam Deck a 'stable target for a couple years' so no Steam Deck 2 for a while
22 Sep 2023 at 5:01 pm UTC

couple can mean 2, or mean a few, a lot...
i hope they wait at least 5 years, but the competition surely is making some pressure with their marketing, the fact that people dont know how good the UX is until they experience it help nothing.

Robot Gentleman dev of 60 Seconds! blasts Unity, switches to Godot and increases funding
21 Sep 2023 at 2:24 pm UTC

Quoting: Purple Library GuyI think it is quite plausible to say Godot is in the process of reaching that point, where it has enough momentum that it will become very hard to stop it from eating closed competitors.
i agree with everything you said, but your forgot one thing:
unreal is "source code avaliable" i read their terms of use for the code, and its so restrictive that it might as well be completely closed source, but they can always open source it.
now, dont get me wrong, that still is a win in my book, it dont matter why the winner is open source, so long as it is open source, and i doubt godot would completely disappear even if that was the case, unless they find an way to make unreal so confortable to use as godot is, got grow in size to become more heavy weight while unreal grow in features without growing too much in size (more optimized code) and the hardware that general people have grow faster than the game engines to the point that we dont care anymore about needing to have "64GB of ram to run unreal".
hell, even godot might be heavy if you have an potato pc.

if this last scenario happens then godot might die, but it wont matter at this point.

Robot Gentleman dev of 60 Seconds! blasts Unity, switches to Godot and increases funding
21 Sep 2023 at 12:51 pm UTC Likes: 1

Quoting: Purple Library Guy
Quoting: elmapul
Quoting: dziadulewiczCould this really be the start of Godot's triumph? :woot: it is totally free, open source and Linux is number one. Just think about that.
actually this might be the opposite.

i think unity had more chance to compete against Unreal than godot.
and i think godot had more chance to compete against unity than against unreal.
I'm not sure I believe that, and I don't think that likely works that way.
me neither, that is why i said:
might

Robot Gentleman dev of 60 Seconds! blasts Unity, switches to Godot and increases funding
21 Sep 2023 at 2:14 am UTC

Quoting: PhlebiacHopefully these devs (and others) make an effort towards native Linux versions as part of their switch to Godot.
i doubt.
proton made it unescessary, not to mention, they probably rely on a lot of middlewares

Robot Gentleman dev of 60 Seconds! blasts Unity, switches to Godot and increases funding
21 Sep 2023 at 2:08 am UTC Likes: 1

Quoting: CatKiller
Quoting: Purple Library GuyI'm actually starting to feel sorry for some other open source projects that don't have as much name recognition and momentum as Godot. Everyone's reacting by supporting Godot (and in Terraria's case, FNA, which is cool) but Liam had an article listing quite a few other alternatives, some of which are both open source and seem pretty neat, and I hope some of those get a bit of love too.
"The reputation-game analysis has some more implications that may not be immediately obvious. Many of these derive from the fact that one gains more prestige from founding a successful project than from cooperating in an existing one. One also gains more from projects that are strikingly innovative, as opposed to being `me, too' incremental improvements on software that already exists. On the other hand, software that nobody but the author understands or has a need for is a non-starter in the reputation game, and it's often easier to attract good notice by contributing to an existing project than it is to get people to notice a new one. Finally, it's much harder to compete with an already successful project than it is to fill an empty niche.

"Thus, there's an optimum distance from one's neighbors (the most similar competing projects). Too close and one's product will be a ``me, too!'' of limited value, a poor gift (one would be better off contributing to an existing project). Too far away, and nobody will be able to use, understand, or perceive the relevance of one's effort (again, a poor gift). This creates a pattern of homesteading in the noosphere that rather resembles that of settlers spreading into a physical frontier - not random, but like a diffusion-limited fractal. Projects tend to get started to fill functional gaps near the frontier (see [NO] for further discussion of the lure of novelty).

"Some very successful projects become `category killers'; nobody wants to homestead anywhere near them because competing against the established base for the attention of hackers would be too hard. People who might otherwise found their own distinct efforts end up, instead, adding extensions for these big, successful projects. The classic `category killer' example is GNU Emacs; its variants fill the ecological niche for a fully-programmable editor so completely that no competitor has gotten much beyond the one-man project stage since the early 1980s. Instead, people write Emacs modes."


Eric S. Raymond [External Link], 1999.

Edit: I forgot to say why I was citing that essay; additional funding for Godot will shuffle the prominence of different projects, but they'll still exist to fill whichever ecological niches remain.
cant compete, join then.
for exanple, renpy was made for people who want to write an visual novel, if they strugle to compete with godot, because godot can be used to make visual novel, maybe they can, instead, become one extension for godot.
that is basically what im doing, for another niche =P

Robot Gentleman dev of 60 Seconds! blasts Unity, switches to Godot and increases funding
21 Sep 2023 at 1:53 am UTC

Quoting: dziadulewiczCould this really be the start of Godot's triumph? :woot: it is totally free, open source and Linux is number one. Just think about that.
actually this might be the opposite.

i think unity had more chance to compete against Unreal than godot.
and i think godot had more chance to compete against unity than against unreal.

godot isnt ready to fight against unreal, and without unity to "steal" money and marketshare from epic, unreal will grow even faster making it harder for anyone to enter their market, wich also make it easier for then to enter other business market.
not everyone will migrate to godot, a lot of companies will migrate to unreal.
so in the end this might end up being bad for godot , it will all depend on how fast it can grow now, how many people chose unreal instead.

and god, no one remember O3DE LOL.

-----------
let me try to put that into other words, to make it easier to understand:

imagine you are playing an rpg, eg pokemon or something, your character might be level 10 and be capable of defeating level other pokemons leveled 1~10 as well as some stronger than you, maybe level 15 for example.
this pokemon at level 15 might be able to defeat an level 20 pokemon.
but that dont means you can defeat an level 20 pokemon with an level 10.

(pokemon might be a bad example, we had things like an challenge where you have to defeat a level 100 chuckle with a level 5 ratata)

Unity apologises for the new runtime fee, say they will make changes
18 Sep 2023 at 5:25 pm UTC Likes: 5

i will forgive then if they accept to pay me 20 cents every time my game get installed.
oh, by the way, my game got installed 10 million times this week!
source: trust me!

Tomb Raider I-III Remastered heads to Steam from Aspyr
15 Sep 2023 at 6:27 pm UTC Likes: 1

Quoting: Loftya dream is not a perfect representation of reality but it allows for you to explore sometimes difficult concepts or move into a different space which is different from the everyday 'reality'.
i was going to quote dreams but couldnt elaborate futher =p

Quoting: Loftyother things about older graphics is that there was a kind of comfy cartoony appeal that a modern day game will fail to emulate due to it having incredible sharp textures as a comparison.
it dont help much that most games are hyper focused on realism.
ratchet clank is a notable exception. (i havent played it yet though)

Quoting: LoftyOr perhaps the use of fog for draw distance that is not needed anymore that actually created an unintentional certain atmosphere to a game, like on Turok for instance.
yeah fog can do a lot for an game

Valve puts the Steam Deck and Dock on sale again, get up to 20% off
15 Sep 2023 at 5:20 am UTC Likes: 1

Quoting: TheRiddickYAY, oh wait, still not available to Australians.. we don't deserve them it seems.
i feel your pain, but in Brasil.
the things that pisses me the most is that the rog ally is avaliable here, it wasnt day one as promissed but came here first.
i hope valve can fix it before i get enough money to purchase it.

Tomb Raider I-III Remastered heads to Steam from Aspyr
15 Sep 2023 at 5:18 am UTC Likes: 3

Quoting: LoftyEven though i have some of the older Tomb raider games on PC, there's still something charming about playing the originals on PS1 just as i remember them, i guess i just like the retro aesthetic. I might pick these up on a bigger sale eventually, after all you can pretty much remaster a lot of retro games yourself now with Ai texture packs and 4k resolution.
i think its not just nostalgia, i often prefer retro graphics even for games i never played, i have a few theories for that:
first blurry textures like on n64 make more sense when we are looking at fiction, i mean if something is low poly it might as well have an blurry texture, even if it dont we can hide the flaws of an texture in the fact that we cant see the full details.
another thing to consider is the abstract aspect of it, such as when you see 3 simbols that form an triangle , despite it not being there:



when we dont have many details our brain fill in the extra details.

not to mention i grew playing nes games among others even older i never saw an problem in playing with abstract forms.