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Latest Comments by elmapul
Steam Deck hits over 9,000 games rated Verified and Playable
4 May 2023 at 10:35 pm UTC

Quoting: TheRiddickThey should really put another label on all these for when a games been tested 100%, start to finish. Not just verified to launch and render main menu or in-game briefly.

Start to Finish Verification by Valve or Community.
i think they do, but not all games, and the blame may be in individual employees who lie instead of on valve's policy.
if that is the case then... double check everything?
any solution for this problem seems like a hell to me. (in terms of management)

Steam Deck hits over 9,000 games rated Verified and Playable
4 May 2023 at 9:34 pm UTC Likes: 1

Quoting: CatKiller
Quoting: elmapultesting MMO then... is a impossible feat.

hopefully valve should have contacts in the industry that allow then to "cheat" in games, like using bots to test the entire game, playing in private servers to not affect other users, skiping parts of the game that were already tested, geting save states for any part of the game and so on.
gaining exp/leveling up faster than the normal, acessing any area or item...
right... right?
What Valve really need is for game developers to do the testing themselves - game devs are testing the games already anyway, they just need to also have Linux/Deck as part of their testing pipeline. They need to build up momentum before that will be a reality. But Valve literally can't do it all themselves, especially when some developers seem to go out of their way to break things with their launchers and whatnot.
yes i know, but in the mean time the developers could at least provide their own internal debug tools to valve...
that is, if they care about geting the verfied checkmark.

its a chicken and egg problem as aways, if steam deck sell enough then developers will care, but if they didnt care it wont sell.

but, to be fair, we already have enough games to attract gamers, i dont think this is the problem anymore, i think the lack of marketing or capacity to produce a lot of devices and distribute then might be the main culpirit here.
steam deck has an good install base for an single device, its not every laptop model that sells >1 million, that is why oems like dell have tons of models with different configurations/prices, and the number of combinations get even highter if we take into account different vendors like asus, hp, etc.

1 million for a single device is a lot, but an console sells that in a single month (especially christmas), maybe even an day during the launch and sell even more, another thing to consider is that install base is important but speed of growth/trend of decline is more, otherwise we would still see new games being developed/ported to ps2, ds and wii.
and there is a little paradox here too: the deck has too many games, in theory that is good because it attract players, but if the players didnt follow (purchase the device) then a lot of options means a lot of competition, not to mention that most steam deck owners already have an pc where they can play.

TL:DR it will be a tough battle.

one metric i would like to consider is the Rog Ally from Asus, if the deck can keep it momentum and accelerating it growth despite the competition with the ally, without droping the price, then we are in the right direction.
i hope people dont over estimate the importance of trackpads and underestimate too much an OS specifically tailored for gaming.
another thing to consider, windows being bad at the netbooks form factors, didnt killed windows but killed the netbooks, the history may repeat itself here.
if too many people chose the wrong device this can tarnish the reputation of the whole category, that is why we had things like nintendo seal of aproval, and why tablets were an flop when microsoft tried it but a huge success when apple did the ipad.

Steam Deck hits over 9,000 games rated Verified and Playable
4 May 2023 at 8:13 pm UTC

Quoting: Klaas
Quoting: KimyrielleIn my own experience, most of the time when I find a "Verified" game to be less than playable is when the testers apply a very loose definition of "legible text".
Exactly. I've probably repeated this too many times, but it's so important: If the game has text that is supposed to be read (so anything but press [e] to use) it's a good idea to make the size changeable by the user.

Good example: The Talos Principle.
Bad examples: F.E.A.R. and Sleeping Dogs.
no game developer considered an future where an steam deck would be a thing

Steam Deck hits over 9,000 games rated Verified and Playable
4 May 2023 at 8:03 pm UTC

Quoting: CatKiller
Quoting: slaapliedjeSounds like it needs Glorious Eggroll. But that's weird that it'd be considered 'Verified' as I think that should mean that it needs zero tweaks to get it to run 100%.
Despite Valve's lofty goals, the testing is patchy - particularly for things that happen later in the game. MGS5 had some in-game videos that were bugged under Wine - you'd get a frame every couple of seconds and broken audio - that was unfixed for years, and they gave that a green tick long before it got fixed because the first video doesn't come in until after the very long tutorial section.
testing MMO then... is a impossible feat.

hopefully valve should have contacts in the industry that allow then to "cheat" in games, like using bots to test the entire game, playing in private servers to not affect other users, skiping parts of the game that were already tested, geting save states for any part of the game and so on.
gaining exp/leveling up faster than the normal, acessing any area or item...
right... right?

Steam Deck hits over 9,000 games rated Verified and Playable
4 May 2023 at 8:00 pm UTC Likes: 1

Quoting: einherjar* It gets well known and is easy buyable
that reminds me of a few games that i wanted to purchase but they were delisted from steam.
i didnt purchased before because they didnt supported linux, and now because i cant despite the fact that they run fine on proton ¬¬

Open source physics-based tabletop sim 'Tabletop Club' gets an official release
4 May 2023 at 7:55 pm UTC

loved it!
especially that part:
"Migration to Godot 4.0, which should bring better performance and improved graphical fidelity."

Using a Steam Deck to control a Ukrainian automatic turret, now I've seen it all
25 Apr 2023 at 4:13 pm UTC Likes: 7

if they are using gyro to shoot, they will get some shoots with great precision...

Roblox intentionally blocking Linux with Wine in their new update
22 Apr 2023 at 7:03 pm UTC Likes: 3

on a side note, i dont understand why people think games like roblox, minecraft and fortinite are kids only, sure the art direction attract kids more than any other public, but the same can be said about animation and its quite ignorant to asume only kids like, i grew up with animation and have 0 plans of leaving it.
i dont play roblox but i can understand the appeal of making your own games, i use to make as an kid aside from the fact that i didnt had any graphic assets nor knew how to draw and roblox provide it for free.
a lot of friends play fortinite.
and while im not interessed in fortinite mainly due to the art direction, i dont see a problem in playing Pubg aside from the crap monetization that online games tend to have.

Roblox intentionally blocking Linux with Wine in their new update
22 Apr 2023 at 7:00 pm UTC Likes: 1

Quoting: sprocket
Quoting: Pengling
Quoting: legluondunetDevelopers don't want Linux users to play his game, just don't play his game and advertise it.
His game is not important, we have today enough games to play on Linux for more that a human life.
That's true for us in the older crowd, but for the younger set games like this are a big deal, and it'd certainly be good if they can play them on the OS of choice used by the older crowd in their lives. :wink:
Roblox specifically is exploitive of children. I will not let my children touch this game for any reason. Plenty of other games they can play.

If you haven't seen this video on the subject, and you have children, you need to see this video on the subject: https://www.youtube.com/watch?v=_gXlauRB1EQ [External Link]

Plus the follow up, which is quite damning: https://www.youtube.com/watch?v=vTMF6xEiAaY [External Link]
yeah, i know, i already said the samething about mario maker, because you pay to work for free for nintendo, but roblox seems even worse, i saw an video talking about it.

the issue is, you can forbid your kids from playing it, but you canot do anything about the parents who allow then, we have to inform as many people as possible, but in the mean time we need that thing to work on our system anyway.
its pointless to win an battle and lose the war, we have to pick and chose our priorities, people who are already playing roblox will not stop to use linux, instead they will hate linux.
roblox have more users than we do, so its not like we can "fight" against this comunity and "win".

on the other hand, people who already hate roblox, arent using linux yet...

Roblox intentionally blocking Linux with Wine in their new update
22 Apr 2023 at 12:37 pm UTC Likes: 4

Quoting: legluondunetHis game is not important, we have today enough games to play on Linux for more that a human life.
this is not an ordinary game, its more like an "mario maker" except that you arent limited to make platform games with nintendo characters, you can do all sorts of games with this, and there is a huge comunity of hundreds of millions of users.

we cant ignore that, its more likely that those persons would install windows on their deck than give up on playing games they MADE THENSELVES not to mention games made by others.

this is like saying, "if youtube dont support linux, just dont use youtube!" actually, even worse, because with video you still have other ways to access even if that means services like hooktube wich allow you to see content from youtube creators without giving then audience in case you want to know what absurd someone say to disavow miss information, and we dont have something similiar in this case.

and linux might have better game engines (unreal, unity, godot) especially better in terms of revenue share, but they arent as easy to use as an "mariomaker" not even close, i never used roblox but afaik its quite easy to use too.
not to mention, we failed to make "supertux" become as popular as an mario game, let alone make it have as much powerups/traps as an mario maker (out of the box, without accounting for source code modification) to make an easy way to distribute levels (and host then) and so on.
in theory open source should empower people to do more, but in pratice sometimes this more (eg: code an new feature) is much harder than using the proprietary tools.